Experienced Forum User, Published Author, Player
(36)
Joined: 9/11/2004
Posts: 2624
The bomb just takes too long to explode.
And if you're worried about Turtle rock, it's only faster to levitation glitch in one or two spots. I'll be using the cane/hookshot on most pits.
I never noticed the glove thing. Very subtle, speaks to the attention to detail.
And I have *never* beat this game. =D
Build a man a fire, warm him for a day,
Set a man on fire, warm him for the rest of his life.
Experienced Forum User, Published Author, Player
(36)
Joined: 9/11/2004
Posts: 2624
Actually, because I have to wait for the key to be grabbable, and the little time I wait is put into charging the run, they are exactly the same amount of frames. I ran because it looks faster and it's more difficult to do.
It's slower. ^^;
I didn't think of this. Thanks.
Nor This. Double thanks.
Yeah, only the sword does damage and it doesn't matter if you're charged or not.
Some other places I know I can improve are after the first mirror I move up and to the left instead of straight left, and then dash. I can use a mini-Moldorm to cancel my pot pickup animation and knock me forward. And I might be able to do the room with the first key a little quicker (maybe a frame). And I have to double check my menu navigation. I'll see if I can't hex the floating tile room back because I don't feel like doing that again, though I'll try to fix the frame I lost there. >.>
That was the first possible frame. And I'll double check my dashes, but I'm pretty sure that it's optimal. Then again *points to horrible Death Mountain dashing, sweatdrop*
Well, the Moldorm battle is just about optimal, unless I can find a way to spawn him closer to where I jump down, (I didn't put too much effort into this because I knew I'd be doing it again). But other than that I hit him the first frame he was vulnerable.
But I know the routes need more work. ^^;
Build a man a fire, warm him for a day,
Set a man on fire, warm him for the rest of his life.
Experienced Forum User, Published Author, Player
(36)
Joined: 9/11/2004
Posts: 2624
Sorry, I'm still having some problems running snes9x. >.>
[michael@ishmael snes9x]$ osnes9x /home/michael/Sparkster\ \(U\).zip
Rate: 22050, Buffer size: 2048, 16-bit: yes, Stereo: yes, Encoded: no
No ROM file header found.
"SPARKSTER" [checksum ok] LoROM, 8Mbits, Type: ROM only, Mode: 20, TV: NTSC, S-RAM: 0KB, ROMId: ???? Company: A4 CRC32: 40D11C94
joystick: No joystick found.
X Error of failed request: BadMatch (invalid parameter attributes)
Major opcode of failed request: 1 (X_CreateWindow)
Serial number of failed request: 26
Current serial number in output stream: 27
Compiled with:
./configure --with-opengl
make depend
make install
Running Fedora Core 2, Kernel version 2.6.10
Build a man a fire, warm him for a day,
Set a man on fire, warm him for the rest of his life.
Experienced Forum User, Published Author, Player
(36)
Joined: 9/11/2004
Posts: 2624
Save: Shift + F1-F12
Load: F1-F12
If you have other questions please, please, please read the FAQs
Also, if you're using nitsuja's improved version of snes9x (highly recommended), then you can check (and change) which buttons do what by going to Input -> Customize hotkeys.
Build a man a fire, warm him for a day,
Set a man on fire, warm him for the rest of his life.
Experienced Forum User, Published Author, Player
(36)
Joined: 9/11/2004
Posts: 2624
Well, it's not so much the density of tricks, as you have a top speed, it's how far off center you are when you finish. I was never able to beat 25.07, but I was able to match it.
I didn't put too much effort into it though, because you have to beat each track three times. And to get the quickest lap times you have to let yourself fall behind Bronzen to abuse the handicap. But no matter what you do it's hard to make this game even marginally more impressive than a regular speedrun outside of the trick stages.
Build a man a fire, warm him for a day,
Set a man on fire, warm him for the rest of his life.
Experienced Forum User, Published Author, Player
(36)
Joined: 9/11/2004
Posts: 2624
As noted a few pages back, I've lost about 3 seconds so far. Going back I also noted more than a few places where I could have saved a frame or more. I plan to just finish this one and use it as a measuing stick whenever I come back to this vid. If anything, if it doesn't get published then it'll be a good starting point.
Build a man a fire, warm him for a day,
Set a man on fire, warm him for the rest of his life.
Experienced Forum User, Published Author, Player
(36)
Joined: 9/11/2004
Posts: 2624
'qwit is probably asleep, and I cannot delete any but my last post. And you seem to be afraid of the Edit button, so I'll not dare expose you to it.
So, are you going to work on this time attack or fill up the thread with things better reserved for the Off Topic boards.
And if 'Qwit or a mod is reading this please regard this as a request to clear this thread of clutter.
Build a man a fire, warm him for a day,
Set a man on fire, warm him for the rest of his life.
Experienced Forum User, Published Author, Player
(36)
Joined: 9/11/2004
Posts: 2624
SSV, you aren't. You have to have the rom to watch it unless someone wants to encode and host the avi for you.
And I don't see that happening anytime quickly, or slowly, or at all.
Build a man a fire, warm him for a day,
Set a man on fire, warm him for the rest of his life.
Experienced Forum User, Published Author, Player
(36)
Joined: 9/11/2004
Posts: 2624
Dear sweet Zelda I have not forgotten about thee.
http://www.nerdparadise.com/crap/LoZLttP-Omni-WIP.smv
Not *much* of an update. But it'll do 'till I can fully plan the third dungeon.
Note: It's faster to go around the pit than to go over it, unfortunately. As you only go half speed while voidwalking.
Build a man a fire, warm him for a day,
Set a man on fire, warm him for the rest of his life.
Experienced Forum User, Published Author, Player
(36)
Joined: 9/11/2004
Posts: 2624
0-1: 98
0-2: 97
0-3: 96
0-4: 95
1-1: 143
1-2: 141
1-3: 145 (Use the hammer to cancel your vertical momentum)
1-4: 131 (I can't figure out how you beat me by 10 frames though, probably something to do with the ladders that I don't know about yet.)
http://www.nerdparadise.com/crap/DonkeyKong-Omni.vbm
Build a man a fire, warm him for a day,
Set a man on fire, warm him for the rest of his life.
Experienced Forum User, Published Author, Player
(36)
Joined: 9/11/2004
Posts: 2624
Here's something I threw together to give a feel of the best way I know to go through the 0th level.
http://www.nerdparadise.com/crap/DonkeyKong-Omni.vbm
You'll need to use v1.0, as v1.1 has different timing and you jump slightly lower, iirc.
Build a man a fire, warm him for a day,
Set a man on fire, warm him for the rest of his life.