Posts for Patashu

Patashu
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Nice work! Finally Meteos has a TASVideos TAS.
Puzzle gamedev https://patashu.itch.io Famitracker musician https://soundcloud.com/patashu Programmer, DDR grinder, enjoys the occasional puzzle game/shmup.
Patashu
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A lot of setup for a hilarious ending you'll never see outside of TAS! I enjoyed that.
Puzzle gamedev https://patashu.itch.io Famitracker musician https://soundcloud.com/patashu Programmer, DDR grinder, enjoys the occasional puzzle game/shmup.
Patashu
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I tried looking around to see if there's any speedrun or IL footage of this game on youtube, but it's really hard to find footage for this game (it was popular too early to have a big youtube footprint, I guess - same for speedrun.com). Do you know of anything to watch and compare to?
Puzzle gamedev https://patashu.itch.io Famitracker musician https://soundcloud.com/patashu Programmer, DDR grinder, enjoys the occasional puzzle game/shmup.
Patashu
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Keep up the great work, guys!
Puzzle gamedev https://patashu.itch.io Famitracker musician https://soundcloud.com/patashu Programmer, DDR grinder, enjoys the occasional puzzle game/shmup.
Patashu
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Taechuk wrote:
also sorry for the inactivity, i have got a lot of work to do recently, i do have a credits tas done, but i really don't think it is interesting enough and i don't know what exactly to do to maximise entertainment.
Things to try: * very fast screen clears * keeping a screen full of meteos around for a long time with staggered matches * making a lot of matches very fast * staggering matches to only barely clear a screen * lots of fast vertical matches * having a lot of separate stacks in the air simultaneously, then breaking them up or letting them merge * arranging the colours of meteos into artistic patterns
Puzzle gamedev https://patashu.itch.io Famitracker musician https://soundcloud.com/patashu Programmer, DDR grinder, enjoys the occasional puzzle game/shmup.
Patashu
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My thoughts are exactly the same as Ais's - this TAS entertains me because of the luck manipulation required to kill CPUs so fast, but to a non player it's not obvious how unusual this is, but a deluge superplay is obviously super human to any possible watcher. I think that it is not possible for a planet to not be maxable in deluge (the way the game is set up, you only lose when a column fills and has no dust in it, and a full column with no dust ALWAYS has a match you can make to form dust) but I am happy to be proven wrong.
Puzzle gamedev https://patashu.itch.io Famitracker musician https://soundcloud.com/patashu Programmer, DDR grinder, enjoys the occasional puzzle game/shmup.
Patashu
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I'd definitely love to see a credits roll superplay, since it would allow for different possibilities to the main game. You don't have to cancel, just post the new input file in this topic so an editor can make use of it.
Puzzle gamedev https://patashu.itch.io Famitracker musician https://soundcloud.com/patashu Programmer, DDR grinder, enjoys the occasional puzzle game/shmup.
Patashu
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Meteos was my favourite game as a kid (before I found Stepmania), and I loved grinding out really high scores in Deluge mode. I also remember how much of an RNG hell it was to do anything fast in the mission modes - this is so much hilariously faster than an unassisted run, well done. Yes vote! I'd love to see a category that takes on Deluge mode, since that's where the real challenge is, but I'm not sure what the category would be - max score, 32 planets sounds intense. 'fastest max score' might be more swallowable, and entertaining enough for moons.
Puzzle gamedev https://patashu.itch.io Famitracker musician https://soundcloud.com/patashu Programmer, DDR grinder, enjoys the occasional puzzle game/shmup.
Patashu
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Nice work! Here's a followup to make the puzzle harder: --- In addition to the Dark Mirror, the Cheese Shogun has a second artifact called the Wheel of Fortune. After seeing the hero composition and before using Dark Mirror charges, the villain may set the Wheel of Fortune to any value of M. Then, EVERY cycle of counters of length M has ALL the counters that makes it up eliminated. For example if he picks M = 3 and A counters B counters C counters A, those three counters are eliminated. And to be clear: 1) If two cycles of M length share a counter and/or hero in common, both would be eliminated. That is, he doesn't have to pick and destroy cycles one by one - all cycles are detected and eliminated. 2) You can't name M = 7 and destroy a structure like this: https://cdn.discordapp.com/attachments/314739291408564234/569291882174087194/unknown.png A cycle of length M has M unique heroes and M unique edges that exactly leads back to the first hero chosen in an unbroken loop of counters. (Also, I don't know if it ever helps, but you can have two heroes counter each other if you want. And the Cheese Shogun can choose an invalid M and destroy no cycles, if he wants to.) --- For example, if X = 1, one way to defeat the Cheese Shogun is to send 12 heroes like this: https://cdn.discordapp.com/attachments/314739291408564234/569290176187334657/unknown.png If he picks M = 3, everyone is still in a cycle of 4: https://cdn.discordapp.com/attachments/314739291408564234/569290465547911386/unknown.png If he picks M = 4, everyone is still in a cycle of 3: https://cdn.discordapp.com/attachments/314739291408564234/569290815290081305/unknown.png --- 1) What is the solution for X Dark Mirror charges if he can use the Wheel of Fortune once? 2) What is the solution for X Dark Mirror charges if he can use the Wheel of Fortune X times?
Puzzle gamedev https://patashu.itch.io Famitracker musician https://soundcloud.com/patashu Programmer, DDR grinder, enjoys the occasional puzzle game/shmup.
Patashu
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My brother, Teal Knight, came up with a logic puzzle and I'm posting it on his behalf: The notorious villain, "Cheese Shogun", is at large, and The Resistance needs to send a party of Heroes to stop him! He has stolen an artifact called the "Dark Mirror", which has X charges (3 by default), and when a charge is used on a Hero, a Dark Copy of that Hero is made - so strong that it can wipe the entire party singlehandedly! However, The Resistance has a trick up their sleeve - For each Hero they send, they can imbue that Hero with the ability to Counter one or more other specific Heroes. (For example, the 1st Hero might be a Dragon with a Sword of Elf Slaying, the 2nd Hero might be an Elf with a Sword of Demon Slaying, and the 3rd Hero might be a Demon with a Sword of Dragon Slaying). After assembling a team of Heroes, repeat the following steps over and over: 1) The Villain uses one Dark Mirror charge to make a Dark Copy of a Hero. 2) The Dark Copy kills all Heroes that it can counter (for example, the Elf Dark Copy slays the Demon) 3) If a Hero is still alive that can counter the Dark Copy, then the Dark Copy dies (for example, the Dragon slays the Elf Dark Copy) 4) If the Dark Copy is still alive, the entire party dies and the Villain wins. 5) If the Dark Mirror is out of charges, the Villain loses as the remaining party members overwhelm him. 6) GOTO 1. For each value of X charges, what is the minimum number of heroes N The Resistance must send to ensure the Villain cannot win, and what setup of counters do those N heroes have? For X = 1, it's very simple - just a rock paper scissors triangle of counters. But for X = 2 and beyond, it gets harder, because each hero needs to be countered by at least 2 other heroes (otherwise you would copy the counter to that hero's hero's one counter, then copy that hero, and win that way), and those two counters need to not be countered by the same hero (otherwise you would copy that hero's two counters' shared counter, then copy that hero, and win that way). And the more charges, the more ways there are to fail.
Puzzle gamedev https://patashu.itch.io Famitracker musician https://soundcloud.com/patashu Programmer, DDR grinder, enjoys the occasional puzzle game/shmup.
Patashu
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I'd say 'this is borderline possible in RTA and difficult even for TAS to route and execute' is a great category to make a TAS of, assuming it is that hard.
Puzzle gamedev https://patashu.itch.io Famitracker musician https://soundcloud.com/patashu Programmer, DDR grinder, enjoys the occasional puzzle game/shmup.
Patashu
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I'd love to see a TAS of this great game that's basically fallen off of the face of the earth!
Puzzle gamedev https://patashu.itch.io Famitracker musician https://soundcloud.com/patashu Programmer, DDR grinder, enjoys the occasional puzzle game/shmup.
Patashu
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Try code tags:
Y     Y  EEEEE   SSSS    
 Y   Y   E      S           
  Y Y    E      S           
   Y     EEE     SSSS   
   Y     E           S
   Y     E           S
   Y     EEEEE   SSSS
Puzzle gamedev https://patashu.itch.io Famitracker musician https://soundcloud.com/patashu Programmer, DDR grinder, enjoys the occasional puzzle game/shmup.
Patashu
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Congrats on a double publication!
Puzzle gamedev https://patashu.itch.io Famitracker musician https://soundcloud.com/patashu Programmer, DDR grinder, enjoys the occasional puzzle game/shmup.
Patashu
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Short and sweet, yes vote!
Puzzle gamedev https://patashu.itch.io Famitracker musician https://soundcloud.com/patashu Programmer, DDR grinder, enjoys the occasional puzzle game/shmup.
Patashu
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11/10 rejection reason
Puzzle gamedev https://patashu.itch.io Famitracker musician https://soundcloud.com/patashu Programmer, DDR grinder, enjoys the occasional puzzle game/shmup.
Patashu
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brunovalads wrote:
Patashu wrote:
I guess Tomb of the Mask was inspired by this game
Actually it seems the opposite, since TotM was realease in 2016. Anyways, it's such a cool gameplay, both games are very creative and soutracks are great. That's a nice run, EZGames!
Ahaha, my bad - I knew how old TotM was, but I missed that this game was 2018!
Puzzle gamedev https://patashu.itch.io Famitracker musician https://soundcloud.com/patashu Programmer, DDR grinder, enjoys the occasional puzzle game/shmup.
Patashu
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Oh, this looks cool! I guess Tomb of the Mask ( https://itunes.apple.com/us/app/tomb-of-the-mask/id1057889290?mt=8 ) was inspired by this game, since it looks similar graphically and in gameplay.
Puzzle gamedev https://patashu.itch.io Famitracker musician https://soundcloud.com/patashu Programmer, DDR grinder, enjoys the occasional puzzle game/shmup.
Patashu
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Definitely sounds like a good payoff! Are there any leads worth exploring (erratic glitchy behaviours or surprising resets/crashes)?
Puzzle gamedev https://patashu.itch.io Famitracker musician https://soundcloud.com/patashu Programmer, DDR grinder, enjoys the occasional puzzle game/shmup.
Patashu
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Yeah! Sonic Heroes TAS hype!
Puzzle gamedev https://patashu.itch.io Famitracker musician https://soundcloud.com/patashu Programmer, DDR grinder, enjoys the occasional puzzle game/shmup.
Patashu
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A 11 year delayed rejection? What happened here?
Puzzle gamedev https://patashu.itch.io Famitracker musician https://soundcloud.com/patashu Programmer, DDR grinder, enjoys the occasional puzzle game/shmup.
Patashu
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Warp wrote:
Is the only reason to choose NG+ to skip 3 minutes of intro story? Because if that's the only reason, I'm not sure it's justified. In general TASes should start from a clean slate, not some previous save.
The parts of the game skipped by NG+ are inconsequential and uninteresting from a speedrunning perspective, and I'm sure this run can get into moons anyway.
Puzzle gamedev https://patashu.itch.io Famitracker musician https://soundcloud.com/patashu Programmer, DDR grinder, enjoys the occasional puzzle game/shmup.
Patashu
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What kind of run are you trying to make? Is it a speedrun? Min score run? Max score run? Pacifist run? Max kills run? Playaround?
Puzzle gamedev https://patashu.itch.io Famitracker musician https://soundcloud.com/patashu Programmer, DDR grinder, enjoys the occasional puzzle game/shmup.
Patashu
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https://www.reddit.com/r/speedrun/comments/1ve6xy/how_do_you_find_glitches/ Has several very excellent answers, give it a read through.
Puzzle gamedev https://patashu.itch.io Famitracker musician https://soundcloud.com/patashu Programmer, DDR grinder, enjoys the occasional puzzle game/shmup.
Patashu
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Unless playing on a higher difficulty is particularly boring, the highest difficulty should be used.
Puzzle gamedev https://patashu.itch.io Famitracker musician https://soundcloud.com/patashu Programmer, DDR grinder, enjoys the occasional puzzle game/shmup.