Posts for Patashu

Patashu
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slamo wrote:
If you want a similar game to TAS I'm fairly sure Raptor: Call of the Shadows works fine, albeit slowly.
To suggest other shmups, there's also Tyrian, Major Stryker, Star Goose and Zone 66.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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andypanther wrote:
I don't understand enough of this stuff, can anyone explain the difference between this TAS and the published Cheetahmen II TAS by adelikat? Thanks.
My understanding is that the Cheetahmen II TAS has been proven to be able to happen on an unmodified NES (Just by resetting it enough times until it happens that way), whereas this TAS does not have similar proof, we just have to take it by faith that the RAM used for this TAS COULD maybe happen at startup.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Is it the opinion of people like True that all TASes on tasvideos.org should begin with all values of SRAM initialized to 0x00? Or are certain other patterns also acceptable for a submitted TAS?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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I don't know anything about optimizing this game, but I've thought for a long time that tasvideos deserves to have some trauma center speedruns on it, and Second Opinion all XS sounds like a great way to start off! EDIT: Spikestuff reminded me to look on nicovideo for TASes of this game. I found a few. (One I didn't link - it's a single mission done suboptimally.) Make sure that you beat them all (when you get to those respective missions). Link to video Link to video Also, I found some New Blood TASes: http://www.nicovideo.jp/watch/sm19777666 http://www.nicovideo.jp/watch/sm18525162 http://www.nicovideo.jp/watch/sm26686413 http://www.nicovideo.jp/watch/sm26727437 http://www.nicovideo.jp/watch/sm26751238 http://www.nicovideo.jp/watch/sm26771628 http://www.nicovideo.jp/watch/sm26806629 http://www.nicovideo.jp/watch/sm26809911 http://www.nicovideo.jp/watch/sm26839769 http://www.nicovideo.jp/watch/sm26876737 http://www.nicovideo.jp/watch/sm26876791 http://www.nicovideo.jp/watch/sm26909706 http://www.nicovideo.jp/watch/sm26909837
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4022
NotAChuckster wrote:
100 Trials speedrun when?
Link to video
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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G37NEO wrote:
Ok i wanted to play it with a normal wiimote and nunchuck and allways reload at hard passages. Sorry for my unknowledge about that. I will take a look at the Dolphin TAS Option. Thanks for your informations :)
Note that you'll need to match all known TAS records for every course for your TAS to be accepted, so you'll have to perform sufficient optimization to tie or improve these records. EDIT: I just realized that single track TASes are usually in time trial mode, with no CPUs. So it may be difficult to compare them directly. But there should be no obvious mistakes or omissions of time-saving tricks.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Very excited to see this TAS progress!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Browser404 wrote:
how can you endure you get the best item every time?
Read the section titled 'RNG Manipulation' in the submission text.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Is it specifically the video footage, or could it be uploaded muted without getting a copyright strike?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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"It would probably mean max coins on every level." On almost every level you can get an arbitrary amount of coins using various glitches (and not all of them even use cloning). How would that be handled? Stop when you hit 255? 999?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4022
Speaking of episodes, how come on the DOS movies page ( http://tasvideos.org/Movies-DOS-DOOM-Stars-Moons.html ) the Wolfenstein 3D episodes are not in order? I guess we're not sorting TASes for the same game by branch, but rather by some other criteria?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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arandomgameTASer wrote:
It's unlikely this will get a new TAS, so lest try and move on.
The runner himself expressed interest in making the TAS, so maybe that will happen??
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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My suggestion would be to have the main TAS be as fast as possible with no tradeoffs, and then have bonus videos for any inhuman but slow routes/segments that you'd like to show off.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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The old, 2013 TAS ( http://tasvideos.org/2279M.html ) is in need of a remake, as it is now SLOWER than the RTA WR: Link to video Who is brave enough to bear this terrible game? :D
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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This was even more amazing than I thought it would be!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Kinda surprised this game still doesn't have a TAS on tasvideos. There's a TAS on nicovideo (see previous play) and a well optimized RTA WR to go off of. Would be very cool to see!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Derakon wrote:
Masterjun wrote:
I knew about the programmed behavior. It also relies on the PRNG. So if that counts as deterministic in the sense of video game randomness, then my question remains.
How does it use the PRNG? I was under the impression that the only factors controlling the ghosts are a) Pac's position, and b) the current time, as the ghosts cycle regularly between their normal chase patterns and a "flee to a designated corner" pattern. But as far as I'm aware neither is pseudo-random. I'll admit to not being very educated about this game though.
You are correct. A full guide to Ghost AI in Pac-Man is available in the Pac-Man Dossier: http://www.gamasutra.com/view/feature/3938/the_pacman_dossier.php?print=1
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Alyosha wrote:
Dolphin has matured a lot since Soig's NSMB Wii run was published a year ago. Have you thought about trying to improve that one? I'm sure you can learn a lot from it and maybe save some frames with a more stable Dolphin.
Seconding this. Even if the closest you can get is matching Soig's time, you'll have learned a lot about how to optimize NSMB mechanics in the mean time.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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jlun2 wrote:
Note: It's not that I don't trust you or anything, considering some people experience bugs (example, I don't experience slow down on undo nor crashes) that I don't, but can someone please explain like I'm 5 how come even using bytecode (C# in this case) still somehow has underlying bugs that are OS-dependent? I thought byte code gets rid of that?
Even if the byte code is the same on different OSes, the underlying environment and interpreter that executes the byte code may have differences. In addition, if it ever leads to system calls, the system calls available will not be the same - so that code is inevitably different and so on.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Masterjun wrote:
Radiant wrote:
their behavior is completely deterministic
Ah, yes, it is! So then... Can you give me some examples of video game enemy behaviors that are not deterministic?
I don't know of an example off the top of my head, but for consoles where two different components are timed in different ways (such as via two different crystals), tiny changes in temperature that cause the relative sync to change could lead to nondeterministic behaviour. Reading uninitialized memory, as some NES games do (like Final Fantasy 1), can also lead to nondeterministic behaviour. When you power off/on a console, memory is not in a predetermined state. (Usually when people say 'deterministic' in the context of video game behaviour, they mean 'without even trying to rely on an RNG or anything else that is not visible to the user', though there can be exceptions in the case of simple and easy to manipulate RNG/hidden state like FF1's.)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4022
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Link to video (putting this here since this is the topic for the game)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Post subject: Valkyrie Profile 2
Patashu
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Joined: 10/2/2005
Posts: 4022
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4022
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4022
Link to video No idea if this is optimal or not. (Surprised that he didn't go into Cool for example.) I'm not even sure where I should go to find out information about high scoring in PaRappa/Um Jammer Lammy, tbh. Some time I plan on playing through Um Jammer Lammy myself to see what I can figure out, since it seems like a really cool take on the rhythm game genre. EDIT: Spikestuff pointed out that there are some other PaRappa TASes on nicovideo, I'll just put 'em all here. Link to video Link to video Link to video Link to video Link to video Link to video
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu