Posts for OmnipotentEntity

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I'm going to begin working on a second version in a few days. And I was wondering if there was an easy way to make maps for this? Other than the obvious use-a-shitton-of-screenshots method.
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Michael Fried wrote:
I've gotten lucky and had a 0 on beginner. The WR is 1. Do you have a different version of minesweeper where 0 is possible or was that a typo?
I might have not recalled correctly. And I didn't take a screenshot. So meh. I remember doing it on a 95 box. If that one has the possibility then I did it. Also, I'm pretty sure it didn't come preloaded. I had to put it on the box with a 3 1/2" floppy. Chip's Challenge, Ski Free, and Pipe Dream were also on the disk. It was part of some sort of game pack. But this was just under a decade ago. I can't honestly say I recall correctly.
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Experienced Forum User, Published Author, Player (36)
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TheAxeMan wrote:
However, due to obvious flaws
Any specific ones that I didn't mention? Because everything I mentioned wasn't all that obvious (except for the pauses in the Dwarf Cave). But I might have overlooked some that may be glaring to others. EDIT: I fail at bb tags.
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Post subject: Re: #508: OmnipotentEntity's SNES Lagoon in 1:08:33
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Bisqwit wrote:
So in a tool-assisted movie over 1 hour you admit you could have saved 15 seconds by better planning?
Yes. As it is the honorable thing to do and I intend to make a second version.
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Experienced Forum User, Published Author, Player (36)
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I have dailup. I just don't like .swfs They don't look professional.
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Finished and submitted.
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Fabianx wrote:
Bag of Magic Food wrote:
Hmm, nice. Do you think this will fix any other games?
This might fix problems, when running the movie gives a slightly different result then loading a save-state and rewinding the movie. But I have not heard of any games with that problem - except for Zelda. I think only time will tell. :-)
Super Mario: RPG does. And thank you. I might be able to get it finished now. Also strange with SM:RPG. It desyncs if I -load a different ROM before I load SM:RPG -start playback then restart it -start playing normally, and then I decide to watch the movie. If you feel like trying to tackle this. (Please? ^^;;) I've uploaded a save file to http://www.nerdparadise.com/crap/SMRPG.zip . It desyncs with 1.43final on the rotating flower during the battle (when I had played it through it gave me a Full HP flower, now it doesn't). But if you do any of the aforementioned things it'll desync anywhere from the first battle in the Castle, to the text with Bowser, to my missing the save point, to my missing a few coins on mushroom way, to encountering an extra enemy. It seems like it drops a frame every so often. But I'm not the coder.
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Bag of Magic Food wrote:
OmnipotentEntity wrote:
Actually, it would be possible, but complex, to convert a .smv or other to a .swf using the ROM...
For that I think you'd need to program a whole new emulator that can somehow keep track of all the sprites and their movements to be able to convert the graphics for use in Flash.
Not to mention deduce and convert their movements to Flash byte code. Split the sound track up every so often and anchor it to the movie. And make sure the number of objects off screen doesn't get too big and bog down the processor. Then, you have to figure out how to write in Flash byte code, the copy info ("This is a tool assisted speedrun etc etc"). And you have to figure out how to get the emulator overlays (Movie playback has ended) to work as well. So you would need pretty much: A working emulator that runs exactly the same as the emulator in use (ie, just use the emulator in question's code if available), and either: a way to produce the syntax correct Flash code in an semi-intelligent manner, a way to rip single sprites and other graphics from the emulator, and a flash compiler; or, a way to produce Flash byte code directly from the emulation in a semi-intelligent manner, and rip the graphic and insert them into the file correctly. Not a simple task at all.
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Experienced Forum User, Published Author, Player (36)
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Actually, it would be possible, but complex, to convert a .smv or other to a .swf using the ROM... But it's certainly not an easy task. And would probably require more than a casual knowledge about programming in Flash, programming in C, and emulation in general. And I'd rather not have a .swf personally. I like .avi.
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Experienced Forum User, Published Author, Player (36)
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You'd have to be able to extract it somehow to play the video. So by extension the person would have to be able to extract it.
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Experienced Forum User, Published Author, Player (36)
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Actually the curvature of spacetime by a massous body is general realitivity. Special realitivity deals with inertial frames of reference exclusively. So no accelaration or gravitation.
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Through the next two bosses, Thimale and Ella. T = 53:56 I'm pretty confident that I have this part close to optimized. It's short and the boss fights went quickly. You know the file.
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Experienced Forum User, Published Author, Player (36)
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I've gotten lucky and had a 0 on beginner. All the bombs were placed so that one click revealed all squares. My Intermediate and Expert times are about twice of those though.
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To an observer, the clock never enters the event horizon (though it dims quickly and red-shifts to radio, but it'd still be there) and its hands stop entirely at it's edge. This is because of gravity, not of speed. To a observer, the clock in the strongest gravitational field is the slowest. (Or wrongly calibrated....) Xebra, and you, are correct.
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Update: Killed Duma. T = 47:55 I skipped the Force Sword, it's only +20 to the Magic Sword, and the power ring is +30 by itself. I probably could've finished Duma 200 frames faster with it, but it's over 1,000 frames off path, plus the 150 or so it takes to equip it. EDIT: Same URL, Different File
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D-Pad iirc.
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Lava only takes off 2 HP per hit. And it only hits sometimes. Even at my absurdly low level. I'll have HP to spare if I manage it correctly. I'm more concerned with coming up with a way to make Eardon come out of his shell quickly, (it can be manipulated, at least in a small way, but I can't figure out how...). And thinking back, I might be able to squeeze an 8th sword attack into each set. EDIT: Nope, can't do that 7's the limit My second attack in each set comes 2 frames later than possible.
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Glad you like it, I'll try to get some stuff done on it tomarrow, but it'll be nothing as big as yesterday or today. Tomarrow is a work day. ^^;; Yeah, it does need some tuning, I took two hits with the wolves that I wound up regretting. Those pauses were to recover HP so I could hop madly across the lava. I'll fix it on the second version. The pauses really aren't necessary with proper planning. I've kinda rushed into this game headlong, mostly to prove to myself that I can get something accomplished. The lava is kinda tricky, sometimes it damages you and other times not. It seems to run two on, two off, or something along those lines. Lagoon jumping nightmarish in terms of a speedrun, you can't initiate a jump and a sword swing in the same frame pair (Lagoon seems to split everything into 2 frame blocks, which lag 2 frames from the input), all jumps last the same amount of time (48 frames), you can't turn during a jump, and you can't orient yourself during a jump, and if you begin a sword swing in the last ten frames of your jump the sword swing restarts when you land (meaning another 12 frames before you can damage anything). Put simply, I don't think that I'll be able to do much about landing my jumps on the ground. But I doubt it'll really matter. I regen HP quick enough. (I unaviodably gain a point HP and MP everytime I talk to someone, or open a chest, or go into the menu.)
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Because it's shiny! Hah, really I brought it because I figured I could use the 700 Gold from collecting the two treasure chests where they were. But the only things I'll really bother buying are cheap stuff so that's a few wasted frames. Because of the inconvient location of the shop it's probably quicker to just collect the Red Potion anyway. Anyway, here's up to Eardon, just shy of 40 minutes. I could probably optimize this better, and my second time through the cave is much faster than the first. Same URL, different file.
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Better to go to Venus, Then you'll have an extra 280 days in your day.
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Update: Redid the "Oh Crap!" part, saved 444 frames.
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Peh, don't quit. It's not fun if it's only me. I've got today off as well, so I'm going to fix Phillip's Castle and see if I can't get to the next boss.
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I figure that this needs some competition. And I'd also like to try a game that doesn't desync all crazy like. ^_^;; File Here EDIT:Up to killing Samson. EDIT2: And no, turning alot only looks bad it saves no time, and cutting corners also saves no time but I do it so I know I'm as far to one side as possible, reduces my rerecord number. EDIT3: Up to right after killing Natela, I stopped where I did because I had an "Oh crap!" moment and realized that I had taken the long way around when I came that way last. And because I used luck manipulation on Natela to just sit still and take it (ie, I probably couldn't just hex in the changes or that'll desync) I decided to call it a night. Same URL, different file. Enjoy. EDIT4: At the last hit on Samson I'm 2704 frames ahead. Last hit on Natela I'm 3604 frames ahead.
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OCRemix, my two favorites. Terra in Black. Journey to Thor.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.