Posts for Patashu

Patashu
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Posts: 4025
In the east, RPG speedruns end at 'The End'. In the west, RPG speedruns end as soon as the credits BEGIN. So this is a valid TAS in the west but not in the east.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4025
Spikestuff wrote:
Also, just thinking about the branch. Considering that this is a full TAS (minus that one level which is only accessible by code), the branch doesn't need to be there.
It's not any%, if it was any% he'd skip ?1 ?2 and ?3. So it's "all levels". Except you don't do ?4 (which technically exists but you can't access in a "normal playthrough"), so it's "all playable stages". Feel free to suggest something better, but it's pretty good already.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4025
sonicpacker wrote:
Patashu wrote:
BIG ABC update today, thanks to two new glitches discovered in the SM64 community: -the Stair Dance Clip, which lets you ascend by grabbing a star in mid air -If you dive recover & land while ascending, you preserve the ascending momentum so long as you do nothing but punch/stand still, and when you next enter a falling state you resume the ascending momentum.
Neither of these tricks are new. Just never applied to ABC. Star dance could be anyone's find, but the Y speed glitch was found by Eru in 2010. And it also works in a downward way, not just "ascending" as you wrote.
Oh, I didn't know they weren't new. Maybe 'unearthed' then? XD If glitches need to be 'rediscovered' to apply them to ABC, I'm guessing there's no good glitch resource/database/wiki for SM64 like OoT or MM...
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4025
jlun2 wrote:
Is there any way to skip to the 2nd and last Bowser without BLJ like in the remake? Maybe a similar glitch?
You can do it with high speed wall kicks, but that also requires an insane amount of A presses.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4025
Amateseru wrote:
So much new stuff ! :o Very neat especially the first one, gongratz guy, now I wonder how many times you need to press A to finish the game with those new stuff ?
We're now down to 5. https://docs.google.com/spreadsheet/ccc?key=0AnJCRPC09lDtdHJucFljRWswLXN1cnRSZTRFT0pYRGc&usp=sharing#gid=0 The five A presses are as follows: BotDW (with red coins) BotFS (with red coins) Go to RR Go to BitS (from RR) BitS (no red coins) Also, the spreadsheet lists 72 stars acquired, but 2 of those are Quick Race Through Downtown and Go To Town for Red Coins (aka 'do an 11 hour long glitch to overflow the water' stars). So ABC any% just literally got 22 hours shorter! From this post on, no one has to fret about 22 hours of water overflow in ABC any% - we're back to all the long stars being duping, swooper manipulation, etc that we're here to see.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4025
BIG ABC update today, thanks to two new glitches discovered in the SM64 community: -the Stair Dance Clip, which lets you ascend by grabbing a star in mid air -If you dive recover & land while ascending, you preserve the ascending momentum so long as you do nothing but punch/stand still, and when you next enter a falling state you resume the ascending momentum. Link to video Link to video Link to video Link to video Link to video Link to video
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4025
Since someone is going to ask it: Could the TAS be extended to do ?4 via this cheat after the completion of all other content? Why or why not?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4025
Just make sure to list them under 'possible improvements' when you submit the TAS, so they don't get forgotten for the next run through :)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4025
I'm sure in the future you'll be inspired to come back to this. No rush. Keep up the TASing! :)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4025
jlun2 wrote:
I never played this game, but what exactly does "All Playable Stages" mean here? Is there some ending, or does the game loop indefinitely?
Read the TAS description.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4025
Sick lua script!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4025
2周目 is official term for the 2nd Loop of DaiOuJou -- normally the game ends after the regular final boss, but if you've done extremely well up to that point, you go into the 2nd Loop, carrying over your remaining lives, score, etc. and starting over from the first stage, but with enemies' firepower drastically increased. Make it to the end of the 2nd Loop and you fight Hibachi after the final boss.
You only carry your remaining lives over in Dodonpachi DaiOuJou Black Label. In Dodonpachi DaiOuJou (non black label, fan-nicknamed 'white label' to distinguish it) your lives get reset when you enter the second loop, and you earn them again by playing well. (Pretty much every other shmup's second loop preserves your lives. This is the only one I can think of to do something like this.) (I also don't know how to tell if a DaiOuJou clip is black label or not just from seeing the last stage.)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4025
I know of the following precedent: In Symphony of the Night pacifist you're allowed to hit enemies as long as you aren't credited for killing them.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4025
Make a low optimisation level test run TAS, post it and then see how promising it looks. (Even if it's not, it will be good practice.)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4025
Making it an embed because that was worth watching! Link to video
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4025
SM64 Multiplayer 1.3 is out! Link to video
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4025
Spikestuff wrote:
Uses easiest difficulty
Uh...?
I bet this is the kind of game where difficulty == more enemy health
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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I was going to vote No, but I upgraded it to Meh just because the music was so good ;)
Now it's really good! No improves found by me. The game is not entertaining for me, but I still vote Yez
Judging by the whole five (!!) yes votes so far, a lot of people seem to be confused about what a 'yes' vote constitutes. It doesn't mean 'it was well made' or 'the site should publish this', it means 'I found it entertaining'. If there's a reason why it shouldn't be published, that's what making a post is for!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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EgxHB: It's just a temp encode so it doesn't matter if it ends too soon/too late. Watched the TAS and gave it my yes vote.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4025
That is a good glitch!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4025
Have you tried loading savestates in a different game?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4025
nyarlaBROtep wrote:
Is cheat engine allowed? Like, I wasn't 100% towards the idea of actually doing this well enough to post on here. But it seems a few people are interested in it, so I might. Just wanna make sure on a couple things first.
You can use Cheat Engine to do things like: 1) Find out the memory addresses for things like X, Y, Z, position, etc. as well as more complicated things. 2) Observe what their values are in real time, to help with TAS optimization and theorizing about tricks. 3) Set the values directly to see if a trick is theoretically possible. But you cannot use Cheat Engine to: 1) Change memory addresses in mid-TAS and have them recorded in the final TAS. In fact, this is impossible, since the TAS file format only records what input you make - and Cheat Engine memory address sets aren't input - so the TAS will not include them and desync. In other words, the use of Cheat Engine is investigatory and for experimentation, I am not suggesting you 'make a cheat TAS' or anything like that :)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4025
nyarlaBROtep wrote:
Ahh, okay. I think I have seen something like this before. But Dolphin doesn't have it, as far as I am aware of.
Use Cheat Engine. Here is a tutorial. http://tasvideos.org/forum/viewtopic.php?t=13462 You can ask if you have any questions about it.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4025
You can test for yourself if GB Player is faster or slower. http://tasvideos.org/PlatformFramerates.html A real GBA runs at 59.7275fps. On the GBA version, find a place with an in-game timer and using a stopwatch time how long that in-game timer took in real time (do it more than once and average if you like). Now do the same thing on GB Player, emulator, whatever and take the ratio of the two real times, and you'll have the ratio of the frame rates.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4025
Looks good! This isn't the only game with monsters that are invulnerable when they first appear, don't forget ;)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu