Hahaha. I'm long since retired from 6K, and these charts are designed for a different playstyle (looks like one thumb on d-pad, one thumb on A/B). They do seem well made, which isn't surprising given the creator of the game is himself an ITG veteran. Really sweet that this exists as a passion project.
I was going to say 'IMO the scroll speed should be at a rate that is comfortably readable by rhythm game players so that they can follow along with the charts' but, well... if it saves FRAMES, rest assured I can't argue with that!!
You can really feel the proto-Psikyo vibes, especially in the amazing 7th stage. It's clear they tried their hardest, just that the meta and tooling wasn't there yet (the music especially is being held back, and you can only make the patterns so good with physics this limiting), but the seed was planted for their iteration in the later games. Fun watch. The ship just always finds a way to not get hit by bullets.
Haha, this sure is an idea for a game. I love that you can make the final boss flee in exactly the same way you make any other enemy flee. Who needs power scaling?
That was a fun watch! Having to touch all platforms in any order is a great game design choice, it makes you interact with the entire level and presents a ton of routing choices for speedruns. The pace was good through the whole TAS.
I wrote the steam guide for 5D puzzle chess solutions ( https://steamcommunity.com/sharedfiles/filedetails/?id=2177978276 ) and I'm pleased to confirm that... there were puzzles solved in this video! Haha. I know lots of puzzles have alternate solutions but I don't know if any of them are faster or slower (it seems immaterial unless you do less time travelling).
Congratulations on staying relevant for 20 years! I was drawn with interest by the SMB3 TAS as well, and I I've been following since the beginning or close to it.
Is there any merit to picking more than one song? (If it cycles through them, doubtful. If it's RNG manipulateable, maybe you could pick a second song for the very last play to optimize input end criteria.)
Well made and novel romhack played well!
(It's too bad the true ending is unreachable, but the ending you do get feels very in-character for the romhack, so I don't think a casual player would even suspect much is up.)