Posts for Patashu

Patashu
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AUS wrote:
Yeah, I figured. :P Although for a low% run in this game, considering in the hardest mode you die in one hit nomatter how many hearts you have, would only be impressive if you somehow beat the game lacking some key powerups. I'm not sure which ones you can do without, actually.
Using the glitch, you can trivially get to the final boss's room after defeating grottoeye - so the only powerups you'd need to pick up along the way to defeat said boss. In particular, you'd need red energy jumping, which means stopping by the firecage boss and defeating him first. I don't think anything else is needed - maybe all the jump/double jump powerups?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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AUS wrote:
Patashu wrote:
glitched low%
Easiest to get, really. All you need to end the game with 0% is to never save, I've done it. Sorry for the necropost, though. :p
That's not what I'd consider a low% - we can consider your actual % to be what the game would say if you saved just before the final boss.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Made two new songs (well, one's a cover) Link to video Link to video
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4022
boct1584 wrote:
If I recall correctly, the problem with GAMBOL is that the timing is OFF, not that it's STRICT.
Originally the problem was that the timing was off, making newbies fail on it. Then Konami made a joke out of it by re-releasing it, but with strict timing windows. And on the [a], the timing windows were as strict as possible.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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60 frames per second means that, to hit a tap in the same window (and to release it in the same window too!) you have a +/-8.333... millisecond window. In stepmania, the marvelous window is +/- 22.5ms on judge 4, and 12.25ms wide on judge 7. Here's an example of judge 7 accuracy by one of the better stepmania spread players (skip to 0:25): Link to video Then on top of that you have to add 1) the stepchart won't have any rhythm whatsoever, but you still have to be just as accurate 2) you have to release with the same accuracy you tap with, which isn't as practiced a skill 3) it's about 2/3rds as tight again as j7 marvelous attacking and you have a feat I don't think anyone can currently do. However, if it was a 30 or 24 fps stepchart (or if it had > 60 fps tolerance), it would be easily doable by the right people. EDIT: Here's something else relevant. The song GAMBOL in IIDX is infamous for being a very easy chart with incredibly strict timing windows applied to it. I can't find any source stating HOW strict it is, but I suspect it's 1 frame at 60 fps. Maybe someone could TAS it and find out? Link to video
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Made another song Link to video
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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I think horsebox is a bit cruel to animals . I mean , horses should be free in the wild and all that . What do you guys think ?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Post subject: Re: Umm... Hi!
Patashu
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I'd recommend you just TAS for fun initially, e.g. to make funny superplays that have unusual goals or just goals of entertainment, until (or if) you have the knowledge to compete for time. Just enjoy yourself, or aim to find new tricks perhaps.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Obviously the binary version should be left as .tas and the text version named .tast. Tasty!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Have you tried running it on the same computer but from a different shell (e.g. csh instead of bash)?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Warp wrote:
DK64_MASTER wrote:
I wonder if there's a way to intelligently analyze the ROM contents (both the state transitioning of the ROM as well as the memory contents) to pre-determine if a certain sequence will lead to an bad-route (without actually running the emulator)?
Sounds to me eerily similar to the so-called halting problem. If that's so, then no dice.
The halting problem is only unsolvable on turing machines (machines with unlimited storage space).
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Also, many goals can not be realized as trivial increments of identical subgoals. In super mario bros if you run right, avoid death and grab the flagpole/axe you'll beat every level...until you get to the first castle that loops you forever if you don't take the correct path. Or 8-4, where you have to take a certain path through the pipes to reach Bowser.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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DK64_MASTER wrote:
I think most of us have understood the fact that brute forcing is not feasible within our lifetime... But I wondering about smart pruning. Let's stop thinking about input. Let's switch our usage paradigm - look at the ROM disassembly itself. I wonder if there's a way to intelligently analyze the ROM contents (both the state transitioning of the ROM as well as the memory contents) to pre-determine if a certain sequence will lead to an bad-route (without actually running the emulator)? Would it be possible to generate all sets of the "state of the game" with a indicator of if the route will be good, undetermined, or bad? Of course this should be on a game-by-game basis. I know this sounds impossible in our lifespan as well, but I can't wrap my head on if this would be more computationally complex than simple brute force?
This algorithm has already been invented! It's called 'the human brain after learning how to TAS' ;)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Just because a problem is NP (or harder) doesn't mean that the problem is intractible to solve, or even to get close to a good answer. Sudoku is NP-complete - but your computer can solve sudokus in the blink of an eye, because they are so small. On the other hand, TASing almost any game is an incredibly hard complexity class - yet TASes are frequently made, because the TASer merely has to do as well as previous work on the game, not perfectly. The constructions featured in the paper are pretty amusing :)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Tseralith wrote:
After some experimenting I've found out that it's my operative system (Windows 7) which makes the armour refill ships appear randomly at every playback, but the Windows XP on my laptop doesn't have this problem at all, probably because of Hourglass not completely supporting Windows 7. I would've like to try TAS this game, but my laptop is sooo crappy and won't emulate the game perfectly so I can't bother trying. If anyone else wants to have a go at this, then be my guest and try it out. I'll help out with whatever I can if you wish too.
That's interesting. What function determines when the armour refill ships appear? I'd have a look through the source if I wasn't about to leave the house
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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CoolKirby wrote:
I know you're not completely happy with it, but it's still better than anything I've made in FamiTracker, probably because I haven't found any good tutorials for it.
I didn't read a tutorial before starting :D I still haven't read one, though I'm going to before I write another
I like the song. Are you using it for a game you're making or just making it because you feel like it?
Melody came into my head. If I get good enough I'd be happy to make music for people's games.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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So four months ago someone suggested to me to use a tracker to make music? http://soundcloud.com/patashu/patashuman-1-wip it happened
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Does anyone better than me at getting games to run in Hourglass know how to run this one? Trilby: The Art Of Theft When I try it and turn logging on, it ends in a loop like the following: 00016648: (f=0, t=6000, c=00000204) DeterministicTimer::GetTicks(0x0) called. 00016648: (f=0, t=6000, c=00000284) MyQueryPerformanceCounter called. For thousands and thousands of lines. I think it would be interesting to TAS, since playing it fast requires running past guards and cameras and not giving them enough time to spot you. Plus, there's a system where you trade RPs (essentially EXP) for skills and passive abilities, so some route planning would be required. There could be an any% run (just beat the final boss) and a 100% run (all trilby grades? all RP in the game acquired?) I also know of two useful glitches: 1) Causing in game processing to pause (e.g. by going through a doorway) on the same frame an alerted guard/camera would cost you an alarm causes them to instead freeze and never actually do it. Perhaps this would be useful in a TAS. 2) If you roll past a screen boundary, you roll much longer. Obviously useful. Also, an RP maxed file seems to have 8152 RP, unless I missed something. You have to unlock EVERY door from both sides, for example. Link to video EDIT: Trilby: The Art of Theft is a game built on this engine: http://www.adventuregamestudio.co.uk/ If it helps
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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There was a word that made all the pieces of the google homepage fall under the effect of gravity, but I can't figure out what the word is.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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I feel I can say 'yes' to both, because I've done both, but it feels like a phony answer for some reason. Do you know what I mean? It's all work I've done for university, it's gone on for thousands of lines of code, done what it's meant to do, etc but it's not a polished, loved piece of work I can give to other people, just something I can talk about having done. I know what I need to do now, though - program something from start to finish, and blog about it as I do. Have something concrete that I'm proud of, and documented that it's done by me. I have something in mind, too, I've just never had the motivation to do it since there wasn't quite enough of a need for it. Sorry if I'm clogging up your thread with this, I just have to get this out somehow.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Nach wrote:
Patashu wrote:
I know java jsp C C++ php javascript and the linux command line, but I have no commercial experience with it (I'm fresh out of university). Or is that okay? I can send my resume if it is.
Have you done any real programming work?
What qualifies as real programming work? The most complex thing I've undertaken is (figuring out how it should work and) making an automated difficulty agent for an online flash rhythm game.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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ShadowWraith wrote:
I actually found the first video kind of dull, just because of the difficulty mode making every level dark. You only see a fraction of what's firing at you at any given time.
If you reduce the graphics setting to the lowest settings, the levels are no longer made dark.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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I know java jsp C C++ php javascript and the linux command line, but I have no commercial experience with it (I'm fresh out of university). Or is that okay? I can send my resume if it is.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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boct1584 wrote:
I have no idea what you're talking about. I've played the game through under these conditions before, and you can most definitely lose your rings when hit.
You might be correct. I only know how the debug mode works in the PC version of Sonic 3 and Knuckles, and it made it impossible to lose rings.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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How about adding "takes no damage", since the lack of losing rings in debug mode would make damage abuse seem cheap?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu