Posts for Patashu

Patashu
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BadPotato wrote:
Shiren Gaiden? The way the UI, item, item curse, monster room, dungeon layout, and other stuff are designed, remind me a lot of Torneko no Daibōken: Fushigi no Dungeon(on SNES and he's known for some weird glitch as well), but with more level and without fan-translation available, while the second has those.
Yup. The game you're thinking of is a spinoff of the Shiren the Wanderer: Mysterious Dungeon series, of which this game is one of the mainline.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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PikachuMan wrote:
I wonder if would be possible to execute arbitrary code in this game? Set players to 8, all human, random letters, time limit, game editor, convert human to computer, etc. and have 4 controllers.
Why would that let you execute arbitrary code? Usually to do ACE you need to find a crash, such that the crash is because it reads data in RAM that is somewhat under your control as code. So find a crash or heavy corruption bug, and then come back.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Mr. Kelly R. Flewin wrote:
Very disappointing. I am appalled by this! Seriously, it's called WRECKING CREW, but is just a Tetris Attack clone. x.x;;
If it was a Tetris Attack clone you would only be able to swap two blocks.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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arandomgameTASer wrote:
Unoptimized. Plus loading times are incorrect in PS2 emulators.
PS2 TASing is awful atm so don't expect the quality of a submittable TAS until that changes.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Post subject: Shiren Gaiden (Mystery Dungeon roguelike) 風来のシレン外伝 女剣士アスカ見参!
Patashu
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It is for Windows and Dreamcast. Japanese Wikipedia page A japanese 'wikia' for this game The Windows-exclusive 99 floor dungeon 'Urajiro Sashima' ( http://asuka.lsx3.net/?%CE%A2%C7%F2%BC%D8%C5%E7 ) has some interesting TASes. The former for its wide variety of techniques and the latter for being broken. We'll get to that ;) First: Link to video This TAS stays at level 1 the entire dungeon and uses a wide variety of techniques to move around the level and escape from enemies. RNG manipulation is possible by waiting turns and by moving in a different way, and there are many close calls. The main technique for getting around is the Pakorepukin Bracelet (based on this monster: http://asuka.lsx3.net/?%A5%E2%A5%F3%A5%B9%A5%BF%A1%BC#pakorepu ). It allows you to float over liquid and also pass through walls, but you lose 1 hp whenever you end a turn in a wall. By taking it off in a wall, you are warped to a random tile. Other things commonly used are: -Warp traps/trapdoor traps -Pot of Recovery (to restore HP) -Staff of Decoy (monsters would rather attack the monster that has been turned into your decoy than you) -Staff of Swap -Staff of Paralysis -Staff of Postpone (paralyzes + teleports to the stairs the monster) -=- Link to video Now here is the 'destroyed' TAS, saving a minute using a newly found bug called 'グラキャン' / 'Gurakyan'. Before going into the dungeon this bug is performed. It persists until you restart the game. Some properties of the state in this miniature dungeon are held over into the real dungeon. I don't understand exactly how it works, but: -The first item used is Electric box of ケンゴウ (Swordsman): http://asuka.lsx3.net/?%A5%A8%A5%EC%A5%AD%C8%A2#kengou -The scrolls used are Big Room, Sleep and Traps. And the notable effects are: -Some animations are shortened/removed. -The biggest one of all: A Bigroom Monster House will typically have enemies start out in inactive state. By doing Gurakyan in this specific way, the game will make EVERY Monster House start out in inactive state!! Now he proceeds to the main dungeon and abuses the hell out of the shop by first putting items into a Pot (Jar of Change) that randomly transmutes them to other items. RNG manipulation is explicit. He gets a Scroll of Monster House, a Scroll of Crisis (already blessed?), a Scroll of Traps, a Pot (Vase of Blessing) that blesses items placed into them, a Rice Ball, a Bracelet of 'Thieves' / 盗賊 (Does anyone know what this bracelet does? I can't find it in the wikia). The rice ball and two unblessed scrolls are placed in the Vase of Blessing and broken out. Blessed has a different effect on each item, and I think the effects are the same as in this game: http://shiren.wikifoundry.com/page/Shiren+2+Cursed+vs+Blessed For scrolls, it means they won't disappear after using, but there's a chance they will lose Blessed status. Of course, this is a TAS, so it never disappears! Item descriptions: -Scroll of Traps (creates lots of traps in the room you're in, including trap doors) -Scroll of Crisis (has useful effects when you're in bad situations - kind of like Nethack prayer. Paralyzes enemies if 2 or more are next to you and satisfies your hunger if at 0 for example) -Scroll of Monster House (creates a monster house on the floor, and if it wasn't in the room you're in, teleports you to it. And because of the Gurakyan glitch, monster house enemies are unfairly (to them) inactive!) As you can see from the very first use - the shopkeepers' attempt to prevent you from escaping by guarding the level is useless, because you Monster House - warp to the room with the stairs, and all the enemies created in it due to Gurakyan glitch, including shopkeeper guards. Most levels are solved like this. Ezpz!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Post subject: Ace Combat 5: The Unsung War
Patashu
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My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Post subject: Kingdom Hearts
Patashu
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Posts: 4022
Post subject: Kingdom Hearts 2
Patashu
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Posts: 4022
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Post subject: Tales of Eternia
Patashu
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My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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XkyRauh wrote:
Why are random lemmings turning into Bombers, even in levels where no Bomber tools are granted? :O
You mean the Nuke?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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synnchan wrote:
Patashu wrote:
Bizhawk doesn't support PSP yet. But hopefully it will in some months' time. PPSSPP is very good.
Woah, really? That's some exciting news. PSP has some real good games. Lookin' forward to being able to TAS the Prinny games. ^-^
It's not a 'I know this will happen', but PPSSPP is being headed by some of the same devs as Dolphin, and is open source, so the prospects for future TASing are very good.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Post subject: Burunyanman ぶるにゃんマン HARDCORE! 体験版
Patashu
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Link to video PC horizontal danmaku shmup doujin. I think it's based off of an anime or something?? NSFW, has boobs and so on.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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thatguy wrote:
So... what happens to the old movie? Is it just obsoleted or should it be retroactively rejected? I know this breaks the site's rules but this really is an exceptional case.
There are some cases where a 1 loop TAS has been obsoleted by a 2 loop TAS or vice versa (I'm thinking of the super ghosts and ghouls style games)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Cpadolf wrote:
Afaik that is one of the oldest and most widespread myths about the game, but no one has ever been able to reproduce it. I'd definitely require some solid proof before i believe that happened.
Could it be emulator dependent?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Yeah, losing 25% of the improvement to make it more entertaining is a weird choice.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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2:12 looked a little slow. Eagerly anticipating the next part!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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mamuuuut wrote:
edit : i'll give the 4p run a try, if it possile in pacifist mode ; do you think another goal is better in 4p mode ?
IMO go for speed. If it doesn't save time to kill an enemy (screen scrolls just as early, just as much lag, etc) you can leave it alive for entertainment purposes, but pacifism for the sake of pacifism causes a few too many weird things to be forced.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Progress on CEN64 continues, but there is still very much to go: Link to video
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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I LOVE how you show off your TAS invincibility in the stages, and a TAS of Sunset Riders [ARC] is definitely something cool for the site. But I feel like there's no way the boss fights are optimal. Mind you, I wouldn't know where to start - there's enemies everywhere! Damn! But with all the hitbox abuse you show through the TAS, it feels like there should be ways everywhere to be more 'brute force', shoot into the boss's face for longer and have to dodge in random directions less. (Maybe shoot while running away if needed?) Another thing - there's lag on the last stage near the start. Would the lag have not occurred if you were killing enemies? I will give meh, because I want to see you outdo yourself and give this game a REALLY awesome TAS :D In particular it needs to go 'all the way'. Either all the way for speed (try really hard to not lose any frames to scrolling the screen, lag or making the boss die ASAP) or for entertainment (find funny loops, misdirections, etc everywhere and go out of your way to show them off and don't just have speed for speed's sake, maybe show off that OoB thing you found and kill the boss with it ,etc). A four player TAS for this - wow, what would you even DO with four people in this game all at once? I think the screen is too small for it XD
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Oooo, Jenka's Nightmare is finally done? Awesome! From what I remember of this it would make a great TAS (it helps that Cave Story is amazing for TASing period ^^)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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FODA wrote:
My yo! noid published movie makes the game crash after it ends and cuts to attract mode, but I have no idea why.
I know that in Super Ghouls n Ghosts [SNES] demo Arthur can be affected by your key mappings, as in, if you bind the key that the demo uses for attacking to jumping, then the demo jumps every time it was programmed to attack. You can use this to get the demo to kill itself after beating the game, and it breaks the credits (I think it just goes back into normal gameplay). Maybe it's something like that? (Where the demo is using bad data left over from the player playing)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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andypanther wrote:
That was impressive! Now I want to see a full game run with minimal A-presses. No matter how long and boring it may be, I would watch it!
I want to see it too! But pannenkoek2012 is finding A press improvements frequently enough (he uploaded a new one today) that it's too early to start one - you wouldn't even want to do a testrun because some minimum A press strats require such insane labours (dozens of clones, etc) that you wouldn't want to do them unless it's going in some kind of final product. :)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Mr. Kelly R. Flewin wrote:
Could not watch the run in Bizhawk and that cutscene free encode was just... Why spend all that time on a game and put up a shoddy encode. I mean seriously, any value to the run is greatly diminished. It's not like it was some bug that caused that... it was someone who felt the need to cut n' splice the video. [This isn't some torrented tv show where they edit out the commercials... it's like taking a porn movie and anytime there''s anything sexual, it's spliced out, leaving 2 mins of dialogue in a 1h30m movie. [Unless you're into that kinda thing, then my apologies]] I couldn't stand it once it got going... just did not sit right. I will abstain until I can get BizHawk to play nice... Mr. Kelly R. Flewin
My opinion is the opposite. I was watching the Super Mario Sunshine TAS on nicovideo, and while it's a blast, I often found myself thinking 'Wow, how much of this TAS is just watching intros and outros to shines over and over again?' I think the total amount of time is almost half the TAS, which is ridiculous. I mean, you're only cutting out stuff that is identical whether TAS or casual playthrough. Some people have limited free time, but are also interested in TASes, and 'cutsceneless' encodes value your time.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu