Posts for Qwerty6000

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Fortranm wrote:
Will the player be accessible to the final stage if the game is beaten with all other characters and then the emeralds are collected by Sonic?
Maybe one day
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Spikestuff wrote:
Qwerty6000 wrote:
Ok, are you guys happy now? Mukki is now a co-author on this amazing TAS
Way to be coming out of it like a pain in the backside. Also, that wasn't even done by you it was done by GoddessMaria. That was very lazy of you, you had and entire day to add his name and you didn't. Entertainment is a Meh, just due to doing nothing in the downtime. Edit: Hang on just a damn second, it was edited by GoddessMaria to reflect that you used "55% of Mukki's input" but then you come back and put yourself as lead? You're being egotistic about it.
I was really tired that day, i'm not selfish at all. I just totally forget about that. BTW GoddessMaria changed my submission text first, than i changed it again.
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Ok, are you guys happy now? Mukki is now a co-author on this amazing TAS
xy2_ wrote:
This would be okay if these minigames didn't make up half of the TAS, and ultimately, it is a poor goal choice entertainement-wise. I'm going to have to vote No on this one.. there's too much dead time for what it is.
You should be happy about this TAS, i know these Special Stages are really boring. But at least i'll tried to finish it with all the 7 chaos emeralds and that's what a lot of people wants to see right?
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Samsara wrote:
Did you try to improve any of Mukki's times at all, or did you just assume his input is completely optimal and copy it without trying to improve it?
Music Plant 2 is 14 frames faster than the any%, i copyright 55% of Mukki's input because i couldn't find any improvements just yet. Maybe soon i'll find some new strategy's
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Link to video Hi everyone I paused the Sonic Advance 100% TAS, but i continue the Sonic Advance 2 100% project. It's really hard to TAS it, but i collect 3 Chaos Emeralds. Here is my v2 And here is the Time Table: Leaf Forest Zone Act 1: 0:28.20 (Collect Special Rings) Old Time: 0:31.95 Leaf Forest Zone Act 2: 0:22.82 Egg Hammer Tank II: 0:05.62 Hot Crater Zone Act 1: 0:31.13 Hot Crater Zone Act 2: 0:35.78 (Collect Special Rings) Egg Bomber Tank: 0:06.55 Music Plant Zone Act 1: 0:55.97 (Collection Special Rings) Music Plant Zone Act 2: 0:39.90 (Improved Published Any% TAS) Any% Time: 0:40.13 Egg Totem: 0:05.50 I want to thanks both Mukki and Nitsuja for the Any% TAS, it really help me Enjoy this amazing TAS and leave a comment on my youtube video
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Hello Everyone I'm was thinking about to TAS Sonic Advance 100% with Sonic+Tails and i did, it took me a few days to collect 3 Chaos Emerald. Here is WIP-1 And here is the Time Table: Neo Green Hill Zone Act 1: 0:14.60 (Enter Special Stage 1: 0:11.52) Neo Green Hill Zone Act 2: 0:29.15 Secret Base Zone Act 1: 0:18.97 Secret Base Zone Act 2: 0:47.23 (Enter Special Stage 2: 0:15.52) Casino Paradise Zone Act 1: 0:17.68 (Enter Special Stage 3: 0:06.42) Casino Paradise Zone Act 2: 0:34.67 (Improveable) Enjoy this TAS
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Link to video WIP-3 on my youtube channel
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creaothceann wrote:
Why not BizHawk?
Well, i test it on the 1.9.0 version and it's really good I continue the TAS and i also made a WIP-3, This TAS ends before the fourth boss begins
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ars4326 wrote:
Did you test to see whether it would be faster to attack the cat boss as it's moving back on-screen, instead of waiting for it to approach you again on the other side?
Yes, i did. I made a WIP-2, so 1-1 is more than 7 seconds faster
fsvgm777 wrote:
I'm just going to warn you right away: Snes9X 1.43 is no longer allowed for movie submissions. Snes9X 1.51 or newer is still allowed, but deprecated.
I know that the Snes9X 1.43 is no longer allowed, BTW the GDNG WIP is a old video. I will remake the TAS on 1.51, because 1-1 is still improvable But if you are interested in WIP-2, you can download it here, it's also the 1.43 version
Post subject: Ganbare Daiku no Gensan
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WST wrote:
(upd) I might try improving both acts (or at least repeating their results), but a huge problem is that I need to know what’s done offscreen (EHZ1), did they use “run up a slope” strategy at least once, and so on. I’d be glad if Qwerty or Aglar could share the gmv for those who would like to work on the project. If noone manages to improve the run (which is the most probable), he will just add Aglar and Qwerty as co-authors and use their input.
You ask for the Emerald Hill Zone TAS, here it is: http://dehacked.2y.net/microstorage.php/info/876466671/qwerty-knucklesinsonic2-v3.gmv
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Kiske wrote:
Qwerty: I'm taking a bit time in "AIZ2" work because it makes me even harder, but I'm working as I can ... I try to follow the project at the same time with WST
No problem =)
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Can someone tell me how i can speak to Kiske? If someone can, than i appreciate it.
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It's amazing man
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WST wrote:
I might try my hand on it as soon as I have time and mood (which should be really very soon, maybe even tomorrow) (upd) wew, you used my method of dying between Hydrocities, I am happy =D Love your run, it’s very impressive. I’ll try improving some acts, as I have some ideas. By the way, if I have some comments on what I do, may I send you a PM here? I remember you told me to contact you by Skype, but I see you online there at best once a month -_- (upd2) thanks for coming on Skype. I was not really right about Hydrocity 2, and could improve it by only 2 frames. I’ll send you the result after trying other levels :) (upd3) Angel Island 1 is also improveable, and I am going ahead of you, but if not the fucking bungee, the improvement would be a lot better…
Ooo Thanks man, i appreciate your help and advice
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marzojr wrote:
Well, Aglar beats him anyway with this old WIP he says is "most likely not fully optimized"; his time is 0:16::40.
I'm just trying, if something doesn't work for me. I will ask one of you guys
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New times Hydrocity 2: 0:46.28 (Old was 0:46.43) Marble Garden 1: 0:56.09 (Old was 1:00.31) Marble Garden 2: 0.03.24 If someone will help me improving MGZ1, than you make me very happy :D Here is the gmv: http://dehacked.2y.net/microstorage.php/info/1430279726/qwerty-sonic3knuckles-knuxany%25v3.gmv Enjoy this WIP
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I saw WST's GHZ1 WIP, beaten in 16.55 and i decided it to improve it. i just made it 5 frames faster, but it is still improveable
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marzojr wrote:
This one is not new, it is just not useful for Knuckles -- you can't finish the act from the place you end up at because Knuckles doesn't trigger Sonic's boss and you are boxed in a place for which there is no escape.
Yes, i see it now, that is just sad. I will use the old zip for Knuckles
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New zip for Hydrocity 2 with knuckles I hope someone can help me finishing this zip Here is the gmv: http://dehacked.2y.net/microstorage.php/info/1278573735/qwerty-sonic3knuckles-hydrocity2improvement.gmv
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New improvements with Knuckles Angel Island 1: still 0:42.24 Angel Island 2: 0:25.23 (Old any% 0:25.59 & Old 100% 0:25.45) Hydrocity 1: 0:35.50 (Old any% 0:38.24) Hydrocity 2 death: 0:07.25 (Old any% 0:08.51) Soon you can download the gmv when i'm finished Marble Garden 1 & 2
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WST wrote:
Okay I agree now. I added DMTM to the credits line; I also add Qwerty, because this TAS is completely based on his work, and mostly uses his route. So just let’s consider this being what Qwerty’s first TAS should have been.
BTW can you change my author real name in LLA, that looks much better
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Oke, I think i will stop TASing sonic games
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WST wrote:
It is very nice. May I try improving it? :)
Hahahaha, if you want it, i know that Neo Gigapolis 2 can be improved. I hope you can do it =D
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Hello, Qwerty here I'm here to tell that i made a Full TAS of Sonic 2 Advanced Edit with Knuckles Time Table Neo South Island 1: 0:43.22 Neo South Island 2: 0:53.10 Neo Gigapolis 1: 0:42.30 Neo Gigapolis 2: 1:01.30 Robotnik Ruin 1: 0:27.45 (Thanks to LTRP for help) Robotnik Ruin 2: 0:54.53 Crystal Cavern 1: 0:46.39 Crystal Cavern 2: 0:53.00 Frames: 31240 Rerecords: 31805 Download: http://dehacked.2y.net/microstorage.php/info/414926870/qwerty-sonic2advancededit-knuxrun.gmv Youtube: https://www.youtube.com/watch?v=Eoo3WHfOsGc&hd=1 Enjoy this amazing TAS