Posts for Patashu

Patashu
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I think a better way to phrase it would be: A "max score" movie reaching higher score than its predecessor can only obsolete it if it loses no time over it *in sections that are directly comparable.* That is, it has to be technically as good as the previous run in terms of speed. This is similar to the rule where time losses due to things outside your control (like cutscenes being longer when you change language or adding lag frames by swapping emulators) aren't counted against you.
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Patashu
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Ubercapitalist wrote:
Patashu wrote:
Is it impossible to kill a Bella Sister during bonus time?
Killing a Bella Sister during a bonus chest does not increase the score if they are #3 or higher in the combo. More bonus points are gained racking up the Ganado count (+300 each).
Makes sense, thank you!
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Patashu
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I wasn't expecting another of these TASes, nice! The downtime before the first of the mad combo rushes is a little slow, but more than made up for by perfect sniping and amusing zombie dodges. Yes vote! Is it impossible to kill a Bella Sister during bonus time?
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Patashu
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Looks cool! Curious to see what kind of game this will be.
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Patashu
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A long overdue movie for TASVideos, glad to finally see it!
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Patashu
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Documentation is very important work, and I hope your efforts go well!
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Patashu
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andypanther wrote:
It only works on Wii U VC, that's all I know.
The reason why it only works on Wii U VC is because on N64, the d-pad is not mapped, so you can't navigate the debug menu to do anything except change rupee count. Otherwise it would work on every version. Link to video Here's a video.
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Patashu
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I guess 'other than point and click ones' could include Interactive Fiction games, like Adventure and Zork?
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Patashu
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This discussion reminds me of this Who Shot Guybrush Threepwood video, which goes into a deep discussion on how exactly the Adventure genre should be defined: https://www.youtube.com/watch?v=tMVl5U3SlS0
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Patashu
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diff/patch utilities in linux?
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Patashu
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Does it run in WINE? You may have better luck trying LibTAS on it, which is actively developed.
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Patashu
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I guess not TAS, if this is accurate: "Just to note, the TAS 8-2 framerule was already theoretically possible to be done by a human (just ridiculously hard). The significance of this discovery is that it removes the need to do what was probably the most difficult part of the level when going for the framerule save. Jumping over the piranha plant in the pipe after the large gap is extremely difficult when trying to do it in the most perfectly optimal manner, which is needed to save the framerule. But now, humans don't have to worry about executing this jump, making the time save much more viable for RTA. (It's still a very difficult framerule to save, and probably won't be attempted in runs until it's needed to improve the record.)" But this gives new opportunities to improve RTA any%, which is exciting in its own right.
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Patashu
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(I don't know if this is new for TAS too or only RTA) https://www.reddit.com/r/speedrun/comments/cm4aot/new_time_save_found_in_super_mario_bros/ " Right after Taven Webb got the new WR, GTAce99 found a new way to despawn a plant in 8-2, saving enough frames for a new framerule (0.35s) save. For now it requires a specific framerule, which sadly doesn't have an optimal BBG shot, but we should be able to find one that works pretty soon. You have to do some weird fast accel (which is difficult RTA but very doable) at the start of the level to get the pattern. You still have to slow down, but not enough to lose this new framerule. 454 might be possible! https://twitter.com/kosmicd12/status/1158157331244306432?s=21 "
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Patashu
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DrD2k9 wrote:
FWIW, Castelian is an example where disabling music (or more accurately selecting SFX instead of music) reduces lag frames.
Though this is a different case, yes? You have to pick SFX OR Music, you can't have both, and which one you like more is purely a stylistic choice. Compare this to 'SFX' or 'SFX and Music', where one obviously has more 'content' than the other.
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Patashu
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If you can run it through Wine or it's otherwise possible to run on Linux, you can use LibTAS.
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Patashu
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My gut feeling is: Yes, there is a distinction between game end glitches that interact with the game's intended gameplay in some way first, and ones that don't even carry a pretense of caring about the game itself. To that end, we might ask what existing TASes might be included in this new categorization. The first one I thought of is Pokemon gen 1 save glitch ( http://tasvideos.org/2687M.html ) but even that interacts with the gameplay in a small way (re-arranging inventory and such). A2600 Superman pause glitch ( http://tasvideos.org/2226M.html ) is a pretty good candidate. It basically engages in nothing that looks like gameplay. Wizardry V save glitch ( http://tasvideos.org/3470M.html ) is another good candidate - corrupting save file and declaring the game beaten. Of course, it's unclear how much gameplay can be involved before it can be considered to engage with the gameplay - all of these other TASes interact with gameplay in a very minor way to set up their glitches or to win after doing so. This is the first one, as far as I can tell, that does not bother at all with gameplay. So perhaps it is in a category of its own after all.
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Patashu
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I've been waiting so long for this to submitted, it's finally here and it did not disappoint at all! Definitely these kinds of TASes will cause problems for the site ruleset as is (it's not entertaining in the traditional sense but it's hugely technically detailed and it's entirely to do with playing the game and hardware as programmed, and it requires extensive research to do. But does it obsolete the game end glitch branch that already exists, despite being even less to do with the idea of playing the game? Is it it's own separate branch? What tier does it go in? Should we expect a lot of TASes in this category? etc) but edge cases like this are how we evaluate what we want the site to showcase and improve the rules for the future, so I look forward to the healthy debate that will ensue.
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Patashu
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Mitjitsu wrote:
How much antimatter would you need to destroy the Earth?
What are we defining as destroy the Earth? Make it unlivable? Make it unable to pull itself back together under the force of its own gravity? No trace of matter whatsoever?
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Patashu
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I think this is correct:
Language: lua

local function totimeseconds(frames,fps) ---- option 1, cutting off: ---- 2.994 -> 2.99 ---- 2.996 -> 2.99 --local fullsecs = frames/fps ---- option 2, rounding at half steps: ---- 2.994 -> 2.99 ---- 2.996 -> 3.00 local fullsecs = math.floor(((frames/fps)*100)+0.5)/100 local days = math.floor(fullsecs/(3600*24)) local hours = math.floor(fullsecs/3600)%24 local mins = math.floor(fullsecs/60)%60 local secs = math.floor(fullsecs%60) local ms = math.floor(fullsecs*100)%100 return string.format("%02d:%02d:%02d:%02d.%02d",days,hours,mins,secs,ms) end
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Patashu
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Jont wrote:
Scrimpeh: I'm not entirely sure when the TAS is supposed to end since this game is new to this website. If a judge asks me to extend to after the credits dodging sequence, I will do so, but I figured the best place to stop was after Toriel's last text box.
I'd personally prefer to see all the credits done as well, since it's another opportunity to show superplay, even if you can't save time anymore. (The recent Meteos TAS had a similar judgement on it.) The way TAS timing works, someone can't obsolete your TAS by just stopping before the credits; only genuine improvements to the gameplay parts of the TAS will count as an improvement. So you don't have to worry about making your TAS 'worse'.
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Post subject: Re: Super Mario 64 TASes Possibly Faster Method
Patashu
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Th3Re4l wrote:
Can't all the tases that aren't 120 and 0 stars use the 1 key strat to optimize it more? It is faster than doing the bowser fight, right?
70 star bans BLJ as part of its category definition, so not there. 16 star bans just side BLJs, but I think that's already enough to make it so you don't want to use the 1 key strat? I think 1 star only exists as a real time category (to give any% players something more consistent than 0 star) so it doesn't make sense to TAS it in the first place.
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If anyone can play back the LTM file in libTAS and get the same TAS that beats the game, then I don't see how it could matter how you've made it. Many TASes on other platforms have been made almost entirely by bots, such as MrWint's pokemon TASes ( http://tasvideos.org/forum/viewtopic.php?t=21082 ).
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Patashu
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MESHUGGAH wrote:
^ This is more of a movie rules / judging issue (eg off topic). I don't remember this submission but usually the judgement for these were "Too trivial to standout from a non-assisted run", that is the "TAS can be easily replicated without tool assistance".
Thread #18367: #5218: FatRatKnight's NES Overlord in 03:57.34 (#5218: FatRatKnight's NES Overlord in 03:57.34) is a good example of just such a judgement.
Also note that this rule isn't complete. For example one of the pokémon TAS got cancelled/rejected/delayed which only jumped to the "THE END" graphic.
Thread #13927: #3903: Masterjun & FractalFusion's GBC Pokémon: Red/Green/Blue/Yellow Version "glitched" in 01:10.47 (#3903: Masterjun & FractalFusion's GBC Pokémon Yellow "glitched" in 01:10.47). It was rejected because the game was not considered to be a post-completion state (it didn't let you press B to return to the title screen, and it hadn't written completion information to the save file). In the case of Kirby's Avalanche, I think the fact that you can view the credits regardless of how much of the game you beat is enough to disqualify that kind of TAS. (There are lots of other games that let you watch the credits without having beaten the game). If the credits don't signify beating the game, then you have to demonstrate the game is beaten in some other way (usually this involves beating the final boss).
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EZGames69 wrote:
Patashu wrote:
ktwo wrote:
I'm not providing a temp encode for this one. The video is next to unwatchable in 30 fps and I haven't looked into how to get youtube to accept this type of footage at full frame rate. If someone else knows the trick, feel free to post an encode.
My understanding is that youtube will not render a video at 60fps unless it's 720p or higher. So upscale the original footage until it's 720p60fps.
this is exactly correct. (with the exception of a 480p60 that sometimes happens with vertical video)
You can actually get 360p60: https://www.youtube.com/watch?v=cJdBTvJPA-0 I don't know if this is the lower limit or if you can get 240p60 too.
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Patashu
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ktwo wrote:
I'm not providing a temp encode for this one. The video is next to unwatchable in 30 fps and I haven't looked into how to get youtube to accept this type of footage at full frame rate. If someone else knows the trick, feel free to post an encode.
My understanding is that youtube will not render a video at 60fps unless it's 720p or higher. So upscale the original footage until it's 720p60fps.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu