Posts for Patashu

Patashu
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Joined: 10/2/2005
Posts: 4022
I like how in the past every time we crashed a game we assumed 'darn, this is useless then'. And now we have more knowledge and know that every crash is potential ACE :D
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4022
Link to video
Google Translate wrote:
Posted this for the first time in two years. Gobusatashiteorimasu very. ◆ to hear it and move LA-MULANA is (only freeware version) in the hourglass, and I was doing from the end of the year before last, but it will be something that has been completely forgotten by a lot then. ◆ Because it is the memorial of the death TAS only and does not intend to complete. I'm sorry. ◆ You do not have to care quality.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4022
New strat that both Sonic and Knuckles do (it's lodging yourself in the ceiling using the spikes) Link to video
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Experienced Forum User
Joined: 10/2/2005
Posts: 4022
Try playing this game sometimes. It's incredibly hard to move in a 'beautiful' way, and usually impossible.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4022
Spikestuff: The TASer gets to decide if they want their TAS to be measured on 'power on to input end' or 'power on to the game is subjectively complete'. Dimon clearly chose the latter :)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4022
17:44 real time speedrun of Vampire Killer [MSX] https://queue.speeddemosarchive.com/queue/runstatus/1011/ I think it has a glitch not in the TAS, but I haven't gotten to watch yet.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4022
Finally watched. I had no idea such a glitch existed in this game, nice job :)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Experienced Forum User
Joined: 10/2/2005
Posts: 4022
Is he submitting to tasvideos?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Experienced Forum User
Joined: 10/2/2005
Posts: 4022
Link to video When you can do glitchy messes like this, I'm sure there's arbitrary code execution somewhere to be found.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4022
Here's the RTA WR for comparison. http://www.twitch.tv/lurkchan/c/3994606 (Though at 13 minutes of length, if this TAS's 3 minute length is correct, it is 'blown out of the water' so to speak)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Experienced Forum User
Joined: 10/2/2005
Posts: 4022
Link to video Based pannenkoek12 reduces A presses required from 6 to 4 through the use of 63 (!!) goomba clones.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4022
Check it out! A Paper Mario 64 Romhacking/editing tool by based Skelux: Link to video
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4022
I would rather not see glitches be used in the Battle Frontier anyway. That would make the experience cheap.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4022
Apparently you can get a pomeg berry on route 123.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4022
Uh oh: Speedrun applications detected Link to video
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4022
Is one of the users running on a different OS? Is one of the users running 64 bit and the others 32 bit or vice versa?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Experienced Forum User
Joined: 10/2/2005
Posts: 4022
Reasons to bring back Glitched #1: Any% is arbitrary. In Pokemon GSC it's not the first credits but the second credits. In SotN it's not the worst ending (kill Richter) or the best ending (kill Dracula with some really high map completion%) but the intermediate ending (kill Dracula). In Cave Story it's not the worst ending (escape on the dragon) or the intermediate ending (kill the Undead Core) but the best ending (kill Balos). In Pokemon Mystery Dungeon Red/Blue any% is beating the main plot, not the extended plot, even though it's a logical extension/the true conclusion of the game's plot. So already any% can mean two or three different things depending on the game. If any% is context dependent (defined by the game and community) then there's nothing holy about it. Plus in any% you can't do crooked cartridge/open disk tray/etc. #2 Yes, people can actually tell when a speedrun should be 'glitched' category or not! 'glitched' is primarily defined by having one incredibly powerful glitch or bug that demolishes everything equally well regardless of what kind of gameplay threat, elements or mechanics it poses. Anything that is heavy memory corruption, arbitrary code execution or arbitrary code editing that gets reached in a speedrun makes it 'glitched' - at that point you're not playing the game, but playing the hardware and whatever memory you can dump over it, and it barely even matters what the game was beforehand now. Any kind of technique that equally trivializes everything in the game regardless of what it is also counts - such as advance wars 'glitched' where you carry map editor properties into the campaign and make everything resign, no matter what it was. But for example OoT 17 minutes route is not 'glitched' - it's glitchy as hell, but everything you do in it is a distinct kind of technique, you don't really use any of it multiple times, it's hugely varied BASED on what gameplay challenge you are currently facing, from the wrong warp to the void warp to isgs and superslides and superswims. You don't have a giant hammer that you crush the game into a pulp with, you have a toolbox full of 9 different kinds of hammers based on what nail is next (so to speak). And since this one 'hammer' of yours is sooo powerful, it's not just 'arbitrary code execution' anymore, it's also 'arbitrary goal execution' - as MrWint said in the description of his pokemon silver TAS, the program he writes and executes could do something different if the community decided that the goals of a GSC speedrun changed - it would not change any of the route or techniques used, he'd just do the glitch in a slightly different way. So this one hammer by definition completes all goals - having to manually ban it from everything else is a kind of 'yeah, duh' - an excess of redundant information and redundant redundancy acts of repeated redundance. And as we've seen with games like SMW, if there are multiple equally powerful game-ending hammers, they both have to be banned from every lesser category, so you can end up with an explosion of category length. So more often than not 'glitched' vs just 'any%' is clear cut. (yes, I'm expecting this to be spun off into its own thread ;) )
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Experienced Forum User
Joined: 10/2/2005
Posts: 4022
feos wrote:
This is all the pointlessness you guys get after getting rid of the "glitched" branch. Enjoy.
^ It's not too late. Bring back glitched :)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4022
I think it would be an acceptable speed/entertainment tradeoff to fight the new boss rather than skip him, after going through all that trouble to unlock him at all! :D A run on v0.02 that's hard, no damage and defeats the true boss would be very different from this run, which I think will be awesome.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Post subject: R-Type [PCE]
Patashu
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Joined: 10/2/2005
Posts: 4022
Link to video Found on nicovideo.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Experienced Forum User
Joined: 10/2/2005
Posts: 4022
Link to video (I don't know anything about this game, so apologies if this isn't notable)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4022
jlun2 wrote:
um.... Karoshi:Suicide Salaryman Super Karoshi
Given all the weird gimmick levels in this game, I'd be surprised if they're beatable even in the open source flash player yet, let alone Hourglass.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Experienced Forum User
Joined: 10/2/2005
Posts: 4022
Loving Wily 2 and Cossack 2 boss.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Post subject: Re: Tips on Submission Notes?
Patashu
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Joined: 10/2/2005
Posts: 4022
If it would be easier for you, don't forget that you can produce captions, which can be baked into a youtube encode as annotations and all the downloadable annotations as soft subtitles - so if it feels like you're 'infodumping' too hard by just copying all your notes, you can indicate neat things as it happens, and the fact that you can only have one subtitle at once, it can't fill the screen with information and can't change too quickly will naturally mean that you can't go overboard. As for the submission notes themselves, the most important things to include (for me) are: -All glitches and techniques used. -Common forms of going the fastest, their input and where they apply. -Things you DIDN'T do (in terms of techniques or routes that barely didn't work) that could potentially be included in future submissions. https://support.google.com/youtube/answer/2734698?hl=en
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4022
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu