Posts for Patashu

Patashu
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Twelvepack wrote:
So my bullshit detector is on the fritz, so I'm not sure how much of this thread is serious. Either way, this version of "11 exits" with heavy glitch abuse is faster than the published "11 exits" with heavy glitch abuse, so go-go gadget publication.
The existence of this TAS as an april fools joke is to do with a bit of tasvideos history. Let me give you the summary: How categories used to be named on TASvideos: Arbitrary code execution, glitches to credits: 'glitched' Forgoes arbitrary code execution, uses orb glitch and everything else, 11 exits: <nothing> or 'any%' Then, a new ruling: "Let's not call categories 'glitched'. If it's the fastest category, we call it any%/<nothing>. Anything slower than that has to explain what goal or restriction makes it slower." How the categories are named afterwards (I may have the steps out of order but it illustrates the problem): Arbitrary code execution, glitches to credits: <nothing> or 'any%' Forgoes arbitrary code execution, uses orb glitch and everything else, 11 exits: something like 'any% no arbitrary code execution' Then it was pointed out by an SMW TASer: "Wait! What about the previous glitched TAS, that spat out a null sprite on a brown platform in Yoshi's Island 3 ('brown platform glitch' and jumped to credits early that way? If the categories are meant to be comprehensive about what the TAS must and must not do, then I could take the old obsoleted glitched TAS, submit it again and it would override 'any% no arbitrary code execution' even though it really shouldn't." So it got renamed something like 'any% no stun sprite glitch, no brown platform glitch' Then it was pointed out: "This is a really awful, verbose category name. It doesn't roll off the tongue, and people not familiar with the game's intricacies in its glitches won't have a clue what this category is actually about. More to the point - If you find another distinct game breaking glitch, then you have to update every other category and make the definition even longer. Eventually it won't even fit in one line." So it got renamed something like 'any% no memory corruption' Then it was pointed out: "Isn't the chuck eat/orb glitch memory corruption? It puts something invalid into a memory address via an invalid process." So it got renamed something like '11 exits' But we all know the problem with that - you're looking at the thread dedicated to it! I suspect next it will be renamed something like 'any% no heavy memory corruption' (How do you define heavy vs light? An intuitive definition can work for a while, but only until a memory corruption glitch that isn't obviously heavy or light comes along.) or we will just give up and relinquish ourself to arbitrariness once more. (Also, what do we do with things like SMW 96 exit/SMW2:YI 100%, where lots of techniques that would make the run faster but more tedious/boring like L+Ring and chuck eating are banned? In an objective/comprehensive categories world it should become part of the category.) (And if I'm missing any key points in this summary lemme know)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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http://tasvideos.org/forum/viewtopic.php?p=323689#323689 Spider-Waffle demands that all doubters, libelers, and close minded non-productive people to the community will cease ALL activity related to OoT speedruns and TASes for 10 years. Swordless is faster :D
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Here's the RTA WR for Difficult. http://www.twitch.tv/themexicanrunner/c/3893307
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Link, throw thyself Link to video
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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This is already shaping up to be my TAS of the year 2014. I couldn't stop laughing at the OoB glitches, Superman looks so derpy doing them XD Keep it up please
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Are you pacifist as an extra goal, or because it never saved time to kill enemies in the route? Movement questions: 3:00 Would you get to the shop faster if instead of bonking up against the corner you pulled right and just barely cut past the corner with as much leftward velocity as you could build up? (I mean, you can't fall faster or slower, may as well maximize X speed :D) 3:52: Why not jump off of blue robot 1 immediately? Bonking against blue robot 2 saves time? Is it an enemy movement manipulation? 4:11: Did you test 'megaman jump' style movement here? (The megaman jump is when, approaching a ledge that you want to fall down and then immediately change horizontal directions, you jump early so that you cut the corner with maximum downwards velocity without bonking on it, then change directions such that you cut the lower corner with maximum horizontal velocity and the extra downwards velocity as well again without bonking. Megaman jump also works when you need to fall down as fast as possible but don't need to change horizontal directions, e.g. when there's a sharp fall with walls on both sides you can't keep going horizontally until you've fallen a long way vertically) 4:24-4:25 feels sloppy but I can't tell if it is or isn't. At 7:39 is it not possible to change your velocity so that you cut past the corner with the highest velocity you can rather than bonk on it (= no rightward velocity)? At 7:55 could you not make the jump onto the higher second platform sooner so you don't bonk and lose horizontal velocity? At 8:33 is there a reason why you take the corner so wide rather than just barely clipping by it with maximum rightward velocity? Is it an enemy manipulation? At 8:52 it seems like you should cut the corner with maximum rightward velocity again. Or is there no acceleration underwater and there was no way to get a running start? Btw - I loved all the tight enemy dodges and funny boss strategies. If it was a human player playing like that I'd be scared shitless XD But TAS can do what it wants~
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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If bug reports in the thread aren't guaranteed to be read, why even have a thread? Shouldn't the thread be one post: "Please go to the issue tracker: <link>" and locked?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Apparently the any% category for RTA disallows S+Q which makes this super fast route invalid. So Masterjun will have to decide between no S+Q and S+Q.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Just so you know, someone on nicovideo is reuploading your Levitate% TAS but it's not marked as using the Levitate cheat code anywhere in the title or description. http://www.nicovideo.jp/watch/sm23251335?ref=search_key_video Someone who knows Japanese (Is FractalFusion in the house?) should PM the uploader and correct this misunderstanding.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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jlun2 wrote:
Well, if a 100% TAS be made, can I suggest using the (E) version? The hidden mansion there is quite different than the normal mansion.
Right, PAL Hidden Mansion is basically "Plays on hardest difficulty" http://www.mariowiki.com/Luigi's_Mansion#PAL_Differences The higher money requirement would mean you can't use RTA players' money route.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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He got a faster time recently. Link to video I think there is a new glitch (technique?) that prevents a boo from moving around while sucking it. Very useful for no OoB runs.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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CoolKirby wrote:
Regarding the branch name, this run was specifically done on a version of the game that didn't have everything unlocked, like EarthBound Zero with the breadcrumbs glitch. I think it would make the most sense to publish this run with the branch "no save glitch".
But you can't even do the " " glitch " " on this game. You can't ban something you can't do.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Scepheo wrote:
What gameplay? Link to video
Oh dear.
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Patashu
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MrTickles wrote:
So is there a new Megaman run or is this pro site just 100% a joke?
April Fools.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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True wrote:
Should I console verify this?
Up to you. After the SMW arbitrary execution TAS at AGDQ2014 I doubt anyone doubts this would work.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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solarplex wrote:
Please all speeds/ angles be right next to each other!! haha.. what about bytes when ram searching? is there a difference when searching betwen 1, 2, and 4 bytes?
If it's a float (like x/y/z in a 3D game), it's probably 4 bytes but could be 2. If it's an angle it's probably 2 or 4 bytes. If it's a small number, it's probably 1 byte.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Rena wrote:
Most of the Pokemon runs don't use code execution. Only rearranging some variables in memory using the game's existing inventory code. It's bordering on a nitpick, but they don't construct a program in memory and execute it.
Hmm, I was going to say 'it's just as strong, you can put them under the same umbrella' but then I remembered that 'Catch 151 Pokemon' category in Pokemon Red/Blue allows Item Underflow, just not arbitrary code execution using it. So you're right, the distinction is important (though only for Pokemon Gen 1, currently)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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This run reminds me of Pokemon Yellow Warpless, which you finish in 6 minutes by performing arbitrary code execution then foregoing warps and just walking to (past...) the elite four. Link to video Pretty much means that, in any game with arbitrary code execution or similarly strong glitch, all other categories have to be stated in terms of banning glitches (instead of/in addition to/not just goals). I also think that a distinction between light and heavy memory corruption IS possible and intuitive.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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hegyak wrote:
Vault this. Don't reject it. It does accomplish an objective (as boring as it is) and has a definite end point.
But it needs to be judged that it is of high execution quality everywhere - does that mean a judge has to sit through 40.5 hours?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Or what if the input file was X frames late on one of the emulators? It's the same input, except you started one console a frame late - horrors, a desync! - but wait, it still works!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Cosmo has timed skipping the sword at 8 seconds faster on iQue for RTA.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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The difficulty in SMB1 glitchless is in what is a glitch. To many people, jumping through a pirahna plant without dying looks like a glitch or cheat. Or what about jumping through a hammer stream without dying? That technically is a glitch, because the hammer hitboxes are bugged and don't always match what you see on screen.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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ALAKTORN wrote:
this looks very entertaining, couldn’t a run be published along these lines? is there one already?
I hear there is a TAS for the GBA version of SMW that collects all dragon coins in the works, because that game explicitly records in save data that you got them all, so it's a well defined category.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Malleoz wrote:
Patashu wrote:
It's starting to look like a triple tick!
I'm confused as to what you mean.
It's a reference to the 'double rainbow' meme and nothing more.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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solarplex wrote:
If I was smarter at memory hacking it would be such a trouble figuring out speed.
I suggest you do the following: 1) Stand on the ground. 2) Jump in the air and assert that the memory address (of type float) has raised. 3) Land again and assert that it has lowered. 4) Repeat until you can see a memory address that looks like Z. Save it. (It's possible that Z decreases as you go higher in the air, so if this doesn't work try the reverse steps.) 5) Look at all memory addresses near Z. You will probably find things like X and Y and angles and speeds, as all the memory for an entity tends to be stored contiguously.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu