Posts for Patashu

Patashu
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I intended the definition to allow for destroying weapon pods (they are animate but don't threaten the player character's existence)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4025
How about, to be a Pacifist run you must not kill anything that is both -threatening the player character's existence -animate in some gameplay way
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4025
Very fun TAS! Loved the OoBs and gunplay, yes vote.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4025
For reference, this is the previous pacifist movie, published in december 2006: http://tasvideos.org/745M.html
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4025
VBR mp3 at the highest or second highest quality level could work well.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4025
This will still remain the best glitchy run in my heart :')
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4025
I just watched this and it is amazing. I shouldn't have put off watching it for so long :)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4025
itsPersonnal wrote:
When I was messing around in debug mode, I found an address that seems to be the health one, but if I set it to 0 it goes back to the frame after <_<
You probably found the address for 'Amount of HP to Display'. Of course it will be the same value as 'HP' most of the time, but the game just uses it to display your HP, so changes to it do nothing. Try searching again and testing more values.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4025
itsPersonnal wrote:
Also I WILL be able to test thing properly if someone makes a code to die wherever I want, so like seriously, someone needs to do that <_<
If you set your HP to 0 via RAM watch does that kill you or do you actually have to take damage to die?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4025
gamerfreak5665 wrote:
Patashu wrote:
Can you release all input files/scripts/notes then? It can be picked up by someone else.
lol, if you look real close you can see some white letters after what he said. I'm currently encoding it now, almost ready for submission. :)
Ultimate troll :D Eagerly awaiting the submission!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4025
On today's episode of twitch.tv/thesundaysequencebreak, the submitter of this run for this game claims his route is faster than the TAS. Is this true or due to a timing difference? Link to video
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4025
If the startup setup screen is not particularly complicated, someone skilled in assembly could probably edit the program so that instead of starting with that screen it immediately proceeds as though it had already happened. (Not me though, I don't know a thing) EDIT: The other thing you can try is contacting the developer of the game and asking how hard it would be to do. Maybe they still have the source code and it will be a 5 minute job, who knows until you ask? http://www.pistegamez.net/index.html
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Post subject: Re: Pekka Kana 2
Patashu
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Joined: 10/2/2005
Posts: 4025
Matriks404 wrote:
But I have problem because game have on start setup window, where i can select resolution, music options and language (and it freezes up, so i can't do anything :( ). Does Hourglass support this windows?
Hourglass does not currently support any native Windows UI controls (drop down menus, checkboxes, etc). If you are not sure, post a screenshot.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4025
A non-arbitrary reason to create a 'no damage' TAS? Sounds awesome!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4025
You could team up with someone who's experienced in the game and collaborate on finding the best route for TAS.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4025
Link to video TAS of the 6 secret levels only available in the GBA remake. (Uploaded sep 1 2012)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4025
Has anyone suggested The Mutant Virus: Crisis in a Computer World? It's a game about Conway's Game of Life replicating and taking over the room, but each cell born is the same colour as the majority of its parents, you can paint cells blue and if no green cells are left you beat the room. It's a diabolically tough game due to how hard it is to predict the cellular automata will act in the future. http://www.electricfrankfurter.com/2011/07/top-30-hardest-nes-games-ever-day-22.html
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4025
Megaman x Street Fighter?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4025
The rules are 1) If there are more time saving glitches in some versions than others, pick the version with the most 2) If the different versions are like different difficulty levels, then pick the hardest 'difficulty level' (UNLESS being on a harder difficulty level just adds repetition and tedium to the viewer experience, then play on the easiest difficulty level) 3) If you haven't chosen yet pick US
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4025
feos wrote:
The branch for this movie seems to be "Glitched, Impossible". But what would be considered the glitched run features? Room skips? Death+invincibility? Both? What would any% run be allowed to do?
I would use the Glitchless category here: http://iwbtgrta.wikia.com/wiki/Main_Page as the basis for a Glitchless TAS.
Bobo the King wrote:
Also, couldn't this movie end a few seconds earlier? I know you have to dodge the delicious fruit at the end, but it looks like you do so only at the last moment. I've only seen runs of this game on YouTube, but i was under the impression that you regain control of the character sooner than what we see here.
Subjectively the TAS is as fast as it takes to kill The Guy, so this wouldn't change anything.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4025
How are ingredient pickups even coded? Are they sprites? Tiles? A special mapping of co-ordinates to ingredients that is checked by the dog/by the pick up action?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4025
Excellent to see a classic run from 2008 get improved. Yes vote.
AngerFist wrote:
Also, I hope you two will tackle Mega Man 4 with all the crazy new zipping discovered by Glitchman and a few old ones which should be tried.
This please :)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4025
Therealssjlink wrote:
The music was extremely grating in this game but the glitching was very well done.
It seemed like there was some bug in the music - all the PSG channels were off tune relative to all of the FM channels, but all FM channels were fine relative to each other. (All of the dissonant harmonies were between FM and PSG.)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4025
Could the glitch at 20 seconds into this video save time on the Castlevania section? http://www.twitch.tv/tenshotstv/c/2587554 EDIT: Maybe it's not a glitch and just platform momentum physics. EDIT 2: Voted yes, nice glitchhunting and TAS. It amuses me greatly you can die in Impossible and still finish.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4025
Excellent job making a mockery out of this game. Several times I looked away and when I looked back the stage was already over. Yes vote.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu