Posts for Patashu

Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4025
Maybe the inevitable improvement run can be 'secondary goal: maximizes/minimizes score' or 'secondary goal: minimizes piledrivers/counters'.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4025
zaphod77 wrote:
A foll 100% run would be the following. 8) collect all life and heart max ups
You can respawn life and heart max ups using the Infinity Glitch, so I'm not sure if they should count or not.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4025
Looking good so far!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4025
Wow, very cool looking glitch! Perhaps you should try using a memory editor in saturn emulator to artificially make SOS possible to do, to see if it works the same as in PS1, and also look and see what stats and pointers are immediately after the inventory in saturn (for instance, is there an equivalent to the music pointer? I imagine the music works differently, but how much differently?) and if you can do anything cool with it, that should make you more motivated to find a way to set up SOS ;)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4025
darkspinessonic presents: the derpiest sonic glitch EVER, featuring the derpiest character (also works with vector) Link to video
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4025
Oh, I was thinking of werster's version differences pastebin. http://pastebin.com/kBENQqJ4 But I guess this only applies to RTA. Maybe FractalFusion can talk about why he chose gold over silver, because he didn't say in his TAS notes.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4025
(For those who don't know, Save corruption is not known to be possible on PSP, Saturn or XBLA atm, which means no SOS/Total Control on those versions for now)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4025
mklip2001 wrote:
I'm very glad to see this on the queue, but Bizhawk always runs really slowly for me when I try to watch stuff in the emulator. I don't know if that's just a sign my computer is a little old, or if I've misconfigured Bizhawk, but I'll probably need an encode to watch this.
zallard1 made this encode: Link to video
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4025
Gradius 3 [Arcade] Destroy Them All!% TAS WIP I saw on nicovideo. Only first level. Link to video
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4025
Zowayix wrote:
This is a rather petty complaint, but has anyone considered doing a run of Silver or Crystal as opposed to Gold? It just feels a bit weird, since multiple videos of all four Generation I games (Green included) are published here, whereas only one Generation II game is published despite there being at least 3-5 possible categories: - Beat the game any% (Coin Case glitch, RTA record <48 minutes)
Only just got discovered so there's no TAS for it anyway.
- Beat the game without arbitrary code execution (Questionable category, would use map distortion like the current route does)
Only works in gold.
- Beat the game without memory corruption (FractalFusion's run from 2006)
I recall gold is faster than silver, thus gold was chosen - crystal is a different, longer game, so would be its own category - but at the same time, for TAS it's not an awful lot different to watch, so what's the incentive to re-invent the wheel?
- Goof around with arbitrary code execution a la Pokemon Yellow or Super Mario World (not sure how freely Gen II lets you pull this off)
Main problem with such a TAS is that if it went from power on, we'd have to wait 40ish minutes for the TAS to get to goldenrod.
- Complete the Pokedex (Questionable category, possible without arbitrary code through getting bad clones (see Celebi egg glitch), I think this is faster in Crystal)
I've never heard any buzz about this category, so don't expect a TAS of this for years :P
Seriously though, why hasn't anyone ever submitted a Silver/Crystal run? There's four Gold submissions (two rejected) and zero submissions of the other two.
So now you know why.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4025
Punch-Out Wii next?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4025
All the people saying 'well, the internet is fundamentally unsecure' are missing the point. The point is as follows: A database leak is the thing identity thieves want the most, because it means thousands to millions of accounts and passwords are leaked all in one go, and you can mine them in bulk. Sure, there are exploits and attacks for any feasible authentication system between two people or a person and a server, but they only give you one password at a time, so they're not nearly as likely to be bothered with. (Just be careful when using airport wifi, where this is no longer true!)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4025
I feel like a similar situation occurs in pokemon gold. The new 'coin case arbitrary execution route' saves tens of minutes but is very boring. So who is motivated to TAS that? (also, RIP the really cool 20 minute chrono trigger glitched TAS)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4025
One ok idea is to use two passwords - one for financial services and emails you link to such services, one for stuff where it doesn't matter if the account is broken into, or if you suspect the security is bad enough it might get leaked.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4025
If you put a value above 89 in the armors, you get a glitched armor where the quantity is equal to the weapon value is a slot in your inventory. Using this, you can control pretty precisely the items in your inventory (at least for values 1-168).
Can you explain this a bit more? (Feel free to just edit the post to make it more clear)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4025
CoolKirby wrote:
Thanks for your insight, Patashu. I don't suppose "no sprite glitches" would work for SMW, would it? I'm not sure if goal storage (used in the slower run) counts as a sprite glitch.
Eating a chuck is clearly a sprite glitch - it's doing an operation on a sprite the game isn't equipped to handle (morally equivalent to stunning a normally unstunnable sprite, etc)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4025
Both of the SMW 'brown platform glitch' and 'stun glitch' TASes have common properties: -They execute OAM data as code -They trick the game into doing unexpected operations on sprites (null sprite spit in one, stunning a sprite that shouldn't be stunnable in the other) As for SMW2: -First you have null egg glitch -> credits call any%, where you use having a null sprite in your inventory to grab and mess with the properties of sprites around you, and then do a TAS-only credits call. -Then you have L+R any%, where L+R can be used to skip many levels. -Then you have null egg glitch any%, you can do things like grab the ending cutscene of 1-8 and bring it to every level to finish them without doing them properly. Since any% doesn't do all levels (it skips the extra levels from 100%ing the main levels of each world), and a glitchy any% (null egg glitch any% with no credits call) would 'do all main levels' but skip tons of them using null egg magic, I think the only way to slice it is - define it by the two very different glitches it doesn't do. any% no L+R, no null egg glitch.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4025
Yeah, IMO all fighting game runs should be playarounds, it's very rare for speed to be a good goal because AI can't keep up with TAS :) Show off TAS-only combos, 30Hz input related oddities, glitches, making fools of the enemy, whatever
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4025
Q u a d r u p l e S t a r Link to video
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4025
Cool! I hope you include this juicy frame data in the TAS submission ;)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4025
Do you know if there are emulator/console differences for japanese glitched too? Is there an emulator with more accuracy than VBA to do better testing? Mednafen?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4025
So, if you're confident with MIPS/PS1 dev, you should probably contact sockfolder and offer your services. Just saying. He's at you know what step~
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4025
Oh cool! If it works now you should be able to unlock everything, but you'd need to split the verification movie in two across JP GX and AX.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4025
RachelB wrote:
Patashu wrote:
It's a little more subtle than that, because the cheats emulate things that you can physically do with difficulty: -Bring your memory card to an F-Zero AX machine and unlock everything
Any reason you can't do that in a verification movie? Or why not use the JP version?
I mean you literally have to bring your memory card to one of these and play it: This page claims F-Zero AX doesn't work in Dolphin currently: https://wiki.dolphin-emu.org/index.php?title=F-Zero_AX
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4025
It's a little more subtle than that, because the cheats emulate things that you can physically do with difficulty: -Bring your memory card to an F-Zero AX machine and unlock everything -Get the japanese version of F-Zero GX (the AR codes give you the same parts you can unlock on japanese GX but on english) It indeed doesn't make any effect for a story mode only TAS, because you have fixed vehicles in that mode.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu