Posts for Patashu

Patashu
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Eszik wrote:
1. As Masterjun said before‚ getting the cloud doesn't require ACE (looks like some people didn't get it‚ I can understand that it's not obvious). So you can get the cloud and not use ACE‚ because avoiding ACE is one of the aims of the "warps" category.
Masterjun wrote:
The glitch always jumps to open bus. The reason why the game can continue is just because it managed to get back to the normal code again, but the fact that it executed open bus makes it not different from the ACE run. So you could say: "If you get the cloud you might as well get directly to the credits."
Maybe don't misquote Masterjun in the future ;) If it helps to think about it this way: Real time runs that use the clouds are actually attempts at the 'arbitrary code execution' category, except the most they can do with it is get the cloud because they're weak meatbags that can't jump to the credits in real time. So we already have a TAS that's the same category as this route - it's the 44 second TAS Masterjun already submitted!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Oh, this is actually the sequel to 'Another Perspective'. I was hoping for a TAS of Perspective ( that's this game: https://www.youtube.com/watch?v=OSy9_g6G9P8 ) and got excited XD The third level in your testrun looks slow (if you jump to the key earlier you won't lose frames waiting to fall on it before being able to turn around), but I guess you knew already.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Warepire wrote:
Thanks, I'll have a look during the weekend and see if I can find something wrong here.
OK. You can look at the source code for the game too, if it helps. (If you discover anything, it will probably be something common to all SDL using games, since it just uses SDL + SDL_image for graphics things and rand() for randomness.) Edit: Lol, looking through the sourcecode, it looks like it has a commented out replay scheme - open levelblit.c and ctrl+f RECORDING and PLAYBACK. Wouldn't be good enough for TASing without re-recording, but neat.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Warepire wrote:
Delete the hourglasslog.txt, then try to run the game, then upload the log to pastebin or something.
https://www.dropbox.com/s/e1upeman4gcbw5a/hourglasslogoncrash%20-%20meritous.txt https://www.dropbox.com/s/2hb45vpz3zzlh8n/hourglasslogonsuccess%20-%20meritous.txt I made two logs, one for when it crashes and one for when it succeeds.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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I think I already saw this. It had Gradius, Top Gun and two other games. I posted it on tasvideos a while back (repost from nicovideo)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Solarplex doing Prince of Persia? Sick :o! You pretty much pick all the games I've been wanting to see TASed for a long time, good luck!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Just to make sure - if I can get a game to work in Hourglass, and it plays back the same input with the same timing every time, but some other aspect of it is random (like monster AI) and is different every time, and it looks like the game needs multithreading to function (if you disable it you can't run it at all in Hourglass), are there any kinds of 'tricks' I can try to see if I can get it to playback deterministically entirely, or are such games out of reach of Hourglass for the time being? (If you are curious, the game is http://asceai.nfshost.com/meritous/ . Plays back on Windows 7 with Multithreading Mode > Allow or Wrap. It crashes about 80% of the time, keep trying until it loads in Hourglass) EDIT: Oh! I just noticed the game page has the sourcecode uploaded - http://www.asceai.net/files/meritous_v12_src.tar.bz2 - so that will help :) EDIT 2: ctrl+shift+f thread has 0 results, ctrl+shift+f SDL has 320 results. Does SDL do some magic that transforms a threaded looking program into a multithreaded one?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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I would rephrase: "The Steam Summer Sale and World Cup are going to have trouble dragging viewers away from Summer Games Done Quick 2014" :mrgreen:
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Post subject: Summer Games Done Quick 2014
Patashu
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Link to video https://gamesdonequick.com/schedule It's less than a week from now and 7 days long. Tell all your friends! If you've never watched one of these events before, they are streamed on http://twitch.tv/speeddemosarchivesda and are 24/7 speedrunning events for charity, with games from every console and franchise under the sun.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Dimon12321 wrote:
My city (Lugansk, Ukraine) is going to be subjected to bombardment next week! I must run away from the city anyway, so I won't have internet connection! If I need to edit my movie, delay my submission, please!
Woah! Stay safe!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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andrewg wrote:
Getting cloud itself is not ACE (at least it doesn't have to be used, or well this is what causes redundancy if it is used).
As masterjun says, getting the cloud is ACE, just that real time runners can't exploit it:
Masterjun wrote:
The glitch always jumps to open bus. The reason why the game can continue is just because it managed to get back to the normal code again, but the fact that it executed open bus makes it not different from the ACE run. So you could say: "If you get the cloud you might as well get directly to the credits."
(Similarly, real time runners of Megaman [NES] can try to use the crazy, level skipping glitches that are used in Megaman TASes, and even if they get ones that are technically ACE, they can't do ACE applications of it because they don't have superhuman control over the input - and you could ask 'make a Megaman TAS that uses the RTA route instead of ACE' and be answered with 'well, when you do the glitch in RTA you have ACE anyway, so may as well use it')
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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If you have ideas for how to bot/script assist finding the best RNG you can, you may as well follow through. It will be great practice!
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Patashu
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agwawaf wrote:
I thought dual(2games) run with 2player. Dual run is easier to make than single optimized run or quad run, so I thougt 2 games with 2 player. However, I couldn't come up with games. So I have never tried it.
Mario Bros (the one where you hit enemies from below to stun them) and Snow Bros? Two different Arcade Bubble Bobbles? (Arcade opens up a lot more possibilities because they basically all have two player modes)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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When you say emulator what do you mean? Snes9x? Snesgt? Bsnes/lsnes/higan? Bizhawk? And what version?
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Patashu
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Dyshonest wrote:
The current warps run already uses incredibly sketchy memory corruption to skip at least one stage. This more or less follows the problems that surrounded the recent Mega Man TAS, that it's basically a less efficient version of the "game end glitch" one.
You can't get ACE with the orb glitch, is the difference.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Dance Dance Bomberlution?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Masterjun wrote:
The glitch always jumps to open bus. The reason why the game can continue is just because it managed to get back to the normal code again, but the fact that it executed open bus makes it not different from the ACE run. So you could say: "If you get the cloud you might as well get directly to the credits."
Makes sense. It's like if you did memory corruption in yellow then decided not to jump straight to the end of the game.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Radiant wrote:
I believe the flower in the ET game is just a one-up item; it is not something that is required for "100% completion". Therefore I don't feel that "flower%" counts as a distinct branch for this game.
Can you collect it more than once?
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Patashu
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SXL wrote:
I showed the encode to TAS first-timers, and they wouldn't believe me when I told them the input was the same. Are the 4 videos sync'd ? Would it be possible to display the input on the Youtube encode ?
Yes. Aside from obvious things like 'jump only makes some jump if others are in the air', the behaviour of L+R and U+D differs between versions, allowing for the same input to move different games in different directions in a limited way.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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The big update finally came out: http://distractionware.com/blog/2014/06/outer-space/ 1) VVVVVV on Steam is now 2.2. 2) iOS, Android and Ouya ports of VVVVVV are now live. 3) The level editor for VVVVVV is now a free stand-alone program.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Hey GoddessMaria15, any progress? ^^
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Patashu
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ALAKTORN wrote:
Patashu wrote:
ALAKTORN wrote:
^makes me wonder why nobody tried to do that sooner
Hindsight is 20/20 my friend. Every glitch/trick looks obvious once it's found :)
uhm… I don’t think so… all of the crazy cloning glitches pannenkoek has uploaded actually do look impressive, a jumpkick from a previously already known OoB area isn’t
https://www.youtube.com/watch?v=1iwAbEXgpic&google_comment_id=z12swp2qyyvhtxd1v22xcbkawuvlyjmh504
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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ALAKTORN wrote:
^makes me wonder why nobody tried to do that sooner
Hindsight is 20/20 my friend. Every glitch/trick looks obvious once it's found :)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Nothing is impossible for Pannenkoek2012. Link to video
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Patashu
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'Saturn USA'?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu