Posts for Patashu

Patashu
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Joined: 10/2/2005
Posts: 4022
Nice, the new idea is really clean! I can see this is the kind of thing that you can lose sleep over (I've been in similiar situations), so take a break when you're satisfied. Anyone else can try to improve it if they feel the urge to.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4022
Wow, nice, it's even better now. :D I have a feeling that a bot could max out the game, bur I don't blame you for not having one ready to whip out.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4022
Extremely interesting! I love how by necessity your strategy evolves over time just due to the snake being longer, and the potential for food spawning optimization gives it a delicious flavour (pun intended). What a clever take on Snake.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4022
Incredible comedic timing
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4022
There is a published TAS that uses a continue: [5467] Arcade SegaSonic the Hedgehog by Tuffcracker & rodonic01 in 10:30.33 Sometimes continues trivialize an arcade game by giving you invulnerability or refilling limited resources (think about Metal Slug or Dodonpachi). But in this case, it's pure speed tech - we're slowed down by an obstacle, and dying navigates it faster. If the whole run were dying over and over to go faster it'd be less novel. In short, I think it needs to be decided on a case-by-case basis, and we should give leeway to the submitter's logic. Similar to how we allow both 'fastest last input' and 'fastest game end state' and 'fastest game end state even if you pick up the controller and try to avoid it' as valid end points for a TAS and the submitter gets to decide.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4022
nymx, you're doing a good job at finding games made by aliens, for aliens.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4022
Very cool nostalgia trip, and interesting how much there is to optimize!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4022
I remember long ago seeing a game like 'rocket car' but it was turned into a shortened word like rkcr or something, and it had built in tas tools and path prediction. You had a physics enabled rectangle of a car with rocket thrusters, basically. I didn't write it down (or didn't tag it properly) and can't find it again.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4022
Excellent mockery made of the game.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4022
'Walls are only suggestions', C64 edition
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4022
Are all solutions equally fast?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4022
Boy is this game unpleasant to listen to, but the routing and near misses looks very fun.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4022
Hopper262 wrote:
Seems like TASing might actually be the optimal way to enjoy this game. Really cool concept, but doing it with 1 pulse would take ages, and even 2 looks like it'd be overwhelming for me. As a fan of puzzles, though, the routing problem of keeping 8 pulses alive and progressing toward completion looks interesting if you can pause and consider your options. Thanks for showing off all these neat little games!
Yeah, I wonder if you could make a thinky puzzle out of this basic premise. It reminds me a little bit of Railbound or Causality or Arctic, puzzle games revolving around multiple simultaneous actors that have to be managed. (Or I guess Lemmings and variants of that.)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4022
Or in other words the game shipped with a TAS, but it optimized for turn count, and somyeol's TAS is optimized for real time. Funny to give it co-authorship though!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4022
Such an alien game. Maybe humans will be ready to play it in another 34 years.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4022
I love games like this, feels like an ancient ancestor of modern games like Crossyroads. Funny that level 10 isn't guaranteed to be human solvable. Just adds to replay value!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4022
Are kids really expected to figure out what fraction those partially filled bars represent? This is cruel and unusual.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4022
Oh, more improvements! I normally don't like non-1CC speedruns of arcade games, but given the game has no routing/resource management this cheeses and the fact that it's hilarious it saves time at all given the long death animation, I'll let this one slide.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4022
Nice improvement, it's a lot faster and looks amusingly glitchy.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4022
Wow, this looks very hard to optimize and completely superhuman.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4022
The new penguin route is so entertaining, and a lot of new and unexpected improvements have been added to a route I thought was set in stone. Excellent work!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4022
Didn't think I'd ever see a TAS of this game, what a treat! It's hilarious how easy TAS makes this game look.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4022
+1 for 'ends input early'
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4022
Sorry, someone wanna explain why that was 40 lines??
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4022
Simple and fun to watch!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu