Posts for Plush
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Experienced Forum User, Published Author, Player (152)
Joined: 9/1/2014
Posts: 235
Location: Italy
Post subject: Re: Wingcap
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Experienced Forum User, Published Author, Player (152)
Joined: 9/1/2014
Posts: 235
Location: Italy
If anybody cares I did a TAS showing how Hot-Foot-It into the Volcano would look like ABCed & Timed Link to video
Kyman wrote:
Here is the wing cap stage 9 frames faster:
How/Where did you improve those 9f?
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Experienced Forum User, Published Author, Player (152)
Joined: 9/1/2014
Posts: 235
Location: Italy
Stevmay09 wrote:
I believe 120 star ABC will be possible one day. There is probably some crazy strat for BitFS. If ABC 70 star was possible atm, what would the time estimate be?
My guess is sub 2 hours.
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Experienced Forum User, Published Author, Player (152)
Joined: 9/1/2014
Posts: 235
Location: Italy
Link to video WDW is 0x. ^^
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Experienced Forum User, Published Author, Player (152)
Joined: 9/1/2014
Posts: 235
Location: Italy
Bobo the King wrote:
What happens if you use a cannon?
King bob-omb gets released (aka he gets thrown) right when you enter it I guess, just like when you hold all objects
Plush
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Experienced Forum User, Published Author, Player (152)
Joined: 9/1/2014
Posts: 235
Location: Italy
Link to video Apparently, this glitch works only if you do a punch instead of running, for some reason. I want a keok informative vidya right now
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Experienced Forum User, Published Author, Player (152)
Joined: 9/1/2014
Posts: 235
Location: Italy
Mothrayas wrote:
Plush wrote:
Spikestuff wrote:
Plush wrote:
idk if pannenkoek wants privacy but just to be sure
Right...
I do not understand what you mean. You know pannenkoek is not his real name I guess.
I should mention at least that his name is pretty poorly painted over, so his real name is still quite readable if you just look at it closely.
Mhmmm true lol my mistake
Plush
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Experienced Forum User, Published Author, Player (152)
Joined: 9/1/2014
Posts: 235
Location: Italy
Spikestuff wrote:
Plush wrote:
idk if pannenkoek wants privacy but just to be sure
Right...
I do not understand what you mean. You know pannenkoek is not his real name I guess.
Plush
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Experienced Forum User, Published Author, Player (152)
Joined: 9/1/2014
Posts: 235
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Found crazy stuff. 0x Top o' the town confirmed boys. =) Link to video Frame by frame: And this is what I did: idk if pannenkoek wants privacy but just to be sure
Plush
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Experienced Forum User, Published Author, Player (152)
Joined: 9/1/2014
Posts: 235
Location: Italy
Plush
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Experienced Forum User, Published Author, Player (152)
Joined: 9/1/2014
Posts: 235
Location: Italy
Synx wrote:
Thank you kind sir! eidit: That run is almost 2 seconds faster than the run published here. That is a big difference
True, snark doesn't really want to publish it (I hope he will for sub 5/next improvement)
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Experienced Forum User, Published Author, Player (152)
Joined: 9/1/2014
Posts: 235
Location: Italy
Synx wrote:
I wanted to watch the current 0 star WR TAS again, but I can't find it. I remember someone posting it here earlier I think, but I've gone back like 20 pages now and I can't find it. Anyone able to help?
Link to video
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Experienced Forum User, Published Author, Player (152)
Joined: 9/1/2014
Posts: 235
Location: Italy
Link to video Again, can be improved by 2f on bomb glitch
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Experienced Forum User, Published Author, Player (152)
Joined: 9/1/2014
Posts: 235
Location: Italy
mkdasher wrote:
2 frames and 1 VI can be saved till pyramid. Lazy boss battle. Hopefully someone beats this soon anyway.
I'm still sitting here waiting for the shindou guy to post both Inside ancient pyramid 12''1 and eyerok 42''73
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Experienced Forum User, Published Author, Player (152)
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Posts: 235
Location: Italy
I loled at TASEditor's and packer's convo. Dude, he'd have definitely wrecked you if he thought of opening boxes and getting the stars on the way back, anything but those worthless 4 frames. EDIT: May I highlight the best stuff
TASEditor wrote:
The route was more or less trivial.
TASEditor wrote:
including abusing death.
And, the icing on the cake,
TASEditor wrote:
non-linear TASing makes it a lot easier.
inb4 I know what subpixel is
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Experienced Forum User, Published Author, Player (152)
Joined: 9/1/2014
Posts: 235
Location: Italy
Link to video My first Super Mario 64 WR =)
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Experienced Forum User, Published Author, Player (152)
Joined: 9/1/2014
Posts: 235
Location: Italy
CALM DOWN TOT
Plush
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Experienced Forum User, Published Author, Player (152)
Joined: 9/1/2014
Posts: 235
Location: Italy
"Good ol' strats" /120 stars promo
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Experienced Forum User, Published Author, Player (152)
Joined: 9/1/2014
Posts: 235
Location: Italy
TASEditor wrote:
But do I really need to used shitpen64?
>shitpen64 >nobody uses Biz for Mario 64 mupen64 is clearly designed for mario 64 lmao, it requires less hardware and Biz has some minor stuff that I find annoying. Save stating, frame advancing are slower, and also you can't move analog stick while save stating (multitasking m8) Please tell me why mupen is shit (for Mario 64), and what tool you need .-.
Post subject: Re: castle movement 70 tas
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Experienced Forum User, Published Author, Player (152)
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Kyman wrote:
Link to video
walking strat tho lmao
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Experienced Forum User, Published Author, Player (152)
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Posts: 235
Location: Italy
Not only THI, but now also SL Snowman's head and WF Top of the tower (U version) are almost 0x: Link to video Link to video
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Experienced Forum User, Published Author, Player (152)
Joined: 9/1/2014
Posts: 235
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Who's that guy? Dude even I thought of using C^ to gain speed but why didn't you guys think about that? lol Btw no problem for THI! Link to video
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Experienced Forum User, Published Author, Player (152)
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Posts: 235
Location: Italy
ALAKTORN wrote:
Plush wrote:
jlun2 wrote:
Hey, since you people seem to have interest analyzing the game, are there any ways to skip the 70 star endless stairs without being at very high speeds? Even if it needs cheats, at least knowing whether or not its possible may eventually lead to something.
I don't think so, but why are you asking? It doesn't really matter anyway
It could make ABC any% a lot faster? Only 50 stars needed.
Ohhhh I thought in general, not without pressing A. Still, I don't know. in general, I doubt it. ABC, I very hardly doubt it. But crazy tricks come up all the time, so who knows?
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Amateseru wrote:
By the way I don't know how most of glitches work in SM64 but I guess there is one call VSC ? Basically you can store your vertical speed and release it I don't know how... Would it be possible to do a big VSC on the stairs where there is the 50 stars door and release it close to WDW to enter at the highest water level ?
Mhmmm I doubt that's the way to go Problem 1: You can "release" the VSC only if you leave a platform, or if you like it better, only if you get in the air. In the 2nd floor of the castle, if we VSC on the stairs, I'd have no idea of how to get in air. Problem 2: You can store a "big (positive) VSC" in 2 ways: Either by using lava or by doing a tall bounce from a ZB that "cancels" into a step of the 50 star door stairs. Lava way: You don't have lava lol ZB way: I don't think you can store a amount of vertical speed big enough EDIT: The max I can store with ZB bounce is 15 lol, it's even less than the 26 VS stored from a DR
jlun2 wrote:
Hey, since you people seem to have interest analyzing the game, are there any ways to skip the 70 star endless stairs without being at very high speeds? Even if it needs cheats, at least knowing whether or not its possible may eventually lead to something.
I don't think so, but why are you asking? It doesn't really matter anyway
Plush
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Experienced Forum User, Published Author, Player (152)
Joined: 9/1/2014
Posts: 235
Location: Italy
100c star is possible as well of course
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