Posts for PiePusher11

Experienced Forum User, Published Author, Former player
Joined: 1/5/2013
Posts: 31
Well, I've never looked into TASing the game, so I have no clue about memory locations or RNG. But there's this playlist on youtube, with a lot of helpful stuff for tricks, routes, etc. A lot of RTA runs are on there, too. https://www.youtube.com/playlist?list=PLbLfswHl_MIJ5-tAHplI1WpzXv9ijT3PN
Experienced Forum User, Published Author, Former player
Joined: 1/5/2013
Posts: 31
Well, that's a tough question. All of the top runners play on GC, and only one person has ever gotten a 6-day run on Wii, as opposed to three people who have gotten it on GC. Most people play on GC, and none of the Wii runners have gotten a run even comparable to the top GC runs. So it's really hard to say. The route actually has quite a few differences between the versions, because of some tricks that are only possible with the far-throwing that's allowed because of the pointer.
Experienced Forum User, Published Author, Former player
Joined: 1/5/2013
Posts: 31
Hi there! I'm really interested in seeing a TAS of this game. As a Pikmin runner myself (I've been running this game for years now), I thought I should weigh in on this. I don't want to discourage you or anything, but, I do hope you know what you're getting into with TASing this game. Running the game is hard enough, let alone trying to optimize a TAS. Heck, we don't even use the best (known) routes in RTA runs! There are a lot of subtle things about the mechanics of this game, that you really need to have a good grasp on if you want to run/TAS this game. How familiar are you with runs of this game? The routes? mechanics? tricks? Have you ever tried running the game yourself? I really think that would help out a lot, with understanding the mechanics of the game. Also, how much thought have you given to what version you are using? While the GC version seems to be the standard for runners, pretty much everyone agrees that the Wii version should be much faster. There are upsides and downsides to both versions. For example, the way bomb-rocks work has been changed in the Wii version to make them generally less useful (and at least for RTA runs, it makes 1-cycling the final boss impossible. I don't think anyone's tested TASing that). But on the Wii version, in addition to the cursor being disconnected from your movement, you can also skip the end-of-day cutscenes, saving around 34 seconds per day (a little under 3 minutes over a 6-day run). All that said, I'm really looking forward to seeing what you can do with this TAS, and if there's anything you're having trouble with, I hope I can help you out with it.
Experienced Forum User, Published Author, Former player
Joined: 1/5/2013
Posts: 31
Crazy high scores like this? This isn't very high :P For this kind of thing, it gets just to the top, and maybe a tiny bit overflows. When you get scores more like 3000 or 4000, it fills up REALLY fast, and sits there overflowing for a while, before stopping.
Experienced Forum User, Published Author, Former player
Joined: 1/5/2013
Posts: 31
I don't think we know why it works, but to do it, you clap every single frame while on a wall. You slowly slide up, and when you reach the top, you will fly back really fast. Your exact speed is dependent on how far up the wall you slide.
Experienced Forum User, Published Author, Former player
Joined: 1/5/2013
Posts: 31
Oh, that's where you did the IWC in Dawn Savanna? I would have never thought of that. That's awesome!