Posts for Patashu

Patashu
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Joined: 10/2/2005
Posts: 4022
Who discovered infinite tongue glitch?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4022
Samlaptop wrote:
As the Bizhawk team will be adding PSX support in version 2.0, I think we should not publish our PCSX movie and do the run again on the new Bizhawk emulator when 2.0 comes out and when the developers are given the OK to TAS on BizHawk. I have been testing PSX core on the betas and it looks promising that we'll get better results and better frame rate than PCSX. So until then we will have a finished PCSX movie that we will use to guide us when making the BizHawk movie.
Unless the TAS abuses a difference in emulation between the two emulators, it's fine to publish it since you started it before Bizhawk got PSX support. Of course, if you were planning on redoing/improving the run anyway, this is a good excuse to!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4022
zaphod77 wrote:
some of the fangames have savewarping as AN INTENDED MECHANIC. I wanna be the Boshy is infamous for this. you cannot beat the game without savewarping.
Although the kind of savewarping you do in Boshy leaves you in the same spot you saved but you get your double jump back.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4022
Dang, I love this, so much is going on and it's hard to keep up with it all :) What was bad about the boss fight?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4022
Don't have time to watch it all yet, but... Damn, doing Shadowlands with the Glass Ball! Love it!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4022
Mothrayas wrote:
Update: I tested running this game on Octoshock (PSXHawk). It went through the Merlin/first clock cutscene as well as the end-of-stage scenes with Merlin with no problems, so I'm assuming it will work for the rest of the game as well. Looks like TASing this game will finally be possible.
Woah! Sick!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4022
If anyone needs stuff to test on GBA emulators, go to this page http://tasvideos.org/GameResources/GBx/MarioAndLuigiSuperstarSaga.html and look for all the glitches/setups that are like 'this works differently on emulator than on console' and see which behaviour it matches.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4022
A2ZOMG wrote:
Just in case anyone is still interested, someone in Japan has actually produced a WIP for this game. http://www.nicovideo.jp/watch/sm25128462
Link to video
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4022
Samlaptop wrote:
Has anyone checked the Abe games to make sure the work on PSXhawk? They have problems on PSXJn and Feos fixed it in PCSX.
You're the Abe expert, check them and see!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4022
keylie wrote:
Patashu wrote:
Could you make a detailed explanation of the 'chip enemies before homing missiling them' mechanic, and how to maximize point gain using it? A few people I talked to were confused about how exactly it works. How many shots should you fire? Should you use same colour or different colour? If you only half overlap with an enemy you hit it with only one half of your shot, is this useful to get more points?
Well, I took a look at it again, and I couldn't get any difference in points between using the shot, the laser or both to kill enemies. So it must have been a mistake in the first place, you cannot get different points by how you kill enemies, sorry. Basically, one shot gives 10 points when on the same color and 20 for opposite color. One laser gives 100 points for same color if it doesn't kill the enemy, 200 points for opposite color. If the enemy has low heath, the laser gives the amount of points depending on the remaining heath.
Ok, got it. Shame, it was a cool sounding mechanic :)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4022
(More effective than a phone call!)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4022
Hmm, I wonder if the TAS will ever get submitted (6 months later)...
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4022
Amaraticando wrote:
MrPyt1001 wrote:
Is there a table which shows what powerup you get at each PI number?
I didn't understand your question, can you elaborate more?
You can use the PI glitch to get 256 different values, right? Has everyone tested each of these values, documented the effects and made a list of it all?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4022
Could you make a detailed explanation of the 'chip enemies before homing missiling them' mechanic, and how to maximize point gain using it? A few people I talked to were confused about how exactly it works. How many shots should you fire? Should you use same colour or different colour? If you only half overlap with an enemy you hit it with only one half of your shot, is this useful to get more points?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4022
Link to video Maxim any% 39.2 second real time WR set today
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4022
If you make it entertaining and optimized enough it can be accepted into Moons.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4022
OMG, a TAS of this would be siiiick!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4022
MUGG wrote:
Mine is faster. Hit message block with your head and egg at same time I think. http://tasvideos.org/forum/viewtopic.php?p=328291#328291
I thought that was only a softlock? Btw, how does the crash in that nicovideo TAS work? I have no way to translate the japanese explanation (well, I'd have to transcribe it into unicode - and as non japanese speaker that will take forever)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4022
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4022
Link to video fastest crash TAS lol
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4022
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Post subject: 四瞬機 -Shishunki-
Patashu
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Joined: 10/2/2005
Posts: 4022
Link to video 60Hz movement = TAS of the year (no space)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4022
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Experienced Forum User
Joined: 10/2/2005
Posts: 4022
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Experienced Forum User
Joined: 10/2/2005
Posts: 4022
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu