Posts for RT-55J
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In light of the new tricks and stuff I decided to make a new testrun so I'd have something better to compare the proper run against: Link Stage 1: 2:22 Stage 2: 0:33 Stage 3: 1:31 Total: 4:26 For stage 3 I discovered that every TNT barrier is skippable, though in one case it might be (though probably isn't) faster to not skip it. Also, it seems that the timer doesn't stop until the fadeout begins, so for the last stage I run to the right so the little ape scurries offscreen quicker, even though I could have ended input earlier ("Aims for fastest in-game time", I guess). EDIT: I found the memory addresses for the in-game timers:
Stage 1:  8532fr  2:22.2
Stage 2:  1999fr  0:33.3
Stage 3:  5433fr  1:30.5
Total:   15934fr  4:25.56
Nach wrote:
I also used to wake up every morning, open my curtains, and see the twin towers. And then one day, wasn't able to anymore, I'll never forget that.
Experienced Forum User, Published Author, Player (147)
Joined: 11/27/2004
Posts: 688
Location: WA State, USA
TASVideoAgent wrote:
Best Genesis movie 2011
Nach wrote:
I also used to wake up every morning, open my curtains, and see the twin towers. And then one day, wasn't able to anymore, I'll never forget that.
Experienced Forum User, Published Author, Player (147)
Joined: 11/27/2004
Posts: 688
Location: WA State, USA
Using the 2/2 falling trick I saved 33 frames on the first two parts where you fall (about ~25 screens of falling total). Then I somehow lost a few frames on the next section for some reason. I think I should figure out how to use macros/turbo so the falling trick doesn't kill me out of boredom. It feels like so much effort for something that will probably save only 3 seconds (at best). Currently the run on hold until I finish my programming final/pack everything up/fly back home. And by that I mean I'll start working on it again sometime around Friday/Saturday/Monday.
Nach wrote:
I also used to wake up every morning, open my curtains, and see the twin towers. And then one day, wasn't able to anymore, I'll never forget that.
Experienced Forum User, Published Author, Player (147)
Joined: 11/27/2004
Posts: 688
Location: WA State, USA
I heard Mike Uyama trash talkin' Sub-Terrania last night, so I decided to make a speedrun of it. (~17 minutes) Like last time, the rerecord count is essentially the number of resets. I still don't have a workable fast-strategy for Mission 6, and I took Mission 9 rather cautiously, but the rest of the run is pretty solid.
Nach wrote:
I also used to wake up every morning, open my curtains, and see the twin towers. And then one day, wasn't able to anymore, I'll never forget that.
Experienced Forum User, Published Author, Player (147)
Joined: 11/27/2004
Posts: 688
Location: WA State, USA
the Start button sounds sort of like Kirby's Adventure sound effects, but somehow I doubt that's it.
Nach wrote:
I also used to wake up every morning, open my curtains, and see the twin towers. And then one day, wasn't able to anymore, I'll never forget that.
Experienced Forum User, Published Author, Player (147)
Joined: 11/27/2004
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Location: WA State, USA
Watched this while eating some rather butter and syrup drenched waffles. According to this game I should weigh something like 300 pounds right now. Yes vote for making dieting seem much easier than it is.
Nach wrote:
I also used to wake up every morning, open my curtains, and see the twin towers. And then one day, wasn't able to anymore, I'll never forget that.
Experienced Forum User, Published Author, Player (147)
Joined: 11/27/2004
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Location: WA State, USA
I was going to say something like "the final run will be more like 5 minutes", but then my brain got working for a bit and this happened: I suspect that this is the only TNT barrier I can skip this way, but this alone is like a 25 second timesaver. My new ETA is about 4:30. EDIT: Also, for those who are curious, here's some (objectless) maps of the game xkeeper made: Stage 1 Stage 2 Stage 3
Nach wrote:
I also used to wake up every morning, open my curtains, and see the twin towers. And then one day, wasn't able to anymore, I'll never forget that.
Experienced Forum User, Published Author, Player (147)
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Woohoo! now back to my schoolwork >_>
Nach wrote:
I also used to wake up every morning, open my curtains, and see the twin towers. And then one day, wasn't able to anymore, I'll never forget that.
Experienced Forum User, Published Author, Player (147)
Joined: 11/27/2004
Posts: 688
Location: WA State, USA
Memwatch file:
0486 X-Screen
0485 X-Pos
0484 X-Subpixel
0489 Y-Screen
0488 Y-Pos
0487 Y-Subpixel
| |
| |
| |
| |
| |
| |
048C XSpd-Screen
048B XSpd-Pixel
048A XSpd-Sub
048F YSpd-Screen
048E YSpd-Pixel
048D YSpd-Sub
| |
| |
| |
| |
| |
| |
(yes, the game really has an address that determines how many screens you are traveling per frame) General game notes:
Y-Speed
  Gravity
   - No buttons - 144 (subpx/fr)/fr
   - Holding A  - 48 (subpx/fr)/fr

  Terminal Velocity - 8px/fr
   - goes back to 7px/fr once reached
   - thus, hold A on certain frames to fall slightly faster

  Jumping
   - Initial speed - -(5px + 64subpx)/fr
   - Ceiling hit - y-speed = gravity

X-Speed
  Acceleration - 16 (subpx/fr)/fr
  Deceleration - 40 (subpx/fr)/fr
  - Pressing backwards - x-speed = acceleration
  - Same on air, ground, or against a wall

  Max Speed - 6px/fr + some (8? 16?) subpx
  - Gets rolled back to 5px + (224subpx or 216subpx) once reached

General Notes
  - Shuttle-platforms and minecarts override the speed addresses (they don't use them).
  - Shuttle-platforms "snap" your position to a certain coordinate.
Nach wrote:
I also used to wake up every morning, open my curtains, and see the twin towers. And then one day, wasn't able to anymore, I'll never forget that.
Experienced Forum User, Published Author, Player (147)
Joined: 11/27/2004
Posts: 688
Location: WA State, USA
I like the camerawork in this run.
Nach wrote:
I also used to wake up every morning, open my curtains, and see the twin towers. And then one day, wasn't able to anymore, I'll never forget that.
Experienced Forum User, Published Author, Player (147)
Joined: 11/27/2004
Posts: 688
Location: WA State, USA
The rate at which you're pumping out these updates is staggering.
Nach wrote:
I also used to wake up every morning, open my curtains, and see the twin towers. And then one day, wasn't able to anymore, I'll never forget that.
Experienced Forum User, Published Author, Player (147)
Joined: 11/27/2004
Posts: 688
Location: WA State, USA
One more thing that I need to look into before I start in earnest is to find out if it's possible to roll through this gap: I'm looking into this because this roll in the final level is possible. I need to figure out if the limiting factor is horizontal speed, that fact that the final stage's gap has a passable block below it, or vertical positioning. The end of the semester/finals are coming up soon so I'll be putting this run on hiatus for a couple weeks.
Nach wrote:
I also used to wake up every morning, open my curtains, and see the twin towers. And then one day, wasn't able to anymore, I'll never forget that.
Experienced Forum User, Published Author, Player (147)
Joined: 11/27/2004
Posts: 688
Location: WA State, USA
The Dolphin team for making Gamecube TASing possible. Nitsuja & co. for working on making Windows TASing possible. Our crack team of encoders for making it so I don't have to fuss with getting bittorrent through my campus ISP's filter. Every published TASer on this site for having far more patience than me. Bisqwit, Adelikat, and all the current admins/judges for helping make/maintain this site. And Nach for providing my excellent sig quote.
Nach wrote:
I also used to wake up every morning, open my curtains, and see the twin towers. And then one day, wasn't able to anymore, I'll never forget that.
Experienced Forum User, Published Author, Player (147)
Joined: 11/27/2004
Posts: 688
Location: WA State, USA
Woah. I was just about to ask a couple days ago if this was still being worked on. Keep up the good work. Do Multimedia Fusion games (read: Lyle in Cube Sector) work?
Nach wrote:
I also used to wake up every morning, open my curtains, and see the twin towers. And then one day, wasn't able to anymore, I'll never forget that.
Experienced Forum User, Published Author, Player (147)
Joined: 11/27/2004
Posts: 688
Location: WA State, USA
Nach wrote:
I also used to wake up every morning, open my curtains, and see the twin towers. And then one day, wasn't able to anymore, I'll never forget that.
Experienced Forum User, Published Author, Player (147)
Joined: 11/27/2004
Posts: 688
Location: WA State, USA
Well, jumping off the rope-swings launches you at full-speed even you were perfectly still the frame prior. L+R/U+D seems to do nothing. :( I still need to figure out how the combat works. For the testrun I just fudged it by alternating between high and low kicks repeatedly. I didn't bother finding out any of the frame intervals, damage values, or how the finishers compare/are activated.
Nach wrote:
I also used to wake up every morning, open my curtains, and see the twin towers. And then one day, wasn't able to anymore, I'll never forget that.
Experienced Forum User, Published Author, Player (147)
Joined: 11/27/2004
Posts: 688
Location: WA State, USA
I made a test run: http://dehacked.2y.net/microstorage.php/info/1916406553/bio%20force%20ape%20testrun.fm2 In-game times are: Stage 1: 2:31 Stage 2: 2:13 Stage 3: 2:08 Total: 6:52 Notes: - You accumulate/retain speed even when rubbing against a wall/enemy. - You retain all your speed when attacking. - You can stop on a dime. - If you jump off ledges the last frame possible, you'll jump lower/not as far. For optimal distance, jump the frame before this. - I might have been able to skip one more fight in Stage 2. - You jump higher when in the white blocks in the Stage 3 (why?). - It seems to take a couple of seconds for the final boss to be damageable. I think the time of an optimized run would be between 6:20-6:30
Nach wrote:
I also used to wake up every morning, open my curtains, and see the twin towers. And then one day, wasn't able to anymore, I'll never forget that.
Post subject: Bio Force Ape
Experienced Forum User, Published Author, Player (147)
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Nach wrote:
I also used to wake up every morning, open my curtains, and see the twin towers. And then one day, wasn't able to anymore, I'll never forget that.
Experienced Forum User, Published Author, Player (147)
Joined: 11/27/2004
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I voted yes because I feel like having sloppy joes for dinner tonight.
Nach wrote:
I also used to wake up every morning, open my curtains, and see the twin towers. And then one day, wasn't able to anymore, I'll never forget that.
Experienced Forum User, Published Author, Player (147)
Joined: 11/27/2004
Posts: 688
Location: WA State, USA
Windows TASing Metroid Prime any% F-Zero GX story mode
Nach wrote:
I also used to wake up every morning, open my curtains, and see the twin towers. And then one day, wasn't able to anymore, I'll never forget that.
Experienced Forum User, Published Author, Player (147)
Joined: 11/27/2004
Posts: 688
Location: WA State, USA
Sub-Terrania - Unassisted hard mode playthough I suffered from a couple embarrassing deaths in Stages 3 and 5 and a two very aggravating deaths in Stage 7, but other than that I think it went very well (though there were some very close calls). I managed to get to SVIN with 9 lives and a level 3 weapon, which is better than some of my previous (and very ill-fated) attempts. The 8 rerecords are the number of times I restarted, because I didn't want to go through the intro/control config every time I failed. Most of my restarts were in level one because I played unbelievably recklessly there.
Nach wrote:
I also used to wake up every morning, open my curtains, and see the twin towers. And then one day, wasn't able to anymore, I'll never forget that.
Experienced Forum User, Published Author, Player (147)
Joined: 11/27/2004
Posts: 688
Location: WA State, USA
The real question here is whether to do warps or no warps.
Nach wrote:
I also used to wake up every morning, open my curtains, and see the twin towers. And then one day, wasn't able to anymore, I'll never forget that.
Experienced Forum User, Published Author, Player (147)
Joined: 11/27/2004
Posts: 688
Location: WA State, USA
I voted yes because Super Metroid always needs more categories.
Nach wrote:
I also used to wake up every morning, open my curtains, and see the twin towers. And then one day, wasn't able to anymore, I'll never forget that.
Experienced Forum User, Published Author, Player (147)
Joined: 11/27/2004
Posts: 688
Location: WA State, USA
adelikat wrote:
Holy crap it can be skipped, why didn't someone mention this on the previous movies?!
Considering the quality and the difficulty of the game, I doubt very many people play the game to completion (let alone casually), so it shouldn't be all that surprising that nobody knew about it. I however, being the masochist that I am, decided to play the game after seeing the previous TAS. Flaws aside (lol) I'm rather fond of it. I've even done a speedrun of it (note: I didn't skip the cutscene because I wanted to show the cool dance moves off (speed/entertainment tradeoff >_>)).
Nach wrote:
I also used to wake up every morning, open my curtains, and see the twin towers. And then one day, wasn't able to anymore, I'll never forget that.
Experienced Forum User, Published Author, Player (147)
Joined: 11/27/2004
Posts: 688
Location: WA State, USA
Voting meh because this video does not skip the cutscene before the Joker fight (please don't kill me).
Nach wrote:
I also used to wake up every morning, open my curtains, and see the twin towers. And then one day, wasn't able to anymore, I'll never forget that.