Posts for Patashu

Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4022
Placeable cursor on the screen, plus editable textboxes for its exact co-ordinates, plus progressively faded targets for the cursor locations of the past X frames?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4022
krieg747 wrote:
OmnipotentEntity wrote:
I never found much of an issue, just because the game starts with a random state doesn't mean it CAN'T start with the same state as the emulator does.
The game can not be infinitely random because there must be a memory limitation on how high whatever number is generated can go. because the game must be finitely random, then at least 1 of these random startups will coincide with the initial state of the TAS. Therefore, TAS's are possible on real hardware, and this entire thread and closing of the site is for nothing. case. in. point. edit: read the front page. got it.
That would be true, if not for the fact that the NES were also affected by external conditions; slight variations in timing crystals and so on. It's been discussed already - you'd need not only the right starting state, and for all physical conditions to exactly match the 'averaged' assumptions of the emulator.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4022
Is the jumping on the box necessary, or just a way to waste time while you wait for an exact frame for something?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4022
I actually thought the issue brought up a reverse problem for me: Should TASers be allowed to start with whatever uninitialized memory, entrophy, etc they want? It would still be a run possible on the actual console, just as likely as a run with any other starting memory and entrophy (however vanishingly likely that is; hmm, instead of making static TASes perhaps we need to make smart movie files that adjust their input slightly whenever the output of the console isn't exactly what's expected. ;) )
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4022
Cmuben wrote:
You guys should check up on your algorithmic information theory. A true random number is uncomputable, so no algorithm can create one (there do exist approximations, but they all deffer depending on your formal language).
If so, surely the universe cannot 'compute' a random number either?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4022
IIRC there's a video on youtube or video.google that claims a duration of a week. I don't have it on me, the quality of the video was terrible though.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4022
Agreed that a 'best ending' video might be more suitable.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4022
Leave it as it is, if only for consistency's sake.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4022
Is it possible that it was on geocities? Because geocities finally got taken down.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4022
One way to find glitches would be to experiment with things that are often poorly done in other games; for instance, you can zip in similar ways in both mega man 1 and 2, so if a new mega man game came out (10!) you might try and reproduce zipping in the same way.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4022
Going the opposite route, would a 'minimum number of frames spent in the air' challenge produce interesting results?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4022
You could always go to gamefaqs and have the script faq open and run along with it as the game progresses.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4022
http://slacktivist.typepad.com/slacktivist/ contains intelligent discussion on religious/evangelical issues. Its riffings of the Left Behind series were what got me hooked. Another thing I do daily, if it counts, is watch youtube.com/user/raocow 's new videos. It is essentially a stream of consciousness on top of super mario world/yoshi's island hacks, so it's not for everyone.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4022
When I read the title what came to mind was an image of puzzle games where there's no hidden information - picture a sudoku game for instance, where the only thing a TAS can do is fill it in really fast or in creative patterns.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4022
I'd define it as 'using probabilistic tricks that a real time single segment run could never possibly rely on to save substantial amounts of time'
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4022
I'd be interested in programming, game mechanics tweaking (making things meaningful) and brainstorming.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4022
Kuwaga wrote:
Maybe instead of a "heavy luck manipulation" tag a run could have a luck manipulation quotient or something like that. It would indicate how probable it is for the rng (if not manipulated) to spit out the numbers needed to make the run possible. That doesn't include random events that don't influence the run's time. It should, however, include luck manipulations for entertainment purposes. For games where it isn't understood how the rng works, this value would have to be approximated. The higher (or lower) that value and the shorter the movie, the more densely luck manipulated it is. Just a suggestion, as I don't see people ever agreeing on what constitutes "heavy luck manipulation". It would mean a lot of work, so my bet is that nobody will actually ever calculate these values. ;)
The problem is it's not just a function of how improbable the RNG's results are, but how muchg time would be lost if the RNG was not predictable. Like, let's say there's a manuver you can do that has a 1/10 chance of happening but saves a second to do so. A TAS would always take advantage of it but a real time runner might abstain if the drawbacks are too bad. You can think of it like this: If the RNG was related with a perfect RNG that wasn't altered by the state of the game, how much slower would a tool assisted run (entering input frame by frame with perfect knowledge of the game) be compared to the manipulatable, predictable RNG? Does that make sense?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4022
Is it possible to make a TAS work SOME of the time, though, or are there too many different possibilities to make waiting for the right one feasible?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4022
I don't suppose anyone's gone to the trouble of disassembling SMB2?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4022
Wow, what a terrible game.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4022
FODA wrote:
I have just discovered a 255 lives trick for the Zuul building. It's a stupid programming overlook. I'm testing some things.
How's it work, then?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4022
Make sure you post a video if you can get it to work.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4022
hopper wrote:
Weird timing. I was just about to do another run of this game to see if I could manipulate Waldo to be right under the cursor every time. It would be an interesting technical achievement, though still not an interesting movie. At any rate, I suspect that this run is improvable... at least in terms of length. Not in terms of entertainment. In that regard, the game is beyond help.
It'd be worth doing for the sake of novelty, kind of like the king's bounty video but not as dramatic.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4022
Shmups are trivial to TAS, but there's a shump bullet pattern emulator called YGS2000 which has a 'level' parameter, which scales almost every pattern up to ludicrous levels. (Some produce more interesting results than others.)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4022
Wow, you can even summon a zweihander? They really went all-out on this game.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu