Posts for Patashu

Post subject: MHS pointer guide request
Patashu
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There doesn't seem to be any good information on how to do pointer stuff in MHS, so I'm requesting someone who knows their way around it to make a guide. Specifically, finding a pointer is easy enough (just use Pointer Search). But if after that you want to define a memory address as being for example 'X Position: Pointer+0x30', so when the pointer points to a new address X position still shows X position, how do I do that in MHS? The help file describes conceptually that you'd do this but doesn't say what buttons/settings accomplish this, unhelpfully. EDIT: I'm seeing a lot of chatter in #tasvideos like 'Maybe you should use Cheat Engine instead?'. If you make a post like 'You can do this easily in Cheat Engine, and here's the steps you use, so you should use that instead', then I'll gladly accept that.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Download MHS ( http://memoryhacking.com/download.php ) Open MHS Help.chm Go to the 'Index' tab There are entries for Pointer Search and Pointers. That said, it describes what pointers are and how to find one, but not how to define a memory address as being offset from a pointer you've found, so I'm stuck there with my low level of MHS knowledge. EDIT: Nevermind, you can't (apparently) do what I want with MHS, follow this guide and use CE instead: http://tasvideos.org/forum/viewtopic.php?t=13462
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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got4n wrote:
How to do that? It just says Dumping Frame to: DIRECTORY (RESOLUTION) then just after Frames Dumping To AVI Stopped and the movie is only 0:00:02 lol
You should give the ROM/version/movie/etc you are using so it can be reproduced by other people.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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MUGG wrote:
Can you explain to me why Ms. Mowz is skipped now? What does ultra hammer have to do with it? Sorry for not really contributing to the discussion but I am curious
If you know the 'fish glitch' that lets you jump around between chapters using Ms. Mows - those blocks can be broken by the Ultra Hammer.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Post subject: Tactics Ogre: The Knight of Lodis
Patashu
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http://www.twitch.tv/bml2422/c/4909543 http://pastebin.com/RSKegjWn Just reposting this here because it's basically impossible to find speedruns for this game and I'm sure eventually someone will do this game lol.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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He uploaded the commentary video to youtube already.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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TAS of the year material. Just syncwatched it with a friend :)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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arandomgameTASer wrote:
Wasn't expecting Shantae to rank so high o.o
Everyone loves Shantae~
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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dunnius wrote:
I guess I should have only improved one section of Hydlide by 6 seconds. I guess I improved it too much.
LOL
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Post subject: PoPoLoCrois
Patashu
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My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Post subject: Star Ocean 3: Director's Cut
Patashu
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Link to video (This is part 17 of a testrun, if you want to see the other parts you can go to the nicovideo page)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Link to video There's some kind of button limit (like the minimum a button presses challenge in SM64), but I'm not sure what the exact rule is.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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AKheon wrote:
That barrage of yes votes is fairly surprising, actually. Personally I wouldn't put it into moons... while the run is short and cleverly optimized, the game is still kind of obnoxious to experience with your senses. I gave it a 'meh' (just now).
It's surprising, but contrary to what Tangent says, I believe people are finding it genuinely entertaining. (It helps to know what the game being played RTA looks like.)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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cak wrote:
Hello there...I was wondering if anyone has advice on what to change in a Metroid ROM to achieve the same Kraid position on Powerpak as on console. On Powerpak, whether from poweron or reset, Kraid is further away from door. Thanks.
Sounds uninitialized RAM related.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Pretty sure masterjun is going to make a 100% no death run Some Day (tm)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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(Follow MUGG at http://www.twitch.tv/mugg1991 !! )
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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creaothceann wrote:
TheAngryPanda wrote:
Now then, what does this mean for the TAS? It means I'm gonna have a fun time blowing my ears out trying to get solid RNG while maintaining some kind of respectable pathing/timing through this damn place.
Maybe you (or someone else) can find a RAM address that indicates if the game will glitch out, and display it on screen.
It's highly unlikely to be as simple as a single RAM address, given it's a music related glitch.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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jlun2 wrote:
Well, sound tends to be butchered during frame advance, so chances are, you would be forced to use trail and error to find the right frames to press regardless.
It's butchered, but it's deterministically butchered, so you could learn to recognize what means what (if there's only very simple sounds playing for example)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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I have no idea what's going on but it's fast!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Hikaruon wrote:
Patashu wrote:
It is not the emulator's problem, it is the problem that your keyboard cannot send all possible combinations of buttons (in general, if you hold down too many at a time, it stops registering new ones, and how many is too many depends on the keyboard and which buttons) http://en.wikipedia.org/wiki/Rollover_(key)
Strange, the keyboard accept <AB but other directions not, how to fix it?
If you're skeptical if it's the emulator's fault or not, you can test in notepad. If you hold down three buttons and notepad immediately reacts to the third one being held down, then your keyboard is working fine. Try different combinations if vAB doesn't work. Like vZX or vQW or vTY. There should be a combination somewhere that works.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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It is not the emulator's problem, it is the problem that your keyboard cannot send all possible combinations of buttons (in general, if you hold down too many at a time, it stops registering new ones, and how many is too many depends on the keyboard and which buttons) http://en.wikipedia.org/wiki/Rollover_(key)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Warepire wrote:
It should be branched as "Playaround" /nitpick
'branched' Get it? Get it?? Get it???
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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ericjsepulveda wrote:
First off I want to say, I am a long long long time viewer of this site. I love tasvideos.org. It has been my home screen for at least 5 years. Seeing this video on the home screen is what pushed me to actually make an account and post something This rom hack is GARBAGE! Look how broke it is! Sonic can jump off thin air in every stage and stay unharmed. This is a thorough and quality site. With all due respect, this TAS video has no room on this site. We have to draw the line somewhwre. This DEFINITELY crosses it. Am I right or wrong? Is this not a garbage TAS? In respect for tasvideos.org I purpose this TAS video be removed from the site. Do you agree or disagree?
#4392: CoolKirby's Wii Anubis II "warp glitch" in 02:17.48
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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got4n wrote:
wottttttttttttttttttttttttttt
By the way, they want to see a (4 player if possible) TAS of the ending credits sequence where every single block is broken. You know what to do :p
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu