Posts for Patashu

Post subject: Kingdom Grandprix / Shippū Mahō Daisakusen
Patashu
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http://www.hardcoregaming101.net/raizing/raizing.htm Kingdom Grandprix is a Raizing shmup, the sequel to Sorcer Striker / Mahou Daisakusen, developed in 1994, set in a 'rule of cool' driven fantasy/sci-fi setting. Notable about this shmup is that while first and foremost it is a shmup, it has a racing mini-game behind it! In addition to surviving and killing bosses, you have to place first among 8 racers across all the stages of the first loop to be allowed to access the second loop and the game's real ending. You bounce off of walls and other racers (and can, for example, ram them into bullets to make them fall back - or be rammed BY them!) and you can 'go faster' by doing things like moving higher on the screen and holding down the fire button to stop firing and boost. It's also a 'large hitbox' shmup, so even TAS can't do effortless dodges. So, end result - This is a shmup where speed makes sense as a goal! (in addition to survival and scoring) (Of course, IMO, score would be very interesting to TAS around for many shmups, but often that requires a really deep understanding to both TAS and appreciate, so speed is a nice goal to have too :) ) A recent episode of STG Weekly did this game, commentating over a 2-loop clear of the game (I think it's just a survival run, but they talk about all the mechanics of the game). The replay of the game starts at this timestamp: http://www.youtube.com/watch?v=z6Da5Lt13xw#t=1h03m00s (I'd embed it but I don't think embedding to a timestamp works on tasvideos.)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
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Link to video DarkSpinesSonic rides on walls that God never intended us to ride on, and look what happens!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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jlun2 wrote:
Kurabupengin wrote:
https://www.youtube.com/watch?v=8M1bQzT7soM Just for laughs.
I haven't watched it, but I'm just wondering what does "Flawless" mean? Is it a playaround? A speedrun?
'Tool-assisted flawless playthrough' is a channel for TASes that instead of aiming for fastest possible speed, aim for showing off all the game with no 'bad play' mistakes.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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niamek wrote:
A TAS of the first sonic riders would be awesome (Slide Booster anyone?)
The first Sonic Riders has some funny glitches too: Link to video For some reason, the pause buffering makes the game forget to stop you from drifting in air.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Post subject: Sonic Riders Zero Gravity
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This game is super broken. Pretty much every track would be stuff like this: Link to video
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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ForgoneMoose wrote:
Got bored, made this thing: Link to video Pretty cool for an arbitrary category actually. Uses lots of really precise and obscure tricks there's otherwise no use for, and the wolf charge actually sees the light of day for more than 5 seconds for once. Also marks the first use of screen pause deletion in a serious setting. For reference, the WR, as far as I know, is over 45 minutes long, as seen here: http://www.twitch.tv/kayinnasaki/c/3157394
Thank you for this excellent guide! I have forwarded it to a friend of mine in Transylvania so he can practice hard to defeat Dracula. I hope this is OK. He wants to begin training to become a Vampire Killer starting tomorrow.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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bihan wrote:
Before I make any more progress though I want to find an x-speed address to track his speed. Can anyone help me find it?
Of course! Use this guide to find 'higher and lower' position and speed: http://tasvideos.org/MemorySearch.html Because x and y positions (standing on the ground and moving around), you don't know which axis points in which direction, but z (being higher and lower) is always obvious, do things like 'I jumped up, assert my z position is higher' 'I fell, assert my z position is lower' and you will very quickly find z position. Then look at the surrounding memory addresses and you will find x position and y position too! You can try the same with z speed, but z speed 'might not exist' as a memory address, so you may not find it (-> may have to make a LUA script that tracks change in x/y/z between frames and tells you how much it's changed) You may also find that instead of x/y speed you have horizontal speed and angle. It depends on the game. Another trick you can do is trying to find HP memory address. The surrounding memory addresses to HP may also be useful things.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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'Ow!' Yes vote
Spikestuff wrote:
So branch... I say the branch would stay blank (any%). The other one cannot be obsoleted... it's known to speedrunners as "14 Tailsman".
Isn't '14 talisman' basically '16 star', which we do not accept?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
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If it's a credits call glitch or level warp glitch, I assume it would be a new category - as busted as the old TAS is, it still 'basically' goes through each level in order.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Dimon12321 wrote:
fruit ninja ... and WR score in flappy bird.
Neither of those games has an ending, so even if they were TASed, runs on them wouldn't be accepted on this site. If you have Windows 8/8.1 and want to play around with TASing Fruit Ninja, you can check out Fruit Ninja for Windows 8 and see if it works in Hourglass.[/quote] Scorerun/playaround/inhuman skill TASes still have merit, even if they can't be published on tasvideos proper.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
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Bizhawk doesn't support PSP yet. But hopefully it will in some months' time. PPSSPP is very good.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
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http://vsrecommendedgames.wikia.com/wiki/PSP Here's a good list of 'recommended PSP games', for those who don't know what kind of stuff is on the platform.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
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Warepire wrote:
grassini wrote:
http://zelda.wikia.com/wiki/BS_The_Legend_of_Zelda:_Ancient_Stone_Tablets is this game discussed here?
ALttP = A Link to the Past. So no.
Read the page. It's like an ALttP sequel-ish-remix-ish-thing.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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TASing isn't a meme, so I don't understand why it would be on a site about memes.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
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Eszik wrote:
thatguy wrote:
Eszik wrote:
So this is the blank branch‚ not 'game end glitch' ? WTF
TASvideos is in something of a state of civil war over this particular issue.
I thought there had been a kind of consensus.
You are very mistaken!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
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I can see a NES (Genesis, ahem) Atlas in the future :)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Yes, some romhacks weren't ever tested on real hardware, and a common byproduct of this is their sound engines being faulty.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
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Will this be glitchless or glitched any%?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
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Guga wrote:
PikachuMan wrote:
I sense a flame war going on in my imagination.
Eh... I don't think so. The issue was pretty straighforward: the run depends on emulator issues, so its not possible on a console, so it got rejected. :|
I think it's not so much 'it depends on emulator issues', so much as 'The setup isn't the same as it would be on console, in a way that differs wildly between different versions of the emulator, so the emulator needs to get more accurate first' Masterjun% KSS will be back in the future.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
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lurkchan wrote:
since you save no one, i ended up making this run "any%" and since you save everyone in the old route, that is defined as "100%" (not that it has a percentage counter, but you do save everyone so 100% of everyone saved vs any% none of them saved, it makes sense) there is an argument to be made for "getting all the fish" but that is really boring, and if you miss a fish you can still finish the game, whereas if you miss any of the NPCs you cannot finish
what about any% vs any% no OoB?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
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ars4326 wrote:
Dimon12321 wrote:
Not very important. Nothing scary if I start to do something a frame later (i.e. if I pressed a key when the counter is red)!
Actually, let me explain one important reason why doing something on a 'red frame' can hurt your run and cost time. For example, say you are running down a hallway in Duke Nukem while holding the UP key. If you hold that UP key when the frames go from 'white' to 'red', you are wasting time because you could have made a new movement once the frames became 'white' again. In my case, the game I'm currently working on has a lot of lag frames, and I need to make sure not to keep a button held during lag. Otherwise, I'm wasting time.
Does it actually work like that? I thought during a lag frame the game doesn't read input, so you can 'skip' all lag frames.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
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Zowayix wrote:
Could someone explain again how the PC jumps to the invalid location in the first place? I know I've asked this before, but earlier I had the impression that it was something like "when Mario touches the note block, the game has to draw the correct 'note block bounce' sprite to the map, which means writing a value to map data, but said map data is invalid so the game writes to an exploitable unrelated place". But apparently that's not what's happening; it's the PC that's made to jump incorrectly to the x-coordinates (which spell out another jump). How does that happen?
I think the idea is that the note block's code is meant to be in RAM, so it looks in RAM for the note block code, and finds 'go to the princess' instead.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
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synnchan wrote:
Maybe there's a way to tell if the game will sync by looking into the ROM's codes or something? If the only to know if it will sync is by testing it, then it'd be extremely tiresome.
If FBA is like Mame, the problem is that every game has a different driver (program that actually knows how to play that kind of ROM) and thus a different savestate implementation, so you can't look at the ROM, you have to look at the driver, which isn't very amenable to automatic analysis.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu