Posts for OmnipotentEntity

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Hmmm... Zelda 1: Zelda 2: Zelda 3 & 4: Zelda 5 & 6: Zelda 7: Zelda 8,9 & 10: Zelda 11: If anything Link seems to be getting less Japanese, his hair is more blond, his eyes are blue instead of brown. And, aside from the dreadful fuckup that was the character design for TWW, Link also appears to be becoming more realistic as time goes on. Though he is also becoming more bishounen as time goes by as well. With some good The Wind Waker loticon thrown in there for good measure. But he's certainly not someone I'd mistake for a girl, so it's not nearly as bad as it could be.
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Experienced Forum User, Published Author, Player (37)
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CRC32:38C9626C ?
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Experienced Forum User, Published Author, Player (37)
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Some thoughts. First, in this game moving against the wall daigonally does slow you down, unlike LttP. You can kill the first boss in one pass if you throw the head away and kill the spirit with your sword. Also, if you push the triforce block the other way Impa won't shy away from it. And there are numerous other minor optimizations you can make. But I'm assuming this is a test run, so I'll keep my mouth shut. It's probably faster to mow multiple bushes by poking them. I also get the desync. But I think I may be using a different ROM... I say this solely because the puzzle with the cube is a different color than I remember it being. I remember blue, but in the ROM I have it's red....
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So I just watched the trailer... I'm currently wondering if EB games is taking advance orders for it yet...
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Experienced Forum User, Published Author, Player (37)
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Ramzi wrote:
I was just about to make this thread. Does anyone else see Link becoming more and more Japanified? Not that there's a problem with that...
Because, you know, it wasn't a game from Japan to begin with.....
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Experienced Forum User, Published Author, Player (37)
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There is no invincibility from spikes or other environmental hazards in Megaman 1.
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I was pretty sure it depended on which direction the enemy was facing...
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There are even websites that host it. It's not that difficult.
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Experienced Forum User, Published Author, Player (37)
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You should put that movie in a box, label it "Pure Distilled Awesome" and sell it.
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Experienced Forum User, Published Author, Player (37)
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Not possible. Some levels require you to fly in order to complete them.
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Experienced Forum User, Published Author, Player (37)
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*poke* both mirrors are down. Anyone have a DL for it?
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Experienced Forum User, Published Author, Player (37)
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I'm on a haitus, on vacation for the next week. Without a computer. Pray for me.
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Experienced Forum User, Published Author, Player (37)
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Easy to do? It's nigh impossible to even complete on hard, let alone kill everything on screen.
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Experienced Forum User, Published Author, Player (37)
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If it's going to be a Gradius III video, I'd rather see the 100% kill one. Rather than the speed one.
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Bisqwit wrote:
- Rockman walks 1.3333 pixels per frame: the screen moves 1,1,1,2 pixels per frame in sequences of 4 frames.
I'm going to assume that this means jumping resets the frame counter. Either that or lag.
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Experienced Forum User, Published Author, Player (37)
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Bag of Magic Food wrote:
Don't forget the one timesaver OmnipotentEntity already found!
That wasn't me. That was Blublu.
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Experienced Forum User, Published Author, Player (37)
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I vote for the third.
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Experienced Forum User, Published Author, Player (37)
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Posts: 2633
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Experienced Forum User, Published Author, Player (37)
Joined: 9/11/2004
Posts: 2633
A yes from me.
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Experienced Forum User, Published Author, Player (37)
Joined: 9/11/2004
Posts: 2633
If you mean to a .smv, yes it is technically possible. But far more likely than not it will desync because of differences in the emulation. To my knowledge there are no .zmv to .smv converters for this reason.
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Experienced Forum User, Published Author, Player (37)
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It's outstanding. One small nitpick though, normally when turning around you have a small turn around animation. But when you are tumble jumping there is no animation, it's immediate. So here's an idea for collecting items from the Chozo Statues (because you can't seem to pick a strategy ^^;), try jumping and turning yourself around right before you hit the item as low to the ground as possible. That's all I have, aside from some item collecting questions that are more likely than not horribly misguided.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Experienced Forum User, Published Author, Player (37)
Joined: 9/11/2004
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I nominate the no warp version of SMB. If only for level 5-1. http://tasvideos.org/movies.cgi?id=275
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Experienced Forum User, Published Author, Player (37)
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I'd like to unnominate my run. It only uses one glitch, and quite frankly, I didn't discover it, so it isn't all that creative anyway.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Experienced Forum User, Published Author, Player (37)
Joined: 9/11/2004
Posts: 2633
What about Mothenator?
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Experienced Forum User, Published Author, Player (37)
Joined: 9/11/2004
Posts: 2633
In other news I figured out why I'm having such a difficult time getting a 95 on 2-4, it turns out that the frame counter doesn't reset when you finish a level, and when it reaches 60 it drops the timer by 1. I started 2-4 with the frame counter at 59... It seems that I got a 147 on 2-3 by the skin of my teeth. I haven't gotten the rocket into the sky trick to work on 75m. But I haven't tried to abuse the jump in the air trick next to the rising platform yet. On 25m I'm positive it's slower.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.