Posts for Ouzo

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Post subject: Time Attack Categories
Experienced Forum User, Published Author, Former player
Joined: 8/15/2004
Posts: 422
Location: Minnesota
There used to be a small section of categories where movies were organized by distinguishing characteristics (i. e. uses death as a shortcut, uses a game restart sequence, etc.). I enjoyed this part of the site as I did not have to scroll through the movies to find the one I want. I don't know what happened to this section (too tiring to manage?) Although, this isn't terribly troublesome, but it would be easier and more convenient if this were available again. Bisqwit?
Experienced Forum User, Published Author, Former player
Joined: 8/15/2004
Posts: 422
Location: Minnesota
This movie deserves no less than a big, bold star. *YES*
Experienced Forum User, Published Author, Former player
Joined: 8/15/2004
Posts: 422
Location: Minnesota
The big Robotnik's hit detection is a little weird. You can only hit him when he's in certain positions, I believe.
Experienced Forum User, Published Author, Former player
Joined: 8/15/2004
Posts: 422
Location: Minnesota
Good movie, love the music especially. Yes.
Experienced Forum User, Published Author, Former player
Joined: 8/15/2004
Posts: 422
Location: Minnesota
Awesome. I love the super-spindashing in sky chase zone.
Experienced Forum User, Published Author, Former player
Joined: 8/15/2004
Posts: 422
Location: Minnesota
I would suggest grabbing rings and killing monsters to sync with the music *shrugs*
Experienced Forum User, Published Author, Former player
Joined: 8/15/2004
Posts: 422
Location: Minnesota
I had the same problem with the avi of my Lost Vikings movie, then I tried it with DivX and it worked fine.
Experienced Forum User, Published Author, Former player
Joined: 8/15/2004
Posts: 422
Location: Minnesota
Doesn't the current movie play on the hardest difficulty?
Experienced Forum User, Published Author, Former player
Joined: 8/15/2004
Posts: 422
Location: Minnesota
Metroid2002 has established the term "quark" referring to that weird goblin-looking thing on Star Trek who lies and cheats. Hmrff. Oh, and I like your definition, FODA.
Experienced Forum User, Published Author, Former player
Joined: 8/15/2004
Posts: 422
Location: Minnesota
I wasn't posting that to bash you, but I found it interesting your ability to piss off people isn't limited to this site. Hell, there isn't even an entry for 'bisqwit' or 'time attack' yet.
Experienced Forum User, Published Author, Former player
Joined: 8/15/2004
Posts: 422
Location: Minnesota
Haha, look what I found.
Experienced Forum User, Published Author, Former player
Joined: 8/15/2004
Posts: 422
Location: Minnesota
Do you have schizophrenia or something?
Experienced Forum User, Published Author, Former player
Joined: 8/15/2004
Posts: 422
Location: Minnesota
Unbelievable time attack. Incredibly well executed. Very cool and stylish. So many 'ooh' and 'aah' moments I've lost count...*YES*
Experienced Forum User, Published Author, Former player
Joined: 8/15/2004
Posts: 422
Location: Minnesota
Wondering how's it going?
Experienced Forum User, Published Author, Former player
Joined: 8/15/2004
Posts: 422
Location: Minnesota
feitclub wrote:
Is it a coincidence that you are from Minnesota and you are now known for playing The Lost Vikings?
Of course not. :)
Experienced Forum User, Published Author, Former player
Joined: 8/15/2004
Posts: 422
Location: Minnesota
I had to wait for that slow-moving platform below the key to move down.
Experienced Forum User, Published Author, Former player
Joined: 8/15/2004
Posts: 422
Location: Minnesota
I have biweekly disposable contacts and they work fine. I always pass out with them on, however and they end up being irretated and scratchy.
Experienced Forum User, Published Author, Former player
Joined: 8/15/2004
Posts: 422
Location: Minnesota
Ugh, hex-editing was a nightmare. I first tried GR8T and found that it just doesn't work to have all three go together. Each character's movements are too hard to combine because Erik and the other two cannot participate on one screen. As for TRSS, it did turn out to save 90 frames, but whenever I hexed it, it would desync ever two or three levels. Call me lazy, but I did not want to spend another 20 hours hexing and redoing levels for only 1.5 seconds. My thoughts regarding CVRN proved to be wrong. The snail kept Olaf/Baelog wasting time and it turned out I still had to wait for the rolling caveman to cross under 'us'. So I fixed the mistake nifboy mentioned in FNTM, but had to hex in four separate places and re-do 4RN4 - the longest goddamn level in the game (which I'm actually glad I did - saved 135 frames.) So the total saved from hexing was 157 frames. You can see the new movie in the workbench. Final time - 40:38.
Experienced Forum User, Published Author, Former player
Joined: 8/15/2004
Posts: 422
Location: Minnesota
The only game I'm good at is Megaman 2. I got 33:20 once, but I'd like to get sub-32 someday. I suck hard at Rockman 1, however.
Experienced Forum User, Published Author, Former player
Joined: 8/15/2004
Posts: 422
Location: Minnesota
Truncated wrote:
That music is midly lunatizing.
I know. I love it. :)
Truncated wrote:
What do you have left to do now, hex-editing and redoing-wise?
You mentioned the deal about SNDS that made me think about places where it could be applied. The beginning of GR8T can be changed to save a few seconds, as can CVRN. Also, the beginning of TRSS will be changed by having Olaf and Baloeg move across the ground and up the other ladders rather than moving up the first ladder (which can then enable Erik to run at full speed instead of slowing down to kill both rolling cavemen after getting the kill-all bomb).
Truncated wrote:
Does the things you discovered with the antigravity fields change anything in the first couple of levels?
There are only two antigravity fields in the beginning levels and only one I'm able to rocket up to and survive (which I've already done) and that is in GR8T.
Experienced Forum User, Published Author, Former player
Joined: 8/15/2004
Posts: 422
Location: Minnesota
DrJones wrote:
Can Olaf switch his shield quickly two times carrying Erik/Baleog without causing him/them to fall from the shield?
Nope.
Truncated wrote:
I've watched all of the last two worlds twice in slow-motion now and I still can't think of anything. :/
Heh, really? That's surprising. I must be getting better :P Thanks for going through the trouble. Good to see you back.
Experienced Forum User, Published Author, Former player
Joined: 8/15/2004
Posts: 422
Location: Minnesota
Okay, I've finished the Starship with an improvement time of 80.4 seconds putting the total improvement time at 562.7 seconds (9:22.7)! Note this time comes from no hexing, so I still have some work to do before submitting. Here it is: http://www.geocities.com/eonouzo/Ouzo-LostVikingsv2-WIP4.zip TFFF - Just some more switching between characters in this level. I also switched from Baleog to 1st player to avoid getting zapped by the lasers. FRGT - This level consisted of better general movement and some more 'switching to avoid getting zapped'. 4RN4 - Saved a bundle of time by having all three go together. Also found out that Erik can zoom up 'antigravity sections' without jumping before reaching it, so a lot saved there. MSTR - I had Erik go the same way as Olaf seeing how he's not even used by going with Baleog. Also, he's faster :duh: Other than that, not much else. Here's a funny clip which shows Tomoter falling through the floor (play from this save state) I would appreciate it extremely for people's input. I don't want to hex everything and then find out that I made a stupid mistake back in wacky world. So thanks!
Experienced Forum User, Published Author, Former player
Joined: 8/15/2004
Posts: 422
Location: Minnesota
I cant do this on my own.
Wait, wasn't this game made for kids?
Experienced Forum User, Published Author, Former player
Joined: 8/15/2004
Posts: 422
Location: Minnesota
I don't believe you.
Experienced Forum User, Published Author, Former player
Joined: 8/15/2004
Posts: 422
Location: Minnesota
What the hell is going on in this thread?
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