Posts for Pike

Pike
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Joined: 7/11/2012
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That may be our mistake though I would not like to admit. Allow me to quibble that the time we spend in getting Black Belt and wearing it may be longer than the time it will save. If we try to get it, it will be difficult to get red crow's and imp's souls. You know Soma can only meet them once. Because Soma uses Final Sword, ATT+5 does not seem to be important. Legion has its own 128-frame rule. I think it cannot help save rounds in every following battle except the battle with Graham. As for Claimh Solais, to use it we have to zip to the room to get it, switch into it and then switch into Final Sword. Actually it works in normal play instead of TAS play. Soma can only attack enemies once with Claimh Solais every jump. Although I like it, too, it is almost useless in this run.
Luck manipulation is too difficult.
Pike
He/Him
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zhangsongcui wrote:
Pike wrote:
At the beginning, Soma is too weak to beat Dead Crusades quickly.
How many frames will cost to fight Dead Crusades?
Let's expect the next version together.
That means: this run will be updated? Another question: Julius battle can be totally ignored, why Graham can't?
1.We didn't have a try. But you can imagine that Dead Crusades can make block and Soma only deals a liitle damage every round. Besides, Soma has to dodge Skull Millione's attack. 2.As for update, we just start a precedent. So I guess there will be a better one in the future. 3.Soma killed Graham just to get Black Panther, which is in a room we didn't find a way to zip to. If exists, it will be a great improvement.
Luck manipulation is too difficult.
Pike
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Actually I don't know the rules. But I didn't mean to obsolete Kriole's run. His run is very interesting as well.
Luck manipulation is too difficult.
Pike
He/Him
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Joined: 7/11/2012
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zhangsongcui wrote:
No Blocking Armor? Oh no... To be honest, this run doesn't entertain me like the existing all souls run by Kriole, since no new glitches / tricks are found / used. In addtion, I don't know whether it's technological possible, but not getting Black Panther early in the game truly disappoint me. But this run is still worth publishing because of, though I knew before, the speed of bat zipping and... you guys get Chaos Ring! Small yes vote from me. GET THE BLOCKING ARMOR PLEASE!
It is a pity to abandon Blocking Armor. But it is difficult to say whether we should spend much time getting it. Although it does save time, getting it will take a lot of time. At the beginning, Soma is too weak to beat Dead Crusades quickly. However, we did not calculate accurately. In our suggestions we mentioned that we might look down on Blocking Armor. Despite of time, getting it just for entertainment is also worthwhile. Let's expect the next version together.
Luck manipulation is too difficult.
Pike
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moozooh wrote:
It's my birthday today, and this run is perhaps the best present I could have received from TASVideos today. Many thanks!
What a coincidence! I am glad that you can enjoy what we have done so much. Happy birthday!
Luck manipulation is too difficult.
Pike
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lxx4xNx6xxl wrote:
Hows the Glitched All Souls TAS coming along?
Goes well. Bone Pillar may also think so. More than 40000 frames have been finished. But we will not upload the WIP because we want to make the route mysterious. Please be patient.
Luck manipulation is too difficult.
Pike
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It looks really nice. But I have to say that DSS glitch allowing Nathen to use cards that he has not acquired makes the boss battles a bit boring. Although warp glitch needs some specific cards, I think getting them in a appropriate way will be more interesting. Bosses are very atrocious and strong. I do not want to see them die instantly!
Luck manipulation is too difficult.
Pike
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Joined: 7/11/2012
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paosidufygth wrote:
http://dehacked.2y.net/microstorage.php/info/472939864/Mega%20Man%205%20%28U%29-wilystage3.fm2
It is very amazing. Well done. So, are you working on the whole MM5 movie now? I have been looking forward to the new movie for a long time. With Polari's investigation, this excellent movie will be worth expecting. I have made a 5000-frame WIP saving 24 frames in STAR MAN stage. Hope this can be useful. WIP
Luck manipulation is too difficult.
Pike
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Joined: 7/11/2012
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zhangsongcui wrote:
Just a question: Why did you skiped Blocking Mail? Is it faster?
At that time, Soma is not strong enough to beat Dead Crusader quickly. We think getting that armor will take more time than it will save.
Luck manipulation is too difficult.
Pike
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GoddessMaria15 wrote:
As for what I think about beating Julius in this instance, I'd say just go with what flows with the initial run goal.
Our goal is to get all souls using warps instead of all kinds of enemies beaten. So what you mean is that we can skip the battle with Julius from whom Soma cannot get a soul?
Luck manipulation is too difficult.
Pike
He/Him
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Joined: 7/11/2012
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Polari wrote:
I've investigated the Crystal stage death warp mentioned above for RTA and figured it would be relevant here too.
Certainly it is useful here. But can this glitch be used for RTA as well? I am not familiar with programming. So it is difficult for me to understand every words you said. Using this glitch or not is what I think about now. Although it does save a little time, MegaMan cannot get "M", which makes it difficult to design the route of the 1st stage in ProtoMan Castle. Anyway, it is a great discovery. Thanks.
Luck manipulation is too difficult.
Pike
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Fz-last invited alkdcY and me to finish this movie together. We have got Final sword. Here is the WIP One the whole, designing routes is the most important part in this movie. The route with Julius beaten is quite different from the one without it. Now we have to make a decision. So we do need a certain answer for whether we should beat Julius, which will influence our following plan.
Luck manipulation is too difficult.
Pike
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Joined: 7/11/2012
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We think choosing one orb will spend more than the time getting another orb when fight against the other bosses. And we chose hard mode. High damage matters a lot in boss battle. So we decided to get two orbs.
Luck manipulation is too difficult.
Pike
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Derakon wrote:
Ah, okay, I hadn't realized you got to keep it after doing the glitch once. Good to know!
I am sorry that I cannot help you. The glitch was discovered by accident. I used it but I do not know the principle.
Luck manipulation is too difficult.
Pike
He/Him
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Joined: 7/11/2012
Posts: 40
Location: China
Thank everyone for the support.
Aglar wrote:
At the Spark Man revisiting stage in the second room where you climb up the ladder you shoot the enemy from the ladder instead of falling off it first in order to avoid the long throwing animation. Was that faster? I'm quite sure I tested that shooting the enemy while in air beat that method, but maybe you found a way to make it even faster?
I tried both methods. The time they spent is the same. I have just chosen one that is different. The other questions have been answered. So I will not repeat them.
Luck manipulation is too difficult.