About a rage-mode speedrun: while bosses have double HP which will lead to showing more of them, in platforming the only major difference is World 4, which is not possible to skip in Rage-mode. The rest of the stuff will be similar to any% run. 100% would be very interesting: there is a lot of content to show.
This is basically aiming for moons anyway, so it can just be its own arbitrary category.
I thought the level 11 glitch was actually fixed in the Japanese release and the reason TASes didn't use it was the warp glitches were fixed. Why doesn't a warpless just use the fixed version? Am I misremembering or are there even more glitches fixed that would make it slower even without the game over?
And here we have the rare any% TAS with absolutely no gameplay in it! As much as I enjoy games getting stomped with ACE, from an entertainment perspective there's literally nothing to see, so Meh vote, but nice spot.
I enjoyed the video and will vote Yes, but I have a question about your comments. In the Ganon section of the stage by stage comments, you mentioned that the developer of the game "...left a left a developer key (the number 1 on the main board) that puts [Ganon] in a certain attack." The way you worded this sounds like a debug code that you activate by pressing 1 on the keyboard (I'm not sure what you mean by "main board."). It also sounds like you might have just pressed a button to manipulate luck somehow. Am I wrong about either of these?
Link to video
It's basically a debug testing key the dev forgot to remove. If you spam 1 while shooting him, you constantly make him start an attack so he can't fight back. It's allowed in real time runs which is why the TAS uses it too.
We just clip through the fence now! Amazing.
I think the only category branch we need here is major skips vs no major skips. No need to make an arbitrary entertainment goal IMO.
Notably, this strat was what the 120 star TAS update was stuck on for (2?) years, and now that it's finally done progress can continue. And what a spectacle it ended up being!
Watched a little bit of this, it looks very technical and entertaining! (Also I love how the game starts out in a fakeout until you beat the first world.)
I basically agree with RetroEdit - ideally we'd console verify the movie itself, but 'a movie/set of instructions very similar to this one has been console verified and here it is' is also useful metadata to store and track, especially as it pertains to improving emulator accuracy in the future (you can take cases that barely don't work and analyze them to see why not)
Finally got around to watching this, a very enjoyable watch! Fast and varied movement techniques, looking very technical, and something new to look forward to each track - with the best saved for last, plus nostalgic as all hel. Yes vote!
Pretty sure it's collecting all eight keys before reaching Bowser, triggering the true final boss fight. Powerups and 1-up mushrooms don't seem to be necessary.
It's hilarious how little game is left in this TAS. The unconventional choice of mechanics is exploited to impressive timesaving effect. It's too bad there's only two unique strategies but it's short and entertaining, so yes vote.
I've been waiting so long for a CTR full game TAS and it's finally here, I'm excited! I'll have to watch it later, but I've read through the submission notes and have a question - it looks like you don't explain character choice, and you complain about Tiny in some tracks, what other characters were considered and why is Tiny better overall?
And since physics are different between NTSC and PAL, it'd be interesting to know which game has the faster track times for each track.
FYI:the list of active pre-500M submissions on the first page is missing Kendo Rage and Deja Vu 2.
Also, I looked at Super Smash TV recently, but it's a more complex case than I anticipated, since the current movie only sort-of aims for fastest time. So, IMHO, it would only be appropriate to obsolete it with something of equal entertainment, which isn't easy to decide on your own.
It would be enlightening to see how boring max speed is in comparison. Maybe it's not so bad if optimized well?
If the experiment with rats and heroin is real, I think the only good way to make people generally need drugs less is working hard on improving the social life in all aspects. Bonus points if people have some room for designing healthy horizontal social relationships by working together on those problems! The less fun the social life is, the harder one tries to recreate via questionable substances.
That's my personal opinion so far, but I don't know the statistics at all. Do you know if it's been proven either way by actual experiments and researches?
This is certainly an agreeable view to have! e.g. https://ndarc.med.unsw.edu.au/sites/default/files/ndarc/resources/TR.228.pdf is a long read, but from skimming it it seems to indicate that poor socio-economic conditions are a risk factor for drug usage. So these kinds of problems can often be helped just by making peoples' lives generally better rather than needing to attack drugs themselves.
I don't know what the science is for your specific claim, and I'd be curious to know too.