Posts for Patashu

Patashu
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Posts: 4022
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4022
Are you sure this isn't a problem with your keyboard? https://en.wikipedia.org/wiki/Rollover_(key)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4022
Could this be generalized to arbitrarily inject TASing tools into any unity game, or is it SSR-specific?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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This is an interesting phenomenon I saw being discussed recently: the Spring Paradox, where suspending a mass in a system of springs then cutting one of the springs can actually cause the mass to RAISE because the spring constant has been reduced. Link to video I think this is the generalized form of the paradox to other phenomenon: https://en.wikipedia.org/wiki/Braess%27s_paradox But interesting to see it being demonstrated using pure physics!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4022
Link to video A TAS of a less glitchy category
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4022
Just change your password to something you don't use anywhere else (good practice anyway). Click the 'Profile' link near the top of the page.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4022
Delightfully broken!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4022
Nicely done, yes vote! It feels practically as broken as RBY now.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4022
We have a new candidate: Illusion of Gaia after doing a heavy memory corruption glitch creates a save file that crashes the main menu on sight. http://tasvideos.org/forum/viewtopic.php?p=500225#500225
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4022
Nicely done! I'd love to see more TASes like this. Seconded Overlord's New Mansion being hilarious.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4022
Oh, I thought it wasn't from SRAM. If it's from SRAM then yeah, it's probably not publishable at all. I'd much rather see the fastest clean SRAM run.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4022
Interesting glitch! Though it leaves little left in terms of gameplay. Feels Vault-worthy as fastest completion at any cost.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4022
Except in the case where there is a logic difference between emulator and console (like a glitch that cannot be done on console that's exploited in the TAS), I'd consider the easier ability to reproduce, distribute and introspect a TAS in an emulator to be more useful of a quality than the modified version that plays back on console but not yet on any emulator, since far more people have the ability to interact with the former than the latter (though we should of course still make both available). Yes, the console verified file is more accurate but less accessible.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4022
So continues the TASer's curse!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4022
An interesting category with an entertaining result! Yes vote.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4022
Amazing TAS! I hope it can be submittable in the future, but it is already a delight to watch.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4022
I've heard about other games being bricked by glitching them too hard before, but can't off the top of my head recall any examples - this might be a good concept for a standalone thread?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4022
This was a delightful watch. I adore how even in a short and tightly optimized category like any%, TAS can still differentiate itself in routing, execution and stylistic ways by substantial amounts from real time play. Yes vote!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4022
lexikiq wrote:
Very late, but I did my best at making an alternative encode with levels at 0.25 speed. It's been edited into the submission notes :)
Perfect!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Loving the inventory glitch and the dungeon sightseeing tour, yes vote!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4022
I enjoy how you use save glitches in three different ways to do three different kinds of skips and then humiliate the final boss. It's one of those cases where the lack of the gameplay is the humour, as you work increasingly harder and harder to not have to do things. Yes vote!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Deliciously destroyed! Yes vote. I found it a much better watch if all the levels were 0.25x and all the between-level stuff was 1.0x, and I suspect that this might be a good choice for a secondary encode.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Samsara wrote:
Patashu wrote:
I assume the reason why this game gets so many submissions is because it's super easy to resync, and a lot of its movement is prince of persia style or frame rule determined, so it's easy to do things optimally given the best known routes/tricks, not because Samtastic is half-assing his submissions.
I don't think the runs are half-assed, I'd just like to prevent another situation where we dedicate time and resources to judging a run, then multiple improvements, and then fully processing a supposed final version only to have a brand new improvement come in barely a week after publication with an immediate subsequent improvement afterward. I'll replace the file now, but I'm going to hold off on judging just in case more improvements manage to trickle in.
Yep, fair enough! If you want to have some guideline (formal or informal) for how often you'll commit to doing publishing work for a category because publisher time is a limited resource, that makes perfect sense to me.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4022
I assume the reason why this game gets so many submissions is because it's super easy to resync, and a lot of its movement is prince of persia style or frame rule determined, so it's easy to do things optimally given the best known routes/tricks, not because Samtastic is half-assing his submissions.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4022
Without the special encode this would be inscrutable, but with it it turns into a fun problem solving exercise. Yes vote!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu