Posts for Patashu

Patashu
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ais523 wrote:
Is it faster to jump on/over slopes than it is to walk along them? Or is it the same? (I seem to remember this having been a huge debate at one point.)
Did you read the old version of the readme? https://github.com/clementgallet/braidTAS/commit/66e9e3cfff897aa170f22aea478944d7f9dfe500 (It has information about mechanics and stuff, which keylie overwrote for some reason.)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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I saw this Viewtiful Joe TAS on nico Link to video
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Post subject: Super Hexagon
Patashu
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Link to video Link to video Does anyone have this game on Steam who can check if TASing it in hourglass works or not? I only have this game on iPad. I want to TAS this but I don't want to buy the game a second time to discover the answer is 'no'. Any help on this would be greatly appreciated :) Super Hexagon already has really impressive real time videos (most of them by vmvolcano / sigsig), but I think a TAS for this game would be really cool. Examples of things you could do (refer to http://steamcommunity.com/sharedfiles/filedetails/?id=121153531 for pattern names): -Whenever you see two walls separated by a gap, you should be able to poke the pointer into the gap very briefly and pull it out again. -Your pointer is considered to be in only one 'sector' at a time, so you can cruise on a seam between two sectors, making 1 frame adjustments to appear to be motionless yet remain alive. -On the other extreme, it would be entertaining to clear patterns with as much extraneous and dangerous movement as possible. -It is possible to slip through the diagonal cracks in patterns such as Double Whirlpool. In fact, it happens every time, but you could abuse this in a TAS to clear a double whirlpool with only a few frames of movement. -The music in this game is great, so why not move to it from time to time? -The patterns Stairs 1 and Stairs 2 have lots of alternate solutions besides the obvious ones, that are really dangerous. (Rain has a lot of things you can try, too.) -Sometimes you get patterns like the picture for 'Solo' for Hexagon - double banded stripes just before a C. Seeing as I almost always die to these when I'm trapped in the wrong sector of them and can't react and spin fast enough to clear the C, a good playaround should defy death on these kinds of 'traps' as often as possible. -Making very late movements would be entertaining in general, as well as rotating the long way around and still clearing, etc. -On the last black/white stage, the pointer should do ridiculous things like linger on the top/bottom instead of the left/right (normally suicide since you have less time to react), incredibly death defying constant spinning and so on. Another idea would be TASing Open Hexagon, a clone of Super Hexagon for the PC. You can script new levels for it using json and LUA, controlling things like patterns/speed/rotation speed even mid-level, so a ridiculously hard custom level could be made and cleared by TAS. Link to video
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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It's kind of hard to contain how cool this hack is in a single screenshot. Maybe Megaman vs the 8 mini robot masters at the very end? Megaman vs wily's laser bullet hell saucer would be cool except I think the boss is actually killed so fast he doesn't get time to fire any of the really cool patterns.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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what how buh? I don't understand this glitch anymore
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Change category to "all permanent items" and accept?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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@GhostSonic: If you're capable of coming to Summer Games Done Quick 2013 or Awesome Games Done Quick 2014 and taking your SNES bot with you, you should look into doing it. Not only would you be able to show a SNES TAS live to thousands of viewers (if you schedule it with Mike Uyama and he approves), there'd be plenty of SNES carts around that you could console verify TASes on for experimentation. I remember that an SGDQ ago a NESBot was brought in by DarkKobold to do a Wizards and Warriors 3 TAS live so there's a precedent for it. https://forum.speeddemosarchive.com/board/marathon_discussion.html
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Wow, all I can say is - this is really cool! I was half expecting it to turn into a full-blown SMB-samples-only looping soundtrack about half way through, but what we got instead was great. You should try this with SMB3 or Super Mario World :)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Make slotnumber a local starting at 0 initialized outside of the for loop, and add 1 to it every pass through the for loop.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Pheenoh wrote:
And you posted a 2 year old video here because....?
Maybe because it was relevant to the discussion of 'How do we define 100% for OoT?' - as in 'If you can get more than 20 hearts using glitches, and we allow duping/rba/etc in 100%, does that mean it's not 100% to stop at 20?'
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Tangent wrote:
Concrete example of something that loads part of the ending onto screen without actually calling the ending routine http://tasvideos.org/1865M.html
In the case of A Boy And His Blob, though, the game was still going - you could still lose the game and you hadn't lost player control.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Razor_ua wrote:
I don't think it's a crime to use speedrun tools for other purposes. Our goal not to "speed run it like mad", but make entertaining video to watch. I think TASing is about being like movie producer. We want to show that's some what seems to be impossible is actually doable)
Pretty much this. TASing has a lot of applications, not just going as fast as absolutely possible but playarounds, showing off glitches, showing off idealized real time routes, etc
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Invariel wrote:
You can witness this timer corruption in realtime using the Succubus warp glitch (activate Succubus, wait a couple of ticks, activate the special effect of a teleporting dagger into offscreen, zip like mad). The one thing I would really love to see in one of these TASes (and I know it can happen because it has happened to me) is for the game to start off in Soma mode and end in Julius mode. However, I have no information as to where that particular flag is, so I can only dream.
This makes me think that a Dawn of Sorrow playaround has the potential to be ridiculously cool :D
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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On the topic of the movie ending early: There's a precedent for games ending input as early as possible and still reaching the end, especially when it makes the ending amusing (donkey kong country 1 where your partner lands the final hit for you, super mario world, symphony of the night where the medusa shield does the killing for you, etc). Whether to go for earliest input end or earliest point where the game is finished is a stylistic choice.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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If worst comes to worst, there's always 'all souls' for seeing the whole game in play.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Warp wrote:
Does showing the "The End" picture on screen constitute completing the game?
You may as well ask if talking to Professor Oak without first beating your rival counts as completing the game.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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SmashManiac wrote:
lol @ 03:39.17. I want to know how the in-game timer got corrupted so bad...
The basis of the glitch is, when you reach a room for the first time you write 'visited' into an array that is as large as the map. But if you reach a room that is out of bounds the game writes 'visited' into arbitrary locations in memory, overwriting things like what souls you have, whether Menace has been beaten or not and so on. In game time must be one of them.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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AngerFist wrote:
Why does it not fit into your definition? Why are you so reluctant to obtain it?
You can lose the shield permanently to a Like-Like, unlike other items he collects.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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NKT Yes vote
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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arkiandruski wrote:
Didn't there use to be a way you could watch nico videos without an account?
Nico video has ALWAYS required an account. You're likely thinking of nicozon, which is a 'proxy' for nicovideo that doesn't require an account.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Post subject: Re: lsnes seems slow on an i7
Patashu
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If you're encoding a video of a bsnes run and it syncs fine on bsnes compatibility core, could you encode on that instead?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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keylie wrote:
Yes, I'm aiming at any%. As the time attack mode is only available when you finish the game once, I'm doing the normal game. One problem is about the puzzle parts. The fastest way do solve them would be to use the mouse, but it is not supported in hourglass.
Since there's no timing elements to the puzzle, could you make a macro of mouse input that solves the puzzle and play it as quickly as the game will read it?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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This was a very fun watch :D
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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This is the nicovideo encode, btw: Link to video Link to video
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Wow! Really interesting improvement.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu