Posts for Player1

Experienced Forum User, Published Author, Former player
Joined: 3/17/2004
Posts: 78
Location: Finland
I like the way how the thumbnails are sorted, because it gives some respect to the most active players. I use ctrl-F(search text - in my browser) to find movies.
Experienced Forum User, Published Author, Former player
Joined: 3/17/2004
Posts: 78
Location: Finland
I know that this is double posting but this belongs to here too. ( not everybody reads all the messages) https://files.tasvideos.org/bisqwit/flagpole.zip The jump over the flag pole in 1-1 for those who haven't seen this before. Have fun.
Experienced Forum User, Published Author, Former player
Joined: 3/17/2004
Posts: 78
Location: Finland
Thank you very much blib. I just performed the jump over the flag pole in SMB in level 1-1 with this 240 patch. Bisqwit uploaded it to the Internet https://files.tasvideos.org/bisqwit/flagpole.zip Have fun.
Experienced Forum User, Published Author, Former player
Joined: 3/17/2004
Posts: 78
Location: Finland
Michael Fried wrote:
The trick of going in the pipe to get to the warp zone only works if you first do the trick where you grab the vine and warp to the other side of the screen. I think this would waste more time than it would save.
You don't need the vine to make this work. You just need to get ahead of the place where mario usually stands/runs. You can make it with the blocks at the beginning of the level 4-2. Just use the same trick as in 1-2 where you jumped through the wall to get to the "Minus world". This doens't save any time but it is good to know these tricks.
Experienced Forum User, Published Author, Former player
Joined: 3/17/2004
Posts: 78
Location: Finland
Yeah. Top Gear(snes) rocks. How about: Ivan Ironman Stewart's Super Off-Road The game is long (99 rounds) but if you do only the qualification rounds (the first 14 levels) it could be interesting.
Experienced Forum User, Published Author, Former player
Joined: 3/17/2004
Posts: 78
Location: Finland
THANK YOU very much
Experienced Forum User, Published Author, Former player
Joined: 3/17/2004
Posts: 78
Location: Finland
Your previous run was 18477 frames long which is 307 seconds and 57 frames. I don't know why famtasia rounded your time to 308 seconds, because I rechecked today how famtasia does the roundoffing and it seems that it always rounds it down(your previous SMB1 run is the only exception I've seen) The run of japanese fellow is 19 frames faster than yours so it is 307 seconds and 38 frames and it is rounded off to 307 seconds so if you are 84 frames faster than your previous run you can make it 306 easily. You need 120 frames for 305 seconds (5:05). It is not good that famtasia always rounds the times down because for example Twin Galaxies rounds the time to the nearest whole seconds so there is a little difference between our roundoffing methods.
Experienced Forum User, Published Author, Former player
Joined: 3/17/2004
Posts: 78
Location: Finland
I don't think it saves any time. I don't know the exact technique but it is almost same as to warp from 1-2 to minus-world. You have to get ahead of the center of the screen ( ahead of where mario normally is). In 1-2 you can make it with that jump trick on the pipe and in CGT it was made with vine.
Experienced Forum User, Published Author, Former player
Joined: 3/17/2004
Posts: 78
Location: Finland
ok. I take my words back. It seems that famtasia rounds the frames to the nearest second so you only have to improve your run by 28 frames to make it 307 seconds and 29 frames.
Experienced Forum User, Published Author, Former player
Joined: 3/17/2004
Posts: 78
Location: Finland
Michael Fried wrote:
I just finished 1-2 and so far the video is exactly 21 frames faster than the previous version.
I checked your 5:08 run and noticed that it has 18477 frames. You need to improve your time by 57 frames to make it 5:07. I really hope and believe that you can make it.
Experienced Forum User, Published Author, Former player
Joined: 3/17/2004
Posts: 78
Location: Finland
I guess he doesn't send it because it is virtual nes file (.vmv)
Experienced Forum User, Published Author, Former player
Joined: 3/17/2004
Posts: 78
Location: Finland
yeah but ppl watching the movie wouldn't know that it saves time
Experienced Forum User, Published Author, Former player
Joined: 3/17/2004
Posts: 78
Location: Finland
Michael Fried wrote:
Awhile ago I saw some SMB tricks video that was much cooler than the super baka technique and I thought it was the crazy god technique, but maybe it was just some other video.
I would like to see that cooler video
Experienced Forum User, Published Author, Former player
Joined: 3/17/2004
Posts: 78
Location: Finland
I really hate Fileplanet. I always have to wait ,say, 30 minutes and that makes me pissed off. But if it is possible for Fileplanet to host these speed runs then why not?
Experienced Forum User, Published Author, Former player
Joined: 3/17/2004
Posts: 78
Location: Finland
There are lots of ppl never heard of Famtasia and they don't have the roms either so I guess the movies are better choise for them.
Experienced Forum User, Published Author, Former player
Joined: 3/17/2004
Posts: 78
Location: Finland
I watched the first version earlier and wasn't satisfied. There were hundreds of places where you could had done better. I hope the new version is better.
Experienced Forum User, Published Author, Former player
Joined: 3/17/2004
Posts: 78
Location: Finland
wow. It seems that we have competition for SMB2. I really look forward to michael's run. Good luck.
Experienced Forum User, Published Author, Former player
Joined: 3/17/2004
Posts: 78
Location: Finland
The movie looks good. I tried the game and it looked very hard. I got hurt by every enemy. I just wonder how long did it take to speed run this hard game.
Experienced Forum User, Published Author, Former player
Joined: 3/17/2004
Posts: 78
Location: Finland
Same here. THX
Experienced Forum User, Published Author, Former player
Joined: 3/17/2004
Posts: 78
Location: Finland
Swords 'n' Serpents How are you going to speed run this one? It debends too much on luck. Are Simpsons games worth doing speed runs?
Experienced Forum User, Published Author, Former player
Joined: 3/17/2004
Posts: 78
Location: Finland
Boco wrote:
I have a video of it (well, the Japanese version - Tenchi wo Kurau) being run in 5 hours 44 minutes 31 seconds, in VMV format (with 0 rerecords).
Can you share your source?
Experienced Forum User, Published Author, Former player
Joined: 3/17/2004
Posts: 78
Location: Finland
19 levels two of which are yoshi houses. 5 levels are easy to fly from the beginning to the end. There is 1 swimming level that might be very boring because this mario swims soooo slow.
Experienced Forum User, Published Author, Former player
Joined: 3/17/2004
Posts: 78
Location: Finland
Thanks for paying attention. Spin jump is up+jump. There is no star route, but there is only 4 lands.(about 20 levels) There is a way to jump very low by pressing down+jump which is very useful in some levels. Acceleration of mario doesn't need much space: A floor of 1 brick is enough. This helps you to jump higher and fly. When I first played this through I noticed a bug that allowed me to start 4-1 (level's name in snes version) in the middle of the level. Yoshi seems to be very awkward.
Experienced Forum User, Published Author, Former player
Joined: 3/17/2004
Posts: 78
Location: Finland
I am looking forward to seeing this speed run, but I don't know this game yet so I don't have anything reasonable to say.
Post subject: Super Mario World (nes)
Experienced Forum User, Published Author, Former player
Joined: 3/17/2004
Posts: 78
Location: Finland
I want to do a speed run for this game. http://www.planetnintendo.com/thewarpzone/smw.html http://www.nesplayer.com/pirates/smw.htm So this is an unlicensed pirate game. What does it mean in terms of distribution? I really enjoy this game although it has weird physics. The physics are so differend from snes SMW that the snes speed run doesn't help me much. If somebody has played this game before, feel free to share your ideas/tricks/short cuts with me.