Posts for Patashu

Patashu
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You could try playing it back on an accuracy-focused genesis emulator such as Regen. http://segaretro.org/Regen
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Patashu
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Posts: 4022
There is an active topic for Rayman Origins on SDA, you could ask there if anyone is interested in giving routing advice for your TASing. https://forum.speeddemosarchive.com/post/rayman_origins_any_route_testing_on_xbox_360_and_wii_versions_108.html
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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@fatalis_ made a drop table/calculator for Symphony of the Night. The most interesting part of it to me is that finally we have proof ring of arcana helps you get drops http://fatalis.hive.ai/sotn/dropcalc/
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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What state the RAM is in on starting up the NES isn't 'starting from a savestate'. TASes already start from an arbitrarily chosen with no physical meaning RAM state (the pattern 0000FFFF0000FFFF...) that could potentially be beneficial some games, such as Wheel of Fortune, read from RAM before initializing it to a known state, and so the initial RAM state could lead to a faster or slower fastest possible TAS). All adelikat is saying 'If this arbitrarily chosen with no physical meaning initial state is OK, I should be able to pick the state that leads to the fastest TAS'. If you question if adelikat's chosen state is possible to start on, question if 0000FFFF0000FFFF... is possible to start on - then every NES TAS on the site is in danger of rejection!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Post subject: Super Monkey Ball: Banana Blitz
Patashu
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Posts: 4022
Seems to be TASable now, saw this on nicovideo. Link to video Unlike 1 and 2, in this game you tilt the world by tilting your wii controller instead of using a c-stick, and you can jump using the A button. Also, the characters have differences in puzzle stages.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4022
Excellently done.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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I wouldn't say 'the most popular speedrunners are the most entertaining commentators'. Look at Siglemic and Shaeden/nedeahs for example.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Proof that this game would be a great TAS: Link to video A TAS only trick that increases your speed without bound, how can you say no to that? :)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Prion is asking: "If you wait on the boss and do not shoot it, will the boss fight end automatically on its own?" For example, most arcade shmups have a time limit on all bosses, if it is not destroyed before the time limit it is automatically destroyed. Some examples are Ikaruga and Giga Wing.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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I like screenshots 3 and 5 :)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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How did THC's encode not suffer from the same problem? Can you do what THC did?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Abahbob wrote:
I suppose I could add some annotations or something in a bit.
Awesome :)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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I think this TAS would benefit a lot from subtitles telling you what the glitching you're doing right now is accomplishing and when to next expect something cool to happen. Is there any interest in making some?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4022
Why is the TAS now credited to 'zidanax & dunnius' in the submission and youtube upload?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Float operations aren't as expensive as you think - don't avoid using sin, cos, sqrt, tan, atan2, etc until you've determined it's a performance bottleneck.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Is there a technical explanation of why the check glitch (checking the edge of the map) permits executing input as code? Does the way in which the check glitch was used in this game provide the same or different possibilities as in the previous glitched TAS (that does check glitch in onett)? If not, why not?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Some ideas 1) Turn on anti-aliasing and fog: http://www.glprogramming.com/red/chapter06.html 2) Make ambient light lightly tinted the same colour as the background colour (similar to how on Earth, since the sky is blue, shadows are slightly tinted blue) 3) If you aren't using display lists yet, you can get a big performance boost by using them: http://www.glprogramming.com/red/chapter07.html
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Yeah, looking good. Now try messing around with defining ambient, diffuse and specular lighting separately. You could even have the light source(s) such as the 'sun' slowly rotate, have acceleration/momentum or respond to player input in some way.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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re: Lighting in OpenGL, have you read The Red Book? http://www.glprogramming.com/red/
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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ALAKTORN wrote:
I’m curious about what you said on the Final Fantasy games though, how do people manipulate that?
Final Fantasy 1 through 8 (and possibly beyond) have one of the simplest RNGs possible - a table of 256 bytes that advances one every time it is needed. Examples of RNG manipulation possible: -When doing hard FF1 challenges like solo white mage/solo red mage, it's possible to set up a boss battle such that exactly 256 RNG values are used per turn and so the outcome is always the same. This is called a 'cycle'. -In FF6, using an Echo Screen manipulates the RNG to always give you a favourable outcome from slots: "a. Enter combat. The next steps should be executed ASAP. b. Use an Echo Screen. Doesn't matter on who, as long as the smoke appears. c. When the animation finishes, confirm the first 7. d. Confirm the last two 7's and use Joker Doom." http://www.gamefaqs.com/snes/554041-final-fantasy-iii/faqs/43660
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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September 2013 TAS rankings Link to video
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Instead of using an english fan translation, you could run it in japanese and use captions to explain what's going on. As for Secret 4 - Is it possible to reach this stage in a normal run (= without, after beating the game, going to level select and selecting it) by any no means? If it is possible at all you should do it. Otherwise forgoing it is fine.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4022
Beautiful.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Romscout (in cosmo's chat) posted the idea of getting reverse shiftlines whenever you'd level up anyway in the route (during a boss battle for example) and using it to skip a roomlength of walking in the next room.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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FractalFusion wrote:
Provided that we are permitted any starting initialization for 0x780-0x7FF that we choose, then I have confirmed that sub-1:56 is possible. I still need to check a few things.
Would this choice of RAM initialization become part of the input file? (Would a NESbot be able to follow up on this?)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu