Experienced Forum User, Published Author, Player
(36)
Joined: 9/11/2004
Posts: 2624
This game is slow...
A couple of things bugged me, Stark, the second time around winds up with 2 HP on the last bit, whereas the first time around he wound up with 1 HP. AFAICT, he had the same amount of hit points both times, so why the difference.
And the Jabbers, would it be faster to kill them? You do wait a long time for them...
It still looks impressive because the game looks *tough* and I'm torn on what to vote (because it's just so slow....)
Build a man a fire, warm him for a day,
Set a man on fire, warm him for the rest of his life.
Experienced Forum User, Published Author, Player
(36)
Joined: 9/11/2004
Posts: 2624
A Japanese game that never made it out.
Cons: Difficult control, Rips off nearly every famous game known to man
Pros: Cutest lil' thing that you ever did see.
http://www.nerdparadise.com/crap/Omni/MagicalPopn-Omni.smv
1.75 levels done, I stopped it there because I had to go. Plus, boing.
Build a man a fire, warm him for a day,
Set a man on fire, warm him for the rest of his life.
Experienced Forum User, Published Author, Player
(36)
Joined: 9/11/2004
Posts: 2624
I'm of the school of thought that says it doesn't matter if credits are fast or not. But if you *need* to press something to make the credits continue you need to. If not it's ok to let them timeout.
Build a man a fire, warm him for a day,
Set a man on fire, warm him for the rest of his life.
Experienced Forum User, Published Author, Player
(36)
Joined: 9/11/2004
Posts: 2624
The way you seem to be coding it this will have applications outside of video game movies (most any animation will benefit really, as animations tend to png compress well, which *seems* to be the idea behind your codec). But you don't seem to have implimented a low motion compression based scheme, which will be a great plus to the codec if you can get it hammered out.
I'm actually very interested to see where this goes.
Build a man a fire, warm him for a day,
Set a man on fire, warm him for the rest of his life.
Experienced Forum User, Published Author, Player
(36)
Joined: 9/11/2004
Posts: 2624
Honestly, I thought Phil's run was better played but made horrible choices stylistically. It may be faster, but it's lost the poetry-in-motion feel of the old video. Looking at both videos, it feels disengenuous, it feels like theft. Whether or not this is the actually case is moot. I'm not trying to prove theft, I'm not interested in proving theft, this is my opinion.
I felt guilty for submitting the Duck Tales run, and that bests it by 3 seconds, adds a glitch and a technique, and reduces senseless wobbling. This bests the old record by half a second, misses oppertunities to glitch out the game, adds no new techniques, and increases senseless wobbling. I felt guilty, and Phil came off really smug.
I know Phil can do absolutely stunning things when he puts his mind to it, (look at 5-1 in the warpless Mario 1 run). This seems rushed (even though it has 20,000 rerecords to its name (though Sleepz's had well over twice that)). And combined with the fact that aside from the mistake at 4-1 was the only really noticable mistake in old run, and barely noticable at that. I'm going to have to vote a resounding "no" on this run.
One frame here, one frame there isn't intended to cut it, if the entertainment is lost.
As for KaitouKid and hopper calling everybody who disagrees with them panzies. Yes, I'm a panzy, and you are one too. We're arguing over old video games for crying out loud.
"What mighty contests rise from trivial things"
Build a man a fire, warm him for a day,
Set a man on fire, warm him for the rest of his life.
Experienced Forum User, Published Author, Player
(36)
Joined: 9/11/2004
Posts: 2624
Crossposted:
1) Yes you can, but it requires you manipulate her to stay on the ground, I entered the room on the first frame that I could always hit her without pause
2) You cannot, they aren't even the same enemy in memory, you can't even phase through him like all the other bosses either.
3) That octopus, AFAIK, always drops the diamond, and avoiding it would cost >1 frame which is how long it takes to count it down.
4) This honestly didn't cross my mind. I'm not sure it'll be faster though.
5) Yeah, pretty much. Now that I watch it again, I could have been more centered though....
Build a man a fire, warm him for a day,
Set a man on fire, warm him for the rest of his life.
Experienced Forum User, Published Author, Player
(36)
Joined: 9/11/2004
Posts: 2624
1) Yes you can, but it requires you manipulate her to stay on the ground, I entered the room on the first frame that I could always hit her without pause
2) You cannot, they aren't even the same enemy in memory, you can't even phase through him like all the other bosses either.
3) That octopus, AFAIK, always drops the diamond, and avoiding it would cost >1 frame which is how long it takes to count it down.
4) This honestly didn't cross my mind. I'm not sure it'll be faster though.
5) Yeah, pretty much. Now that I watch it again, I could have been more centered though....
Build a man a fire, warm him for a day,
Set a man on fire, warm him for the rest of his life.
Experienced Forum User, Published Author, Player
(36)
Joined: 9/11/2004
Posts: 2624
Well, I could switch versions. But it'll probably set a bad precedent and cause controversy and general angst.
I redid the third stage. Some minor improvements. Plus a minor glitch showed off during the boss battle.
Current progress: My 13775 vs. Gen's 13860
http://www.nerdparadise.com/crap/Omni/DuckTales-Omni.fcm
Build a man a fire, warm him for a day,
Set a man on fire, warm him for the rest of his life.
Experienced Forum User, Published Author, Player
(36)
Joined: 9/11/2004
Posts: 2624
Or, perhaps we can make an SRAM repository, a trusted source plays the game through once, or we use an existing run of the same game to generate the appropriate SRAM, and then host it on the site.
Build a man a fire, warm him for a day,
Set a man on fire, warm him for the rest of his life.
Experienced Forum User, Published Author, Player
(36)
Joined: 9/11/2004
Posts: 2624
...unless you happen to be trying to talk in another language. In German or Japanese that sentence has quite a few errors.
In fact one may say that it's completely unintelligable.
Build a man a fire, warm him for a day,
Set a man on fire, warm him for the rest of his life.
Experienced Forum User, Published Author, Player
(36)
Joined: 9/11/2004
Posts: 2624
I know for certain that you can put snes9x on a PSP. However, I don't know how.
But a new PSP will probably have already closed the hacking routes used in that particular install.
Build a man a fire, warm him for a day,
Set a man on fire, warm him for the rest of his life.