Posts for Patashu

Patashu
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This is like if you crossed Mario with Albus from Order of Ecclesia. YOU CAN'T HIT ME!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4022
It's starting to look like a triple tick!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4022
Dessyreqt wrote:
Encoders: I'd really like to embed a Youtube encode of this in this submission text. Anyone want to help out? Preferably a full encode. Perhaps by tomorrow? Thanks.
In 4k resolution and 60 fps. Lossless. With annotations!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4022
A lot of speedrunners of Ocarina of Time any% are investigating the swordless (aka low%) route. It's rumoured that it may be a few seconds faster than with sword route for RTA. But I'm wondering, has anyone ever timed the two for TAS? Or is there a TAS-specific reason that ensures with sword route will be much faster without a new discovery, but for RTA it's closer?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4022
OmegaWatcher wrote:
...I'm kinda curious on the whole "French Glitchless" thing.
French Glitchless is a category for beating Dracula as Alucard. All glitches and OoBs are banned, except MP Refill glitch and hydro storm damage stack glitch are not banned. (The rationale is that they can happen by accident) The ~ILLUSTRIOUS NON-FRANCE RECORD~ for French Glitchless is held by romscout: https://www.youtube.com/watch?v=c1GXuqX3x04
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4022
10/10 uppercutting is for scrubs also nice music choice
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4022
ForgoneMoose wrote:
do you fucks know where this TAS would be if I didn't find fuckin wrong warp from BIOS to press start screen? exactly, you're fucking welcom fuckers
I would call that a 'right warp'
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4022
W E L P Link to video Sub 9 achieved by Ctrlaltdelicious with a bad first run, so it could go much faster. With how rapidly the 'gameplay' is disintegrating, it seems for the best that you also do 100% no death TAS before this ;)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4022
YushiroGowa wrote:
What I want to know is how they all managed to get so damn far in the game.
Pokemon is distinguished by having low penalty for failure and actions that revert progress being difficult to achieve. e.g. it's a babby game (wait until gyms 7 and 8 though, I don't see how that could be done in a thousand years under anarchy!)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4022
I'm happy to see the revised run is in the works! :) I'm guessing it will save half an hour with all the new tech combined.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4022
Kurabupengin wrote:
A run with a completed file will be NOT accepted and if they would, a verification movie is going to be needed and nobody wants to do that crap anyways...
Wouldn't making the verification movie take a small fraction of the time the polished TAS would take? Also, it is a bad idea to be rude towards one of the best speedrunners of the game you are TASing. Just saying~
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4022
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4022
YushiroGowa wrote:
HOW DID YOU MANAGE TO MAKE THIS GAME SHIT ITSELF SO MUCH?!
Honestly, you barely even have to try to find something broken XD The screen warp glitch and wrong warp glitch are way too strong. There's an entertaining series on Youtube where a guy takes a glitchy route through the game (similar to the TAS but not as jam packed) and calls it a Let's Play and commentates as though this is how he played it as a kid: https://www.youtube.com/watch?v=S3uzz1xlaqU
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4022
Scepheo wrote:
Does anybody know why the end screen says there were 40 deaths in the tower?
If you do not quit and reload the game, it does not clear some data about the room you died the most in that game session. (So it's a really boring bug.) edit: WUT new WR?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4022
New WR by 2 seconds. Using double intermission skip route. (I guess it became faster again?) Link to video
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4022
I think it is literally memory corruption, you go so far out of bounds that you are 'in' the game's RAM (ala dawn of sorrow, super mario land 2, etc)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4022
W E L P http://www.twitch.tv/tewtal/c/3971198 Thanks to Total, x-ray OoB and space/time beam are now equally strong glitches. This makes low% glitched 1 % lower and might lead to an improvement for any% glitched no GT code (I also think this officially makes x-ray OoB a 'memory corruption' glitch, so 'any% no memory corruption' succintly bans both and so on)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4022
Kurabupengin wrote:
Looks good, but I really wanted to see one of those from a new file. Voting yes anyways...
You really don't. It'd be the same as the TAS but: -The ghosts would take longer to vacuum up (same strategy though). -You have to do a tutorial first Nicovideo encode now up to 82k views.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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There are some unoptimal parts. For example, at 1:01 you should have jumped earlier, so that the jump that mattered (off the one block higher ledge) was done earlier as well, then it should have been curved so you reached the higher ledge with as much leftward velocity as possible ('cutting the corner'), then you clipped the corner and lost your downward velocity on the way to the door (a later jump would have let you go to the door faster). Based on just that I think there is still simple 2D platforming heuristics improvements to be done. Similarly at 1:54 you should be cutting it as close to the corner of the ceiling with as much rightward velocity as possible when you're coming down with the receding lava. (For example, by taking a running start off the pillar rather than just dropping down meekly.) Since this is only a 2 minute long run, you should take the time to go over every room with a frame advancing, frame-count-checking comb until it's difficult for you to save any more frames anywhere in the room. It won't take you long and tasvideos submissions should be high quality. For the people saying 'this is a demo, so shouldn't be published': If it remains a separate game from the full game, as opposed to being expanded into the full game, then I think it is OK for this to be TASed. (For example, MGS V Ground Zeroes, if it were TASable, would be acceptable on tasvideos, even though it's just a prelude to a much larger game that will be entirely different. There's probably a better example, but you get the idea.)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4022
Congratulations on 10k 82k 1 5 0 0 0 0 views on nicovideo! Link to video
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4022
Here's the RTA WR, for reference http://www.twitch.tv/themexicanrunner/c/3921148 It's on easy though, I assume a TAS will play on hard.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4022
Just write in the description 'If timed in the same way RTA speedrunners would, this is a xx:yy.zz' then.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4022
It's not your fault, tasvideos' time completion for GC movies is bugged because it's difficult to read it from the format, someone will come around and time how long it really is later
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4022
Pokemon Stadium AI is infamous for knowing things it shouldn't be able to. Some examples: 1) If you switch pokemon, the enemy will select a move that is strong against the pokemon you switch in, if you load state and decide not to switch they won't. 2) They know in advance if a move they select will work or not, and if it doesn't they won't pick it, they'll pick something else instead, giving them seemingly uncanny accuracy. Pokemon Frontier (Emerald etc) AI may cheat as well, but I haven't looked into this yet. Most Slots abilities in Final Fantasy games are biased away from giving you the best possible outcome, moreso than the rareness of it in the slot reels would imply (For example, in FF6 you have to do RNG manipulation to be able to hit Joker Doom at all). As in, even if your skill is perfect and by the slot machine's physics you would have gotten it, it will slide off. The Arcade/sideshow game 'Stacker' appears to be a game of 100% skill - a block slides from left to right, and you have to press the button when it is exactly on top of your tower of stacked blocks. But actually, when you are about to win a prize, the game rolls an RNG (the probability of which can be tuned by the machine's owner), and if the RNG says you can't win, even if your accuracy is perfect, it will slide one block further and you will lose.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4022
CoolKirby wrote:
I don't know this game, but does this run get "all" something, like visit all areas or fight all bosses? It would probably be easier to define this run by what it does than what it avoids.
But you could imagine a TAS that uses L+R and unintended exits and gets 'all' of the stuff this TAS does in a faster time. (That's kind of why the 'glitchless' gold TAS by fractalfusion couldn't be rebranded 'all bosses' or whatever - an arbitrary execution TAS could beat them up in record time!)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu