Posts for Patashu

Patashu
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Looks like a pretty hard dodging game when played at max speed! Too bad about the one wait, but it doesn't seem like there's much to manipulate here.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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brunovalads wrote:
Patashu wrote:
It might be interesting to do a TAS on 1.3 as well
Yea I'm curious on how it would look. Unfotunately, my scarce free time tells me to just move on. This TAS was actually a side project to procrastinate other side project that was procrastinating three other main projects ¯\_(ツ)_/¯
LMAO, makes sense
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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CONGRATURATION! YOU SUCSESS! Fun to see an old and forgotten reflex game get given the spotlight again.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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yxkalle wrote:
Oops... 😅
It looks like you could swap the yellow belly and the gray crotch's colours and you'd be fixed again?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Nice TAS, very broken. It might be interesting to do a TAS on 1.3 as well to show more intended solutions being done quickly.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Poor genies never stood a chance, lmao
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Can you do this with one keyboard if you type on it at higher than 60Hz? I've never heard of a game programmed to know of the existence of second keyboards, so what system is handling and aggregating them, at what layer? Like, is the Flash codebase receiving an arbitrary number of keyboard events per frame, and the Flash game is just going 'when keyboard event, do this' rather than checking in a loop 'this frame, if key A is pressed, ...'? At least I assume libTAS is unable to reach into games or engines and change the ways they read for input.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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I guess the important question to ask is 'is this physically possible to do outside of libTAS'
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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I was looking forward to this! It's so amazingly fast and disjointed now. :D
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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It's been a billion years, and it looks like it's finally time - the Maniac Mansion TAS is improvable! https://www.speedrun.com/maniac_mansion_nes/run/m7202xez The WR in RTA timing is 5m29s. Arc's TAS by the same timing would be a 6m15s or so.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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One of the few TASes where you can say 'we've gone plaid!' and if anything it's an understatement. My favourite is the random triangle note that plays at 3:23. What on earth??
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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My vague thought is that maybe there should be an upper limit on how long a TAS can be before it's automatically rejected, say 24 hours or so. Theoretically a 33 day long TAS that's pure gameplay could be submitted (like for example, a botted procedurally generated game that has a million unique levels in it) and I don't think either this nor that TAS should be accepted, just because both of them have way too much content for any actual human to reasonably consume. If you are going to go ahead and try to publish this though, good luck!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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A bit of a sidestroller, but I can tell from how tight you take your turns that a human would have great difficulty matching this. Looks pixel perfect?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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GOOD WORK, DRAGONSLAYER! Impressive optimization efforts! It's too bad the end result visually appears as 'you kill 30 star dragons in their sleep before they have a chance to fight back'. I'm curious about this series - how many games do you plan to do in total, or are you not sure yet?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Missed opportunity to call a trick 'Pupwarp'
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Ok the premise of this TAS is HILARIOUS. 'play poorly, then give the controller to your opponent'
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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PearlASE wrote:
Patashu wrote:
Finally got around to watching this; the graze chaining is hilarious, yes vote. There's some times where you're doing nothing and there's a bullet on screen you could have grazed, or times when there's plenty of bullets to graze and maybe you could have woven in a kill or two you didn't do; I don't know if these are 'there's a reason why this is optimal' moments or 'the points gained from this fall below the threshold of optimization effort I'm applying this time through' moments. In either case I don't mind, since the overall strategy is justified and held up. (And you do indeed say in the description you haven't done all possible micro-optimizations.)
There are a few instances of this, especially if the bullets are fast; the points that would be gained is under 1,000 and realistically would only be about 200-300 per instance. Any planes that I didn't kill that I *could* have killed are only worth 1k In total, im pretty sure all those little instances are worth 30k
Makes sense - Proportional to the score you do get, that'd be the equivalent of wasting a second compared to the truly optimal TAS time. Optimizable but not easily and only if someone really wants to go for it.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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"Is White A Colour" - the greatest thread in the history of forums, locked by a moderator after 12,239 pages of heated debate,
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Ooooh shit, get hype 👀
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Wow, extremely superhuman.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Simple but obviously superhuman, and you gotta love a Rare You Win Screen.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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afaik, the reason why Hourglass burned out and LibTAS is going strong is because Linux's API is way more friendly to the idea of being TAS'd inside of than Windows. (Or it could just be bad luck, Hourglass's original dev DID vanish after all. But everyone who took it over was smart and determined and couldn't get it all the way there, which makes me think it's relatively nightmarish.)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Wow, this is extremely creative and clever. I find it fascinating that it seems to be PAL exclusive not because of a PAL bug per say, but because the different times things take to happen on PAL allows for the bug to be exploitable rather than merely theoretical.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Finally got around to watching this; the graze chaining is hilarious, yes vote. There's some times where you're doing nothing and there's a bullet on screen you could have grazed, or times when there's plenty of bullets to graze and maybe you could have woven in a kill or two you didn't do; I don't know if these are 'there's a reason why this is optimal' moments or 'the points gained from this fall below the threshold of optimization effort I'm applying this time through' moments. In either case I don't mind, since the overall strategy is justified and held up. (And you do indeed say in the description you haven't done all possible micro-optimizations.)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4022
ThunderAxe31 wrote:
So... are we sure there is no way to beat the level at the end? Can you please contact the creators of this hack and ask, please?
Given custom code runs when you die in this level (it doesn't normally say THE END), it can reasonably be assumed that this is the intended progression.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu