Posts for Patashu

Patashu
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Fishaman P wrote:
Wow... incredible. Perhaps you guys would be interested in TASing Paper Mario N64 when you're done? Maybe?
any% or all cards? (My vote would go for any%)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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got4n wrote:
I did found RAM of this game (adelikat did found the Speed X and X pos). Includes else: invincible timer, rings left, timer of flying and Xspeed/xpos http://tasvideos.org/userfiles/info/11076678291363716
When you use the glitch to control the remote robot and Tails at the same time, how does the RAM look now? Is there a second set of xpos/xvel/ypos/yvel/etc?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Slowking wrote:
So what is that getting eaten by plants shenanigans all about?
He's about to do a zombie hover (Delivery Bag Skip) which requires you to die. EDIT: Oh right, I forgot TAS can zombie hover to get deku leaf and thought we were in a different part of the game :) Lol
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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QuizmasterBos wrote:
I was most suprised with the fact that the video is so smooth.
Unlike youtube, you can upload 60fps footage to nicovideo. (The Yoshi's Island TAS is 60fps on nico and isn't on youtube, for example.)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Werster got a 17:17 real time, new any% WR Link to video
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Go for in game time. 1) It's used for every RTA and TAS run thus far 2) If you go for real time, any time you finish a level in under 30 seconds you are obliged to wait until you have 30 seconds in game time before hitting the signpost to minimize the time to count down the bonus. Which is dumb. Which is why sonic goes for game time :) I would also think that when you go for in game time clock stopping glitches are disallowed.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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ais523 wrote:
The main category I'd be interested in watching for this would be "fastest 9999999" for each planet where it's possible in a reasonable amount of time. The game does a good job at making the strategies different for different planets, and it would be interesting to watch. (Hevendor is, of course, humanly impossible, but depending on how the timing scales it may be TASly possible, although it would probably take years). Sadly, that category would probably be long and boring for everyone else.
Agreed that this would be the best category, it would show off fast scoring on every planet.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Sam wrote:
If he wants co-author he can have it, although I doubt he would be interested.
Yeah, that is the response I expected :D Makes sense then.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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PSP SotN "Maria any%/all bosses' It's a different Maria to Saturn.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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FWIW, I think if you use MrGrunz' input until after bottle collection is done, he should be listed as a co-author. But I'd be willing to go either way on this one. I found this entertaining, so I voted yes. To those wondering about the category: Yes, it did become a category when the any% route changed from warping straight to the credits to doing ganondoor. (In particular, the old any% route did a lot of RBA, got farore's wind on B and did a wrong warp from dodongo's cavern to the credits. You can also see this in RTA "All Medallions" and I think the modern RTA "Ganonless" still does this.) But this TAS Ganonless route uses many tricks that are in 0 other TAS and RTA categories - I have never seen this dodongo's cavern hover or this strat for going eyeball frog -> fire temple -> wrong warp to credits before in any run. It's arbitrary, sure, but it is not 'obsolete' or 'shows nothing new' and certainly isn't comparable to 'publishing 16 star when we have 0 star' because the requirement is so different.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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cheetah 7071 wrote:
I think starting from SRAM to get the faster unit movement will cause the run to be rejected. It's sad that you won't be able to get sub-hour because of it, but that's the way it is.
You're allowed to start from a memory card state in SotN to get a faster time - why not in FE too? As long as you have a verification movie to prove your SRAM state is reachable.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Score attack on Megadom: Link to video Apparently you can keep a x99 combo even when your big screen spanning rocket refreshes - by making a smaller detached rocket, the combo is kept by the new small rocket and transferred to the next combo!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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There have been lots of Kirby's Air Ride IL TASes posted on nicovideo lately, such as this one which shows off some techniques that remind me of F-Zero GX tech: Link to video
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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MrGrunz wrote:
Sam did an awesome "Ganonless" TAS: https://www.youtube.com/watch?v=OMlk1HWPlKI
This was great!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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How much do we need to pay Warepire so he can quit his job and work full time on Hourglass for a month or two? ;) (Or better yet, how can we resurrect nitsuja from the dead? Anyone?)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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feos wrote:
Isn't "no memory corruption" ok? Can be applied to more "less glitched" runs than if we specify the way memory was corrupted each time.
Do MrWint's TASes really 'corrupt memory'? There's no buffer overflows or memory scribbling.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Too obvious: Pokemon X/Y, A Link Between Worlds, Ocarina of Time 3D (it has different glitches and a different any%)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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ais523 wrote:
Would "no buffer overflows" work for the less-glitched Pokémon Blue movie? All the faster-completion glitches I know of work by overflowing a buffer somewhere (including the save corruption glitches).
That's not really a defining feature of the category, though. Remember that MrWint's first TAS obsoleted a TAS that used ZZAZZ, which is a huge buffer overflow.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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I don't think having made the previous TAS alone is enough to be listed as a co-author. But it is enough to be listed in 'Special thanks' if it inspired/motivated you to make your TAS :) Similarly, finding or demonstrating a glitch is definitely worthy of 'Special thanks' and being given credit for the glitch wherever it is listed on TAS description or game resource page, but unless you added input to the TAS or did routing/advice/testing for the TAS I don't think you should be listed as co-author. (But I do think getting attribution for glitches and tricks you discover is your right - glitchhunters deserve thanks from all of us) That is, there is a difference between co-authorship and merely inspiring/laying the groundwork for the run to exist. They are both useful and awesome, but one is one and the other is the other. Not being listed as a co-author doesn't mean you did nothing, it's just a categorization of specific kinds of contribution of which there are many. @WST: You don't need to apologize when other people get mad at you if it is unprovoked by you. 'Trying to appease everyone will end up with no one being appeased'. Definitely try to explain conflicts, misunderstandings and misgivings (because problems that can be resolved easily should be resolved easily) but there's no sense in taking blame for things you didn't do :)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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To me it seems morally equivalent to playing the TAS until you get a password for just before the final boss, noting what it is, starting the TAS from the beginning and immediately entering that password.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Radiant wrote:
I thought episode 4 was the hardest? The one with Eye Spy and the player-loses-his-mind plot?
Episode 5 is the hardest on high difficulty levels for two reasons: -Coral -Station
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Episode 5 added in Tyrian 2000, on the highest difficulty levels, is some of the hardest stuff in the game. So a case could be made that 'Plays on hardest difficulty' should include playing on Tyrian 2000.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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This TAS is so great. I feel like I'd have to get a slow motion replay to figure out everything that's g oing on :)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Warp wrote:
Why does the player start with only half energy in some matches?
It's a hidden feature. Hold Select + Down going into the match.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Derakon wrote:
thatguy wrote:
Quick noob question: what's the rationale for going for in-game time rather than real time?
Like with most games where in-game time is given priority (c.f. Sonic, Super Metroid), the reason is that there's a community of non-TAS racers for this game, and it's good to be able to compare the TAS results to what those racers get.
Another reason is if in-game time leads to more interesting, varied strategies that would be slower in real-time.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu