Posts for Patashu

Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4022
hellagels wrote:
ALAKTORN wrote:
I was rewatching this and wondered what 100% meant. Saving the game shows your %, right? Is this a 100%? Do they collect those boss medals that require you to beat them in a particular way (IIRC)? If not, then those don’t count towards 100%? This is the YT vid description: “In this run, hellagels and red-crowned-crane collect all secret disks, life ups, BM upgrades and sub tanks, achieving a 100% completion rate.”. Is that what a 100% run is? I thought life ups didn’t matter…
I did not see your reply till now. I think it is quiet difficult to define 100% in this game, for the game do not show the %. Collecting medals, HP-recovering items and armors and completing missions can be count towards 100% in some way, perhaps it will double the movie length. Completing all missions sounds fun for me, I will do a run collecting medals, HP-recovering items and armors and completing missions if this movie ought to be rejected.
It's not going to get rejected now, no. But if you made an 'even more 100%' TAS than the current 100% TAS, and it was just as high quality, it could obsolete this TAS.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4022
TAS of the Year is going to be awarded to Anubis 2 anyway, it's not worth talking about it anymore
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4022
zeromus wrote:
The user of bizhawk may quite reasonably expect bizhawk to behave consistently among cores. The user of any software may quite reasonably expect to be in control of when changes are flushed to disk. Savestates dont appear without the user putting them there. Why should savefiles? Because the user indicated it to the game, OK I get it. That will work, right up to the point where it doesn't. We'll probably add an option for all the cores at some point in the future, but I'm not sure what the default should be. I'd rather work harder on training the user to be in charge of things, instead of depending on mushly emulation metaphors and automagic.
The intuition of saving in a console is that you can turn the console off and on and the save file is still there. For the emulator it's the same idea - you should be able to turn the emulator off and on and still have the save file be there. Except now there's a 'meta turn off and on', where you close and re-open the emulator entirely. Technically it's a different operation, but it intuitively feels the same as turning a console off and on. Savestates are different because they don't exist on a console.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4022
Does tianwodeai plan on making the final TAS now?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4022
Brushy wrote:
You need to record your normal playthrough and present to the audience as an input file when submitting your TAS.
In particular, it doesn't need to be a TAS, or even very fast, but it needs to be an input file that, when played back, results in the save data that you use for your TAS.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4022
Link to video ~0.5 second improvement Link to video ~2 second improvement Link to video ~1 second improvement
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4022
Congrats you two on 50k nicovideo views! Link to video edit: 100k nicovideo views!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4022
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4022
Haha omg, I need to see this run now!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4022
feos wrote:
What emulators besides Gens can do multitrack?
There's a multitrack script for FBA/MAME
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4022
Mzscla wrote:
Hi, ups. I can't find the Kyatto Ninden Teyandee (J) [!].nes and I want to know where I can download it. thanks.
It is illegal to distribute ROMs. Use your google-fu to locate it.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4022
UMK3 and MK3 are not the same game, correct?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4022
Link to video literally one frame from working im dying
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4022
Archanfel wrote:
Announcement: Hi guys! I decided to pick up this project. I spent last few weeks with testing and planning new routes. A lot of things can be improved, according with my rough calculations i can save at least 9000 frames over published movie. So sooner or later you will see new Lost Vikings TAS. Now it only matter of time. Though, it definitely will take a lot of time. I guess about half of year. So be patient. End of announcement. P.S. I am big fan of old TAS by Ouzo. About six year earlier, when i saw his wonderful work in first time, i have experienced truly indelible impression. Thank you very much Ouzo! But now is time to improve this masterpiece. Wish me good luck at this long and difficult journey.
Wow, this will be great! Will you be posting WIPs?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4022
Masterjun wrote:
Carl Sagan wrote:
Honestly I've been bored with the ACE stuff since about the 2nd time it was done. The concept is a neat curiosity and probably interesting from a programming perspective, but these have almost nothing to do with playing, or TASing, video games.
Please elaborate.
It's just a point of view about what makes TASing exciting to you. ACE TASes and non-ACE TASes are awesome but in different ways. There's a kind of gradient on TASes, where on one end the entertainment is entirely from bending programming to your will, and on the other end the entertainment is entirely from playing within gameplay rules and boundaries and optimizing that.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4022
Aktan wrote:
feos: I guess I was baffled that you would need proof that 60 fps is superior to 30 fps deblinked. Humans can see stuff at 60 FPS after all. Edit: What I see in the second video with 1080p@60FPS is 30Hz flicker like the source probably is.
That's not why feos made the post! Feos wanted to see, 'if you upload a 60fps blinking video to youtube and watch it in 30fps, what happens? Does it show solid on/off or does it blink?' I and a lot of other people thought, 'it will drop every other frame, so it will show solid on/off' Feos PROVED that it will show blinking because of the frame dropping algorithm youtube uses. So it makes uploading in 60fps rather than 30fps deblinking a lot more viable - because when it's downgraded to 30fps, it shows the blinking!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4022
Wooooooaaaaaaahhhhhhhhhhhhhh *jawdrop!*
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4022
feos wrote:
RGamma wrote:
No need to test. YT likely will drop every other frame or so. Blending frames into one another wouldn't make sense for them, because there's no (in general) right way to do it.
There is need. It's people saying that deblink is obsolete/does worse than YT.
Ok, let me clear up the confusion. Deblinking was our (tasvideos) solution to youtube encodes only being 30fps. Because 60Hz flicker is either invisible or solid depending on which frame it lands on, deblinking detects these situations and makes them translucent so they can be seen at 30fps. So we made our youtube encodes deblinked for a long time. Now youtube offers the ability to make 60fps videos. So if we can upload in 60fps we don't need to deblink, right? But there are a few problems with it: -It's only available at 720p or higher. If you are viewing in lower resolution, it's only 30fps, and many people won't know this rule. -It's not available in every browser. Most people won't know which it works in and which it doesn't. This is especially a problem on mobile devices. -There are some other weird glitches, such as you can upload in 1080p 60fps but youtube will make the max quality 720p 60fps anyway. (When I say '60fps is viewed in 30fps', I mean youtube will only show you every other frame of the video, with no filter/post production applied. e.g., no deblinking filter or anything like that. And you can't give it two videos, one to show when it's 60fps, one to show when it's 30fps, or anything like that either.) If you compare 60fps and 30fps deblinked, 60 fps is superior. But the current situation is, if you pick 60fps, many people will not be able to see it, and will get something WORSE than 30fps deblinked. Until youtube fixes these issues and makes 60fps more accessible, it's too early to do encodes in it.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4022
ALAKTORN wrote:
^I partly agree that ACE lost its charm by this point, but it’s still cool to see and try to understand why the glitching works. As far as using it to beat levels more normally, I’m not sure if that would be just a “arbitrarily limiting the power of a glitch” thing or not. It looks cool in your speedrun though.
We've discussed this before (see MrWint's catch 'em all TAS for example) - a glitch that can be used in ACE and non-ACE ways can be used in the non-ACE ways for non-ACE speedruns. So long as the glitch stops before ACE is possible with it's valid. That said, wouldn't a new any% run use the null egg glitch to skip every level? Or is this an any% no null egg glitch no L+R category where infinite tongue glitch is ok?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4022
Don't expect to TAS this game until CEN64 is done.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4022
LIMO wrote:
Oh, didn't find about that. But that's the japanese version of the game, of course there can be slight differences.
They are going to be more similar than different, so you should watch them all before doing your own TAS to look for tricks.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4022
Yep, I've seen TASes of this game on nicovideo before. http://www.nicovideo.jp/search/TAS%20%E3%81%A0%E3%82%8C%E3%81%A7%E3%82%82%E3%82%A2%E3%82%BD%E3%83%93%E5%A4%A7%E5%85%A8?f_range=0&l_range=0&opt_md= I would embed them all but there are eight, so give them a look yourselves.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Post subject: Robocop [Arcade]
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4022
http://www.twitch.tv/iastsa/c/5714231 Here's the game being speedrun in 9:31 minutes. This is a frantic run and gun where enemies will stream in from all directions and tons of firepower gets thrown around. It's also not very long when played well, as you can see from the speedrun, so it could be TASed quickly and look impressive. By the way, the bonus games give health, but waste a bit of time in the score tally. They're probably worth it for damage boosts (since iastsa thinks it is) but it's one thing to investigate.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4022
More like
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4022
Looks like Crash Team Racing works: Link to video
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu