Posts for OmnipotentEntity

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Assuming a quantum computer running at 1 GHz. (Very liberal, as most problems won't require more than a few MHz with a large register is usually sufficient to solve most problems quickly). Now, because we're using a first generation quantum computer, let's assume we have 32 bits. 2^32 = 4,294,967,296 operations each cycle. And we have to emulate 10 minutes of Super Mario World 4.12 x 10^18662 times. Now, unfortunately, quantum computers are non-deterministic. So, in order to effectively emulate even a simple deterministic in a quantum computer you have to do every operation at least 3 times (Then it's only probable, but because there is probably a great number of isochronic files, chances are you won't achieve a desync in at least one of them; however, each canidate must be double checked with a deterministic machine for false positives). We're assuming, very, very conservatively, that each movie file only takes 1.1 million (because I like round numbers) operations to analyze once, (without displaying anything of course, just simple number crunching because we're only looking for the trigger credits register to change). So, for an even vaugly probably outcome, each operation must be done 3 times. Good thing is, you're doing it for 4 billion different files at the same time. So now you do it for each set of 4 billion three times, then you do it again on the best canidates in each set of 4 billion, etc, until you're left with a small number of canidates. Then you crosscheck them with a classical computer. So, down to the math, we're only going to do the first iteration, because the 2nd, 3rd, etc, go much faster than the first, and are omitted for the sake of brievity. So realivant rectal figures, 100 million ops per 4 billion files (1.1 million x 3 per op x 3 per try) 1 billion ops per second so, 40 billion files per second 4 x 10^18662 files to check 1 x 10^18652 seconds Now let's do this the opposite way, how many qubits are required to solve it within a human being's lifetime (arbitrarily selected to be around 70 years)? 2 x 10^9 seconds 4 x 10^18662 files to check 2 x 10^18653 files/second 100 million ops required/set 1 billion ops/second 10 sets/second 2 x 10^18652 files/set ceiling(log2(2 x 10^18652)) = 61962 qubits/register according to Maple. Which is convienently close enough to 2^16 that it'd probably be easier to build the 65536 qubit processor than program for the 61962 processor. So yeah, we're on 64-bit processor now. And I think the highest bit processor is 512. So, how long do you think it'll take to achieve a 65536 qubit processor? Certainly not in our lifetime. I winnar is yuo!
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DeHackEd, how can you be so awesome?
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Excellent! I loved it.
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Well, letsee, For a Super Nintendo Game, there are 2^12 possible button combanations for every frame of play. For a short game, like Super Mario World, we can search the first 10 minutes or so to find the fastest path based purely on button combanations. Without intelligent pruning, this means that you'll have to search 36,000 frames over 4096 combinations each. For a grand total of about 4.12 x 10^18662 different movie files. Then it's just a simple matter of emulating them all and finding the one that produces the quickest time, which is several million operations each easy. There is no way ever, even with a quantum computer, that that would happen.
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jxq2000 wrote:
Quietkane wrote:
Both Bionic Commando and Umihara Kawa Se have stars.
It wasn't always this way. Discussion in this forum is what made it that way.
You're mistaken, they both had stars, then Bisqwit was trying to remove some of the recommended to lighten the clutter. So he took away a star from one of them, then he put it back after some arguing.
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I'm pretty sure that they're only 2 or 3 frames off the theoretical maximum right now (how fast you could go if there were no enemies). Randomness is based on posistion, nothing that doesn't affect posistion affects randomness. There is no way to change posistion in a non-lossy way except for one or two places in level 2 (which is why level 3 has perfect luck without pausing). So really the only way to speed this movie up would be in 1 (through better luck manipulation). I'm not sure where a frame would be found in level 2. And I don't think that you could make 3 any faster.
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I might be up to the challenge... But don't hold publishing off, I'm working on other things right now. >.> This run is silly!
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Happy 1000th Trunczy.
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Far more than a week later, I'm back for a bit. I redid upto 1-4. I managed to save 12 frames, 10 of which I lost to lag between levels, 1 of which I lost to lag in 1-4. So I'm one frame faster, but also one time unit faster. The randomness seems to be based on the time units alone. Bleh. I also found a neat hammer glitch in 1-3. I was able to do it without losing time. Anyway, it's probably too little too late to hold anyone's attention, but whatever, I'm mostly doing this for me. http://www.nerdparadise.com/crap/Omni/DonkeyKong-Omni.vbm And if you still want to see the old one http://www.nerdparadise.com/crap/Omni/DonkeyKong-Omni-old.vbm
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*Omni hands quietkane a sarcasm detector, because his is broken.*
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Post subject: Pop'n Music
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Just wanted to get a gauge on everyone here. "We love Pop'n Music!" I'm stuck around difficulty 23 songs.
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quietkane wrote:
Sephiroth is incredibly overrated, but not nearly as overrated as Kefka. (Mein Gott, he's a gay clown! How can that be a good villain?!)
Kefka is a good villian simply because he's insane. Evil insane. And on fire. But cold fire. Uwehehehehehe!!!!! That and he has a good theme song and the best lines ever. I'm not going to claim that I know what makes a good character. But I think originality has quite a bit to do with it. I never really liked Sephiroth, he always came off as whiney to me.
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Yes, that was the quickest input method, he opted for the quickest defeat of Bowser.
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Experienced Forum User, Published Author, Player (36)
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Apparently the tracker hates Azureus. So uh... before I go getting a different client, what else does it hate if anything?
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Yes, please.
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I was trying this with MM1 and MM2, but I couldn't get two copies of Famitasia to sync up, and doing it in FCEU is tedious. I started trying to throw together a version of FCEU that spawns two windows that accept the same input. But I got lazy.
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If you get the Roc Feather in OoS like you do in OoA, then you can keep moving through Bushes (max without pausing is one every other square) and (of course) hit enemies without stopping.
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Not to be much of a stickler. But don't link to roms. However indirectly.
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Hausmaster, did you eat your chunky noodle soup?
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yagz, if Ad-Aware made you unable to connect to your internet then you definately have spyware. Get WinSockFix. And run it after you use Ad-Aware. Also, if you feel like it, get Hijack This and PM me the log file. I'll tell you what's OK and what's spyware.
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Points to avatar, circa 2002.
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Experienced Forum User, Published Author, Player (36)
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What about uphill and downhill. Backwards walking still the fastest? And I'm with BoMF.
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xebra wrote:
(Hint: a comma before a coordinating conjunction is always correct but not always required, especially when the clauses joined by the conjunction are balanced or brief, and are intended to be read quickly and without pause.)
That's short and balanced, not short or balanced. While balanced, your clauses are of borderline length. This is a stupid way to hijack this thread. We will now return you to your regularly scheduled idiocy. ... I want to see a TI-Calc emulate a PowerPC...
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TSA wrote:
Walking backwards is LEAPS AND BOUNDS faster than any other form of movement besides Epona.
Hmm... it must have been something weird to do with collision detection then. (Or maybe I could get closer to the edge because I could see it. *shrug*) I stand corrected.
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It's still there and it still has a star... http://tasvideos.org/movies.cgi?id=268 I guess you were looking under "B"
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