Posts for Patashu

Patashu
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PikachuMan wrote:
On Baseball Simulator 1.000, trying to watch a game will crash. It happens when both computerized players pick their pitcher. Also, it crashes when you select slip. These happen only when some cheats are enabled.
Don't we need to know the specific cheats you have enabled to reproduce the crash, then?
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Patashu
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N3rdsWithGame wrote:
So I've spent the last few nights trying to learn more about this glitch. There is a flag that is set [English: (* 0x8040081F)&8 ] is set when entering 1st person shooting mode (arrow/hookshot/deku bubble). having that flag set while in goron mode causes goron missile. I've also confirmed that if you can get one of those items on goron b with weird b, it would still work. Since weird b is perserved through loading zones, it could be used in most catagories with goron just for fast movement and save time since it is faster than the 18 speed of a superslide or hess, and (1st video) a much faster lulliby skip and (2nd & 3rd vids) much faster alternate exit, and all explosive less. https://www.youtube.com/watch?v=OoxaN8TVRjI https://www.youtube.com/watch?v=frRkvKxWXEM https://www.youtube.com/watch?v=rClCjzKcjVc
Good stuff!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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boct1584 wrote:
Patashu wrote:
any% is also arbitrary in games with multiple endings. For example: Symphony of the Night has multiple endings, and all of them play the credits. Defeating Richter, getting to the second Castle and defeating Dracula, defeating Dracula with some extra requirements (Like high map completion). Despite all of these 'beating the game', the 2nd ending is what any% is required to beat.
In the case of SOTN, I think playing the Inverted Castle as part of "any% NMG" makes the most sense because all of the endings play the same credits, and as far as I'm aware stopping at Richter doesn't make any appreciable difference to routing, so "Richter 1st Castle" runs would basically just be the same thing as the first part of a run playing the Inverted Castle too.
Right - you can justify why any% what it is, but the point is that you've had to make a value judgment about what beating the game consistutes. There was no objective metric you followed. Other examples: In Pokemon Gold/Silver/Crystal, any% requires you to beat Red, which is the SECOND time credits roll. But in pokemon Fire Red/Leaf Green, any% requires you to beat the Elite Four the first time, where as Elite Four Round 2 requires you to beat the Elite Four a second, harder time. IIRC both times give credits and there's some extra plot and stuff you need to do in between. EDIT: Another example of arbitrariness is in games where dirty SRAM gives you an advantage. In DKR it gives you T.T. the fastest character. Technically you could do an any% where you start from a fresh cart, but no one does. Similarly in Symphony of the Night, having a clear save file on the memory card lets you buy more items from the shop and skip cutscenes. We have TASes of both with and without this, but speedrunners always do with. You could imagine a game where dirty SRAM makes any% so trivial that no one calls it any%. (I'm not sure if such a game exists or not.)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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any% is also arbitrary in games with multiple endings. For example: Symphony of the Night has multiple endings, and all of them play the credits. Defeating Richter, getting to the second Castle and defeating Dracula, defeating Dracula with some extra requirements (Like high map completion). Despite all of these 'beating the game', the 2nd ending is what any% is required to beat. Another interesting example is A Boy And His Blob [NES]. In that game you literally walk through the screens the credits are displayed on before defeating the final boss.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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I don't think the graphical corruption in the credits will be a problem, since the fact that it beats the game can be confirmed by continuing and seeing your inventory is now full of p wings.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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If SMB3 in 2 seconds style TASes get to be a problem, we can make them their own category, similar to how ACE and non-ACE are split, though the definition may get a bit tricky: 1) They're defined by having subframe input - but so is every TAS that subframe resets to corrupt savefiles, as well as a ton of DOS speedruns (and possibly speedruns on other platforms with keyboards - MSX, C64, Windows, Linux, etc). 2) They're defined by hitting inputs faster than a human can - but so is every run that has 20Hz or faster mashing or that executes a 4 player payload extremely fast. 3) Maybe you could define them by the effect they have on memory (making a frame last longer than a frame so the console gets confused)? If this effect doesn't happen in normal gameplay outside of esoteric glitches, we can generalize, categorize TASes and form a new category this way. Regardless, I don't think this TAS is a threat to the site or speedrunning in general, especially since everyone should be in agreement that this new kind of TAS is not, in general, more interesting than previously existing TASes.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Yes. But depending on the game and your OS, it may or may not work. For maximum compatibilty, run Hourglass in 32 bit Windows XP. If you still can't get it to work, you can ask for help here, but not all games will work.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Excellent find!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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ALAKTORN wrote:
Patashu wrote:
If you hate Kotaku that much, it's linking a Polygon article, which you can read here: –no–
…Polygon is just as bad… are you doing it on purpose?
Are you sure you have a problem with Polygon/Kotaku as a whole, rather than just specific writers for said sites? They have a ridiculous number of people working for them, so it's too easy to fall into the trap of 'this site did X I disagree with, therefore the site is bad as a whole'. Anyway, I'll try a third time. Here's an article on Gamasutra that covers the same ground: http://www.gamasutra.com/view/news/247306/Budgeting_for_the_most_successful_Kickstarter_in_video_game_history.php EDIT: Another interesting one: http://www.develop-online.net/news/ron-gilbert-s-budget-breakdown-where-does-all-that-kickstarter-money-go/0210980
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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ALAKTORN wrote:
Patashu wrote:
It's worth noting that Kickstarter 'budgets' are not accurate, and distort the perception of what the actual gamer thinks it costs to make a game. –no–
Why are you reading shitaku? I’m sure a good portion of the budget went into making the game multilingual and multiplatform, which was a terrible idea and a waste of money and effort. Let’s not forget people saying it doesn’t look like a 4mil$ game have been comparing it to other kickstarted games that got much less. I’ve seen it being speedrun by that really popular Mega Man speedrunner whose name I forget oh right Caleb and the game seemed fine for the most part but nothing exceptional. Load/crashing problems really shouldn’t be there though.
If you hate Kotaku that much, it's linking a Polygon article, which you can read here: http://www.polygon.com/2015/5/19/8624665/big-indie-kickstarters-are-killing-actual-indies
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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pirate_sephiroth wrote:
Mothrayas wrote:
There's a lot of widespread criticism on the game. Over the years its reputation already had been soiled because of the various delays, and the release hasn't gone over much better judging from reviews and the way the rest of the internet talks about it now. Personally, I got my backer keys yesterday, played the game for a moment yesterday evening, and really enjoyed it so far. The controls and gameplay are tight and fast, it has fairly challenging platforming action, and you get to blow up robots and take their weapons. That's basically what I want from a game like this. I couldn't care less about the trailer, graphics, plot, cutscenes, voice acting, or whatever else people were complaining about. I wasn't bothered about the delays either, as I never was in a rush to play the game (and I got to play a demo of it at Gamescom last year anyway). I don't regret choosing to back it back in 2013.
It isn't a bad game but definitely doesn't look like it costed 4 million dollars.
It's worth noting that Kickstarter 'budgets' are not accurate, and distort the perception of what the actual gamer thinks it costs to make a game. http://www.kotaku.com.au/2015/05/worth-reading-some-kickstarters-are-lying-about-game-budgets/
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Patashu
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any% no OoB is definitely the cleanest way to do it. I would finish any% first though.
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Patashu
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Wow, nice! The TAS is going to be so much cooler now.
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Patashu
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Well, isn't the 52GO run in japanese only faster because of the language change? If it's better optimized period, then go ahead and submit it. Otherwise not much point...
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Patashu
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Atma wrote:
Pros: seems to run in hourglass cons: it doesn't sync
That about sums it up. (Game's trash, by the way.)
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Patashu
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It would be a great shame if this run were unable to be published here. The problem is its category, 'game end glitch', is the same as the category the 31:29 run would be published as. I'm not sure how to work around this. (Except maybe by having an 'arbitrary code execution demonstration' style category, that doesn't have to be the fastest any%? Don't think there's precedent for it but this would be a good place to start.) On the other hand, it is faster than the published 'game end glitch' run. Is there a precedent for a known not fastest run to be accepted (if the actual fastest run is not being submitted and might not ever be)?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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LOTAD = Low Optimization Tool Assisted Demonstration It's what you call a TAS if you're self-conscious and embarassed about how bad it is, basically.
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Patashu
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keylie wrote:
Patashu wrote:
Very excellently abused. The last fight is rather mind blowing. Did you use a bot to brute force random inputs until it worked?
Thanks! For the last fight, I look at the outcome of all 256 possible RNG values of the first enemy attack. Then I tried to shift the best outcomes in time so that Locke's attack happens at the right time. Sometimes it didn't work as the outcomes were highly instable. Usually, it depends on what was done before the enemy attack. Also, shifting by one frame at the beginning can shift Locke's attack by several frames, so you don't have a frame-precise control. After hours of not getting it, I shifted Locke's shield and weapon to get a new set of available frames, and I got it eventually.
Ok, makes sense that there are only 256 possibilities available at a time (given the way RNG in FF works). Thanks!
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Patashu
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How about http://tasvideos.org/1060M.html , which uses a more entertaining route than what obsoleted it?
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Patashu
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Very excellently abused. The last fight is rather mind blowing. Did you use a bot to brute force random inputs until it worked?
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Patashu
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Yes vote! Loved it.
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Patashu
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Another way to do GIM in the Deku Tree on N64 is to do double GIM (do it with nuts, then with seeds). This requires getting the Slingshot first ofc. Apparently this isn't common knowledge, I was talking with nathanisbored and he brought it up.
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Patashu
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Maybe the old any% run should be added to Obsoletely Fabulous?
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Patashu
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Sure. Well, the wikipedia article for it is pretty good: https://en.wikipedia.org/wiki/Gender_pay_gap_in_the_United_States#Explaining_the_gender_pay_gap It notes that women are both less likely to negotiate for pay rises AND more likely to be penalized if they do, that the wage gap doesn't disappear if you control for education level, and that if you control for things like hours worked/years experience/marital status and so on, the wage gap STILL doesn't disappear. Studies like this support the wage gap being a real thing, and not just an artifact of how we measure it. Besides management of companies (which tend to be male dominated) institutionally or unconsciously discriminating against women, another problem that might lead to the wage gap existing is the 'Leaky STEM pipeline', where at all levels of education and training women are discouraged from continuing via a variety of factors: https://en.wikipedia.org/wiki/Women_in_STEM_fields#Leaky_pipeline
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu