Posts for Patashu

Patashu
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Joined: 10/2/2005
Posts: 4022
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Post subject: Omega Fighter (game breaking glitch)
Patashu
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Joined: 10/2/2005
Posts: 4022
This game has very hard to reproduce but game-breaking glitches. Maybe it is possible to get a credits warp or level warp from them? Check out the descriptions of my videos for savestates you can open in shmupmame. For example, load this savestate https://www.dropbox.com/s/1szywtvsi90nf7z/0.sta?dl=0 with rom omegaf if you want to try and get the debug menu yourself (you'll want to use insert to fastforward a lot, probably) For me the glitch started like this: Link to video And by loading state and running it by again with different input I get different results with low probability, including a debug menu and a debug frame advance mode: Link to video Link to video Unrelated to me, a different person discovered a similar glitch that froze the game, displayed ? on the screen, then warped them from stage 2 to stage 1: Link to video
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4022
Aah, nice and fast!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4022
Item Abuse 3 is here! Link to video
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Experienced Forum User
Joined: 10/2/2005
Posts: 4022
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Experienced Forum User
Joined: 10/2/2005
Posts: 4022
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4022
http://www.imdb.com/title/tt1631867/ Edge of Tomorrow is also very much like TASing real life.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4022
For fun, I made a mod of Opentyrian that lets you access difficulty levels HARDER than Lord of the Game. https://dl.dropboxusercontent.com/u/56073318/opentyrian%20nortaneous%20mod/opentyrian%20nortaneous%20mod.exe Nortaneous was already in the game - 8x armour and score, slightly higher speed. Nortaneous2 is my own invention - 10x armour and score, slightly higher speed, bullet velocity doubled AGAIN, and 'launchfreq' is doubled (meaning a lot of enemies that shoot physical projectiles shoot them twice as fast). I also thought about making shield regeneration slower/take more generator, making the ice beam wear off faster ('iced') or making hits in general do more shield/hull damage, but it seems hard enough already that I'm not sure if it's necessary :) EDIT: Fixed up the mod a bit, and provided alternate versions that always give 4x and 8x spawns: https://dl.dropboxusercontent.com/u/56073318/opentyrian%20nortaneous%20mod/opentyrian%20nortaneous%20mod.exe https://dl.dropboxusercontent.com/u/56073318/opentyrian%20nortaneous%20mod/opentyrian%20nortaneous%20mod%202x%20spawns.exe https://dl.dropboxusercontent.com/u/56073318/opentyrian%20nortaneous%20mod/opentyrian%20nortaneous%20mod%204x%20spawns.exe https://dl.dropboxusercontent.com/u/56073318/opentyrian%20nortaneous%20mod/opentyrian%20nortaneous%20mod%208x%20spawns.exe
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4022
Malleoz wrote:
I will be working on an All Cards category TAS, which requires the completion of every chapter through fighting each boss. Thanks for the feedback.
Do you have to fight Lava Pirahna in All Cards?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4022
But can't you provide sub-frame input in DOS games? I've seen another TAS on this site that does it.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4022
LOL! Classic zipping, no jumping required!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4022
Wow, I think this must be the fastest TAS in all of tasvideos history. I feel like the only way I could keep up with it is if I downloaded an encode and frame advanced it (which I might have to do, hah)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4022
Fishaman P wrote:
I was surprised when you entered Chapter 4. Quite an innovative strategy! Easy Yes, and here's hoping that major reroute comes to fruition!
Is the reroute related to getting a completely different set of partners and beating the game with those instead? I think I heard about it before...
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4022
Small correction to the Blue House Skip annotation: You're not standing on the wall for a frame, you're actually standing on one of the crates inside of the house for a frame. (Yes vote, this TAS is mindblowing)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4022
slamo wrote:
Patashu wrote:
Nice! Do you plan on TASing more DOS games?
I'd like to, yeah. It'll depend on whether they work or not in JPC though, some games I've tried to work on have major issues.
Does Duke Nukem 2 work? It has simple physics and a fun way to do sequence breaks with the flamethrower so should be easy to route.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4022
Excellent! Your hard work has paid off.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4022
LOL, invincibility during the cutscene!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4022
Nice! Do you plan on TASing more DOS games?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4022
Godly Storm Eagle stage! Kreygasm
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4022
LOL! I didn't see the invincibility in Iggy's Castle coming.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4022
Are you sure? You literally can't half-finish a TAS and finish it in a later session in MAME-RR? That seems like a pretty big oversight to me if true...
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4022
Instead of a speedrun, here's a crazy real time score run: Link to video
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4022
Robrock55 wrote:
Is the project still alive ? I'm very interested to work on it. I'm a french programmer with good knowledges in coding and algorithms.
On behalf of all TASers and TAS enthusiasts, anything you can do for the Hourglass Resurrection project is super appreciated. :D
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4022
grassini wrote:
similar to MST on OoT,i guess.Why isn't the run submitted here?
The any% run? He's making commentary first.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Experienced Forum User
Joined: 10/2/2005
Posts: 4022
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu