Posts for Plush
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Plush
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Experienced Forum User, Published Author, Player (152)
Joined: 9/1/2014
Posts: 235
Location: Italy
Mr. Pwnage wrote:
Does playing around on the wobbly platform next to the pole let you build up to anything useful?
You probably can build speed without pressing A. However, after a short period of time the trick doesn't work and it resets your speed. Probably there's a way to do it but how can that even be helpful? We can't transfer vertical to horizontal speed without pressing A.
Plush
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evilas wrote:
Does climbing a pole negate VSC? I imagine it does, seeing as how you need to move the control stick, though.
Yeah, it does.
Plush
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Joined: 9/1/2014
Posts: 235
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Nahoc wrote:
Probably not possible. The zip-glitch comes from the fact that you are grabbing the ceiling of the cage. To grab a ceiling in SM64 you have to press "A".
Well I don't really know every state Mario can be at in the air. Maybe there's some air state where he can actually wire grab (So that we can 0.5x for 120 stars)?
Nahoc wrote:
Good luck guys!
Thanks Cohan, we'll definitely need that.
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Posts: 235
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Weatherton wrote:
Any chance at all for BitFS 0xA?
Nobody has a clue on how to get past it at the moment. It just seems a pretty tall pole which you HAVE to grab... I think we need something new for this, probably the glitches we know so far are not enough. If only there was a way to build vertical speed while on the ground...
Plush
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Yeah he managed to get it yesterday after a month or so I think, the result is so impressive =P
Plush
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BitFS left it seems... Also kills an A press in 120 stars. It's very precise but doable. Link to video
Plush
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JSmith wrote:
Plush wrote:
*Getting to the second floor of BBH (1x)
Isn't this already known, by storing a jump and riding the staircase up?
Second floor, not first.
JSmith wrote:
Plush wrote:
*LLL: Hot-Foot-It into the Volcano (1x)
The problem is getting enough height off the lava, right? Is it possible to store a jump from the lava on the lower elevator and carry it to where it does some good?
What lower elevator? What do you mean with "where it does some good"? Even if you could store it on the elevator, what could we do?
Plush
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Pheenoh wrote:
Plush wrote:
Mhmmm I'm literally destroying the 0.5x ones
Does this mean the BitFS A press is now truly the last one? :D
We'd need another 0x star (Including that we could collect BitFS reds 0x)
Plush
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Mhmmm I'm literally destroying the 0.5x ones Link to video
Plush
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ALAKTORN wrote:
Plush wrote:
You mean Hyperspeed ZB? You can't recover from a ZB by pressing A.
You mean without? What about using dives instead of ZB, does it only work with ZB?
Yeah whatever, I'm bad at prepositions. You build speed by doing dives, but you stop at exactly 52.026969909667969 speed. Weird number... just tested now. EDIT: It stops in-between 52 and 52.05 it seems, depending on how you approach it. By "stop" I mean that in the next DRs the speed will be the same. Just fixed the list. JRB 100 coins is actually 2x and the insane trick possibility would reduce it to 1x so it's another thing.
Plush
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Never said it was ABC or a good TAS. I just said it does some camera tricks that look cool and I’ve never seen before. ABC in Japanese is A禁止. http://www.nicovideo.jp/search/%E3%83%9E%E3%83%AA%E3%82%AA64%20A%E7%A6%81%E6%AD%A2?sort=n&order=d
I see I see, I'm sorry :v Thanks btw
Can’t use the glitchy wall to build up crazy speed and get into the slide?
You mean Hyperspeed ZB? You can't recover from a ZB by pressing A.
Plush
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jlun2 wrote:
Plush wrote:
Stevmay09 wrote:
So... how many stars could you collect without pressing the a button at all? even in the castle sections.
That is pretty generic. If you mean from power-on new file then it's... 48 stars. You'd be stuck at Bowser in the Fire Sea.
What's stopping 0 presses for that stage? Also what other stars in castle prevent 70 star 0 A button?
For first question: you can't get in the wired room thing. I mean, you normally should leave the pole to get in there. To jump off the pole you need to press A. And no, leaving by pressing Z is not enough. Glitch pole grab requires AT LEAST to hold A (Even though we still aren't sure if Mario can be in a state where he can hang up on wire without pressing A) (Yes, the actual pole glitch is a wire grab glitch) For second question: We need another 0x star. We'd be at 69 stars if we could get past BitFS pole without pressing A. Full list of stars/movements that are not 0x and could fix this problem (Bolded the ones I feel like they could happen) (Listed by number of A presses):
    *DDD: 100 coins (0.5x) *WF: To the Top of the Fortress (No Owl) (1x) *BoB: Mario Wings to the Sky (1x) *Pressing the Invisible Cap Switch (1x) *Getting to the second floor of BBH (1x) *BBH: Ride Big Boo's Merry-Go-Round (1x) Reason: Link to video *HMC: A-Maze-ing Emergency Exit (1x) *HMC: 100 Coins (1x) Reason (I got very closer after I made this video): Link to video *HMC: Elevate for 8 Red Coins (1x) *LLL: Hot-Foot-It into the Volcano (1x) Reason: Link to video *SSL: Inside the Ancient Pyramid (1x) *SSL: Pyramid Puzzle (1x) *JRB: Treasure of the Ocean Cave (1x) *JRB: Blast to the Stone Pillar (1x) *JRB: Through the Jet Stream (1x) Reason: With the metal cap you maybe could get below the star and get it when it runs out. *JRB: Red Coins on the Ship Afloat (1x) *The Princess's Secret Slide (Not sub 21) (1x) *SL: Snowman's Big Head (1x) *WDW: Top O' the Town (1x) *Entering TTC (1x) *Entering RR (1x) *Entering WMotR and collect his star (1x first, 2.5x second) *LLL: Elevator Tour in the Volcano (2x) *JRB: 100 coins (2x) *DDD: Pole-Jumping for Red Coins (2x) *HMC: Watch for Rolling Rocks (2x)
Plush
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ALAKTORN wrote:
http://www.nicovideo.jp/watch/sm14559290 This TAS does a lot of nice camera work that I’ve never seen in an SM64 TAS before. Why does nobody else do this?
Pro tip: it's not ABC. What is he doing? I can't read japanese. EDIT: nvm it's a "all jumps prohibited" run. Meh it's not so entertaining imo. The TAS is pretty bad too :v EDIT2: It could be pretty useful to watch some stuff on Nicovideo. We all probably searched for some interesting stuff in ABC but our group didn't do it on Nicovideo. How do you say A button challenge in japanese? ;-;
Plush
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Stevmay09 wrote:
So... how many stars could you collect without pressing the a button at all? even in the castle sections.
That is pretty generic. If you mean from power-on new file then it's... 48 stars. You'd be stuck at Bowser in the Fire Sea.
Plush
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Experienced Forum User, Published Author, Player (152)
Joined: 9/1/2014
Posts: 235
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Plush
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Experienced Forum User, Published Author, Player (152)
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VSC stands for Vertical Speed Conservation. You might know it as an useful tecnique to ascend heights greater than 158, but you can also use it to keep negative speed from when you fall. Basically I dive recover, precisely land on the edge of the platform with -58, punch (standing still or punching keeps your Vertical Speed) and when I leave the platform I quickly get to -75 (Which is max) The problem was that there was not enough time to do this. Notice: Link to video I'm sorry if I'm not clear. English is not my native language.
Plush
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I managed to improve WDW: Express Elevator-- Hurry Up! from 0.5x to 0x using negative VSC. Link to video Just another 0x and BitFS pole 0x...
Plush
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ALAKTORN wrote:
Can’t you make a goomba tower to go up the BitFS pole in 0×A?
When bob-ombs are too far away from you they just run in circle, so we can't RNG him.
Plush
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Notice that even by managing to do BitFS 0x we still need 2 other 0x stars (Not including BitFS reds) (At first it was 4 but I chopped JRB Plunder in the Sunken Ship which also gave access to the eel star, Pannenkoek will upload the video when he will manage to get the trick I guess). The most likely ones to happen are these ones: *VCutM reds (Which means also pressing the Invisible Cap Switch) which also brings to SL Into the Igloo 0x with Invisible Cap *DDD: Chests in the Current We have many ideas in mind but they don't seem to be realizable for now. I would like to bring the attention to this: Link to video This is the list of useful glitches in ABC (done by pannenkoek2012), they all can be very useful. ► cloning objects (goombas, pokeys, bob-ombs, coins, stars, shell, fire) ► cloning techniques (transport, premature, interference) ► holding things hands free ► hat in hand displacement ► star dance clip ► vertical speed conservation ► 207 dive recover ► glitchy ledge grab ► shell hyper speed ► wind hyper speed ► hyper speed water sliding ► hyper speed walking ► frame walking ► edge grinding/diving to gain speed fast/do DRs/climb steep slopes ► horizontal speed conservation ► C^ trick ► overflow water level (in WDW) ► manipulating enemies to where you want them ► chuckya/exploding bob-ombs to clip through walls ► having chuckya throw you ► chuckya out of body experience ► bob-omb momentum ► handsfree bob-omb teleport (momentum, goomba pushing) ► amp clip ► midair fire bounce ► throwing a cork box into yourself
Patashu wrote:
From this post on, no one has to fret about 22 hours of water overflow in ABC any% - we're back to all the long stars being duping, swooper manipulation, etc that we're here to see.
I'm very sorry to announce that the overflow water glitch will probably be necessary unless we find not 2 but 4 new stars to get improved to 0x (Not including BitFS reds).
Plush
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Archanfel wrote:
Plush wrote:
There's nothing superhuman-like in this TAS, nothing that can difference this from a normal playthrough.
This point is not correct. You should watch unassisted speed run for this game (or at least previous submission) before saying this. May be difference is not too big, but it definitely exist. For example in underwater level random seashells not allow player to use upper path so long; Also sequence break (first) at railway in Pleasure Island 2 is superhuman-like and impossible to execute without tools.
I see, I see. Well, you sure got a point here, and sorry for saying non-true facts. Still, for an average viewer (like me) it is not entertaining. I keep my no vote.
Plush
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Experienced Forum User, Published Author, Player (152)
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Voted no. I don't understand how people could tolerate watching this. There's nothing in the TAS I found entertaining. There's nothing superhuman-like in this TAS, nothing that can difference this from a normal playthrough. Icing on the cake:
Uses easiest difficulty
Plush
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Experienced Forum User, Published Author, Player (152)
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Wow, working hard I see. Hope you guys will you get stimolated again, I would definately watch your WIP input files.
Plush
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Experienced Forum User, Published Author, Player (152)
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Double post: http://tasvideos.org/WelcomeToTASVideos/IT.html Done. I will do some other ones in my free time. Thanks Nach for the "Other languages" idea. <3
Plush
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Masterjun wrote:
Plush wrote:
Google Translate is getting 1/4 of the sentences wrong.
75% is a damn good quota for Google Translate!
I know right lol And yeah, quota is right. Grr. EDIT: So, I'm a wiki editor now. I already started translating the page (http://tasvideos.org/WelcomeToTASVideos/IT.html) Alaktorn, if you find some stuff a bit ambigue tell me. I'll do my best.
Plush
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Experienced Forum User, Published Author, Player (152)
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Spikestuff wrote:
feos wrote:
Oh, you mean translating the forum itself?
If that's the case. DONE
If that's the case, Google Translate is getting 1/4 of the sentences wrong. Don't underestimate the effort you can put in finding the right terms. It can be tough sometimes. Anyway yeah, I was thinking about the forum, but it would be better doing main pages first.
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