Posts for Patashu

Patashu
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Someone on nicovideo started doing TASes of this game. From what I can tell, it's a testrun aiming for maximum beat in each level (not speed). Link to video
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Patashu
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It's because of things like this that Critic's Math exists: http://www.jonacuff.com/blog/2-in-2011-larry-david-the-3-problems-with-critics-math/
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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It's a shame about all the walking back and forth long distances this game requires to beat it, because the glitches and skips make me giddy and the playarounds to pass time amused me. Yes vote :)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Warp wrote:
AFAIK the answer is that frequency of violet light is twice that of the lower ranges of red light, ie. it's one octave higher. Violet light does trigger the red receptors as well due to this, and that's why we see it as violet.
If true, this is really interesting! Do you have a source?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Did you decide on what the definition of 100% would be?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Looks good, nice playaround on the final boss, yes vote
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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andypanther wrote:
Does the frame counter of bizhawk have a limit? Even if it wouldn't, the screen would be filled at one point.
It's 32 bit apparently.
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Patashu
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mathgrant wrote:
Okay, please explain what inside joke I'm too ignorant to get with the "1.43" being everywhere here.
Emulator: Snes9x rerecording 1.43 v17
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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TheThrillness wrote:
Some slight mistakes but nothing big. It definitely shows the route off so no complaints here. I know it is probably against TAS rules or something to leave a game unfinished with inputs but this game would be sub 1 hour (judging by the video it would be a low 59:xx) if you simply stopped input after skipping the ending codec since the "chained to fate" scene needs no input from the user to progress anyway.
You're allowed to end input if doing nothing will still result in the game progressing to its finished state (e.g. Castlevania: Symphony of the Night, where a shot is fired from the medusa shield then input ends and the final boss dies to the homing bullets)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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CtrlAltDestroy wrote:
Please please please make a full game run out of this. This game has so many entertaining glitches and to see a video like this an hour long would be amazing. :)
I'd even be satisfied by a glitchfest that beats the game via the any% route.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Warp wrote:
Patashu wrote:
ObadiahtheSlim wrote:
Yes for coloring a dinosaur!
This statement is incorrect as white and black aren't colours.
Depends on your definition of "color". Technically speaking white is a color.
1) Black and white lack hue and saturation, which are defining aspects of a colour. 2) We refer to colour-blindness as the inability to see colours. But colour-blind people can perceive black and white fine, therefore they cannot be colours. 3) No one, artist or layman, has ever referred to a monochrome picture or painting as 'colourful'. trolololol
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Kingdweeb wrote:
I'm pretty sure that that glitch is used in the 96 exit TAS.
Correct, it was.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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subanark wrote:
I wonder how many iterations it would take for score/lives/position to sync up such that the exact memory state of the game was identical to a previous one. Once you can show this, you know it will go on forever.
It also has to be at the exact same frame in the loop, but yes.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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ObadiahtheSlim wrote:
Yes for coloring a dinosaur!
This statement is incorrect as white and black aren't colours. lololol i troll u
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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I think to be accepted it would have to be a glitch fest that also beats the game (ala the link's adventure glitchfest). SMW is probably the best game you can make a glitchfest video for, due to the endless amount of abuses known in its engine.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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This is actually a really entertaining glitchfest. Now if only we could make it last infinitely long somehow... (hint hint)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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I watched it for an infinitely long time and I can confirm it hasn't finished yet. Yes vote.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Is it possible to use a program like strings.exe on superhexagon.exe to get a list of all dlls it references by string name?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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ALAKTORN wrote:
yes vote I don’t understand why he spent time grinding though
I think that it is because you need enough mana to finish the zip.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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oh my god when this is finished? TAS of the every year
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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So this category is not going to get any faster, right? Right??
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Sockfolder got a 9:55 real time run and put up a longer more detailed tutorial: http://www.twitch.tv/sockfolder/videos
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Apparently Ecco just got broken wide open. Time for a new TAS category? Copy pasting from the SDA thread at https://forum.speeddemosarchive.com/post/ecco_the_dolphin_genesis_16.html
Rezard wrote:
one of my twitch viewer found an VERY huge game breaking glitch , i will give information later one. Trying it here. http://www.twitch.tv/rezard/new. Video of the undercave double glitch here (the dafuq skip + sonar map exit). with button input (it may help a lot) Acctualy this is very very timming based , you must stand still (no mouvement at all) then press down and sightly after or nearly at the same time press B , this will make the camera mess up. Then press up , then again Down +B ect , i repeate this is extremly tought to do. The pteranodon pond is also fully skipable, the glitch is almost the same but is harder to do , once i will knew the timming i will post a video with button input. Link to video edit : did the "tas" ridge water skip at the end , its possible on real condition. Video of it , the input may help for the timming , Mashing B like i do is a wrong idea but is cause of the timming , but i don't know what do do at the end , but this one doens't wroth the risk . The most interesting is the pterandond skip but i can't do it yet (basicaly , is the same but horizontaly, and visual clue is almost unexistant). Link to video
Newpants made a janky TAS and found the clip is possible in every stage except for two. RIP Ecco. Link to Newpants' video: http://www.twitch.tv/newpants87/c/2084668
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Isn't the problem with hourglass and java games is that it's implicitly multithreaded due to garbage collection/finalizers? I think starting up the java virtual machine is hard to keep sync-friendly, too (due to things like JIT, class loaders, static initialization...)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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If money is the only problem I'd be willing to help fund it.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu