Posts for Patashu

Patashu
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Joined: 10/2/2005
Posts: 4025
zoboner wrote:
why use mupen64?it is obselète!!! it's a bit long but very entertaining! good job, yes vote
The TAS was started a year ago...I think Bizhawk did not even have N64 support a year ago. BTW homerfunky, you may use 'preview' instead of submitting an edit, to see if the edit does what you want.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4025
Link to video And now so is Snowman's Land
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4025
Nice job! Love the super jump skip this stage
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4025
Well, if the routes are the same, you could make a normal ending TAS, submit that, and then continue from the end and make the special ending TAS.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4025
grassini wrote:
can this be revived and sent to vault?
Read the previous 4 posts to your post.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4025
How is it a mistake to not do damage boosts in a 'No Damage' TAS?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4025
Does a TAS that goes to floor 100 play the first 60 floors differently?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4025
Btw, I'm going to bring it up - this TAS for a star? It takes a game that is very well known and has very strong competition for WRs in every chapter and pushes it even further beyond what the greatest superplay could dream of doing.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4025
Yes vote. A work of art that I'll have to look at again in slow motion to appreciate more :D
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4025
Josephandsonicteam124 wrote:
how do you add images? on fourms
Upload them to imgur and then you can include them in your post.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4025
That was beautiful *tears of joy flowing* Publication soon? :)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4025
Just FYI, in the Parodius games the rank goes up faster if you're more upgraded, so it's worth considering getting all the upgrades you can ASAP even if you're doing a pacifist style TAS.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4025
Freedom Planet
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4025
I think there's some kind of cognitive bias for this. Summary of the bias is that you think there's a ton of content in the past because you can consume it all at once, but relatively little content in the present because you have to wait for it to trickle out, so you overestimate productivity of the past and underestimate productivity of the present/future. Also, people not coming as often doesn't indicate overall popularity is down. It's called churn, it exists in every field ever. The question is, are more new people becoming aware of TASes to make up for it, and I would likely say YES, if you look at the exponential growth of viewer base every GDQ for example, TASing interest is very closely related to that, especially ever since the GDQs started showing TASBot block. Another bias is that most people had more free time in the past than right now - as you get a job, study harder, etc. you have less time to watch and make TASes.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4025
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4025
Link to video Not sure if anyone knows how to reproduce it.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4025
If you're not aware, Bizhawk is going to get PSX support soon (already has PSX support?) and if it works in that that'll be much easier to use.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4025
Dooty wrote:
Use 1220 Heart Refreshers, how long does it take? Doesn't seem too practical, or entertaining to watch.
No shit! That's why he cut that part of the video out xD Total control is total control no matter how long it takes. This is a proof of concept, maybe there'll be a faster way in the future :) This is also the first total control I know of on PSP, so it's a world first. (Also, I would guess 2 hours, so it's comparable to one of those stars in SM64 ABC where you have to underflow the water level)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4025
Total Control has been achieved in PSP SotN by nathan7878! Link to video http://castlevania.msnboard.net/t636-psp-total-control-achieved#8406
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4025
Archanfel, when the TAS is done, have you considered making commentary for it (subtitles or verbal)? Just to make sure no one can watch this TAS and miss any of its tricks :D
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4025
Someone needs to reproduce this so it can be done in a TAS lol Link to video it was done in OpenTyrian, so maybe the code can be studied. Probably something to do with the variable 'enemydie' being set incorrectly, since it's coming out of a ship that should drop a powerup in this mode.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4025
Link to video Reposting to fix the topic glitch
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4025
Link to video New way to warp to the credits lol
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4025
At last, Donpachi has the replay it deserves - a 2-ALL that 'counterstops' the game (achieves the maximum score that the game can track). This is WR by a large margin. Link to video
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Post subject: Judgment Silversword: Rebirth Edition [Wonderswan Colour]
Patashu
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Joined: 10/2/2005
Posts: 4025
One of the most notable games for the Wonderswan, a shmup with a scoring system revolving around killing enemies and not dying or shielding. Because areas are completed when you finish off all their enemies, and the bonus is higher the faster they're completed, speed and score are similar goals for this shmup. Don't be fooled by it being a handheld shmup, this game gets very hard near the end! Information: -Three difficulty levels, easy normal and hard -Three 'weapons', wide straight and shield -The longer you go without dying/shielding shots, the higher your base multiplier increases. It also temporarily increases when things have died recently. -There is a trick with the wide and straight weapons - they run on timers but their timers are different, so if you use a specific rhythm to alternate between them you can shoot more shots than just sticking with one weapon alone, allowing you to kill faster and score higher. -Bonus for clearing an area is higher the faster you finish off all its enemies Videos: Normal 1cc 57.2m: Link to video area 20 superplay movie: Link to video hard 58mil non-clear: Link to video
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu