Posts for Patashu

Patashu
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Warp wrote:
CasualPokePlayer wrote:
shar wrote:
Dark Boshy, as it is considered the most fun way to play, mostly because of his large bullets.
So by fun, you mean effectively the easiest character to play as? Seems odd for a TAS, since you can just land precise shots anyways.
Related to this I have been meaning to ask: Does "avg-mode" mean "not the hardest mode"? Because I remember there being a rule that TASes should always play on the hardest mode unless there's a good reason not to.
Answered on previous page:
shar wrote:
About a rage-mode speedrun: while bosses have double HP which will lead to showing more of them, in platforming the only major difference is World 4, which is not possible to skip in Rage-mode. The rest of the stuff will be similar to any% run. 100% would be very interesting: there is a lot of content to show.
This is basically aiming for moons anyway, so it can just be its own arbitrary category.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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deuxhero wrote:
I thought the level 11 glitch was actually fixed in the Japanese release and the reason TASes didn't use it was the warp glitches were fixed. Why doesn't a warpless just use the fixed version? Am I misremembering or are there even more glitches fixed that would make it slower even without the game over?
You recall correctly. BUT, the Japanese version had its level design modified to make the game much easier, so it'd be a different category. https://tcrf.net/Battletoads_(NES)/Regional_Differences#Level_Design
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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And here we have the rare any% TAS with absolutely no gameplay in it! As much as I enjoy games getting stomped with ACE, from an entertainment perspective there's literally nothing to see, so Meh vote, but nice spot.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Definitynotagrue wrote:
I enjoyed the video and will vote Yes, but I have a question about your comments. In the Ganon section of the stage by stage comments, you mentioned that the developer of the game "...left a left a developer key (the number 1 on the main board) that puts [Ganon] in a certain attack." The way you worded this sounds like a debug code that you activate by pressing 1 on the keyboard (I'm not sure what you mean by "main board."). It also sounds like you might have just pressed a button to manipulate luck somehow. Am I wrong about either of these?
Link to video It's basically a debug testing key the dev forgot to remove. If you spam 1 while shooting him, you constantly make him start an attack so he can't fight back. It's allowed in real time runs which is why the TAS uses it too.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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I already watched this run and it was a joy! Huge amount of variety, and takes a real time very hard game and obliterates it. Yes vote!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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That is some hardcore improvement! Nice investigative work!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Any chance you could use an AHK macro to automate the inputs of starting Bizhawk and selecting the External Tool?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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We just clip through the fence now! Amazing. I think the only category branch we need here is major skips vs no major skips. No need to make an arbitrary entertainment goal IMO.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Aaand another: Link to video
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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New major skip: Link to video
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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These continue to entertain, yes vote! I enjoy the rapid succession headshots every time you pick up a bonus powerup.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Notably, this strat was what the 120 star TAS update was stuck on for (2?) years, and now that it's finally done progress can continue. And what a spectacle it ended up being!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Watched a little bit of this, it looks very technical and entertaining! (Also I love how the game starts out in a fakeout until you beat the first world.)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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I basically agree with RetroEdit - ideally we'd console verify the movie itself, but 'a movie/set of instructions very similar to this one has been console verified and here it is' is also useful metadata to store and track, especially as it pertains to improving emulator accuracy in the future (you can take cases that barely don't work and analyze them to see why not)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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I think your lua script is stretching the page.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Finally got around to watching this, a very enjoyable watch! Fast and varied movement techniques, looking very technical, and something new to look forward to each track - with the best saved for last, plus nostalgic as all hel. Yes vote!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Nothing says 'speedrunning' like 'breaking into the debug mode that exists outside of the video game's reality because it's faster'. Love it!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Basically agree; knowing that arriving at these solutions was non-trivial and took extensive work is what makes it entertaining.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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ThunderAxe31 wrote:
What are the requirements for the good ending?
Pretty sure it's collecting all eight keys before reaching Bowser, triggering the true final boss fight. Powerups and 1-up mushrooms don't seem to be necessary.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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It's hilarious how little game is left in this TAS. The unconventional choice of mechanics is exploited to impressive timesaving effect. It's too bad there's only two unique strategies but it's short and entertaining, so yes vote.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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I've been waiting so long for a CTR full game TAS and it's finally here, I'm excited! I'll have to watch it later, but I've read through the submission notes and have a question - it looks like you don't explain character choice, and you complain about Tiny in some tracks, what other characters were considered and why is Tiny better overall? And since physics are different between NTSC and PAL, it'd be interesting to know which game has the faster track times for each track.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Malleoz wrote:
Welp... That didn't take me long! The new TAS is done. Please allow several weeks to encode, edit, and commentate. I'm so excited to release this!
Wow, nicely done!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Jules wrote:
FYI:the list of active pre-500M submissions on the first page is missing Kendo Rage and Deja Vu 2. Also, I looked at Super Smash TV recently, but it's a more complex case than I anticipated, since the current movie only sort-of aims for fastest time. So, IMHO, it would only be appropriate to obsolete it with something of equal entertainment, which isn't easy to decide on your own.
It would be enlightening to see how boring max speed is in comparison. Maybe it's not so bad if optimized well?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Basically that the ABC Trials got solved in 0x A Presses. Link to video
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4022
feos wrote:
If the experiment with rats and heroin is real, I think the only good way to make people generally need drugs less is working hard on improving the social life in all aspects. Bonus points if people have some room for designing healthy horizontal social relationships by working together on those problems! The less fun the social life is, the harder one tries to recreate via questionable substances. That's my personal opinion so far, but I don't know the statistics at all. Do you know if it's been proven either way by actual experiments and researches?
This is certainly an agreeable view to have! e.g. https://ndarc.med.unsw.edu.au/sites/default/files/ndarc/resources/TR.228.pdf is a long read, but from skimming it it seems to indicate that poor socio-economic conditions are a risk factor for drug usage. So these kinds of problems can often be helped just by making peoples' lives generally better rather than needing to attack drugs themselves. I don't know what the science is for your specific claim, and I'd be curious to know too.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu