Posts for RaijinXBlade

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Joined: 1/19/2010
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Very nice run, especially during Bospider. Every second of that fight looked like pure manipulation.
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Damn good optimizations all around, man! Of course, I vote yes as well.
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lxx4xNx6xxl wrote:
I though I'd ask you because Hetfield90 is gonna be doing the Any% TAS next Well I posted a video that someone sent me and they died falling into the pit by the ladder and after the death they appeared in the boss room. They shot a shotgun ice shot at the ladder before they fell. This has happened to tiki and raijin once before and I was wondering how to replicate it. And yea that was the video. The video itself didn't do a zip which is why I was wondering how it worked or is it just something completely random.
It's happened to me? I don't think so... I dunno about Tiki. I remember the video. It was actually Parrot14gree's video. It is as he said. He got the checkpoint before the boss, then escaped the room and went back down, so when he died, he respawned at the last checkpoint. That last post said it happened to me too. I really don't ever remember that happening.
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At the Kuwanger refight, if it was possible to fall right away after grabbing a door, or somehow do what Fractal did and grab the door by the lower ladder, and still be able to do it like you did afterward, without needing the ice to go into the room... Idk, I don't fully understand that skip. Also, it would be nice if Bospider came straight down. I wonder if it's possible to manipulate the boss into doing that reliably.
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Beautiful optimizations so far. Good job! Out of curiosity, how off was I about ascending to the Mammoth capsule?
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Those are some really interesting tricks, and would certainly love to see those implemented in a TAS. I wonder if you can also do this in X2 using Strike Chain.
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Hetfield, Here is a link to the freerun video for reference. I remember hitting my head on that as well. IIRC, I did some weird button combination during that first wallkick and to my surprise, it actually worked out. Unfortunately, I don't remember exactly what buttons I held, but basically, I tried to catch the furthest/lowest point of the wall itself with the first kick, then before hitting my head, I held the buttons and advanced frames/load state til I got it. I think it might also include letting go of buttons during lag frames. edit: Actually, now that I think of it, I have a strong feeling that it was simply letting go of jump for a certain number of lag frames til I got it.
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Yes vote from me. I don't sign in much anymore, but I still keep an eye on runs. I have a question about Mammoth's stage. I noticed your climb to the arm upgrade had you double back on the first wall kick to wall kick a second time before ascending. In an old freerun TAS of the stage I made a good while back, I managed to avoid having to double back. Were you just not able to avoid that, or does it stop some slowdown by doing that?
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natt wrote:
RaijinXBlade wrote:
natt wrote:
RaijinXBlade wrote:
IIRC, Pier Solar can't be emulated because it makes use of things on the hardware that haven't been bought over to the emulator side properly, or at all. Of course, I could be wrong and they could have updated the emulators by now.
Did you not read my post 3 posts before your post or did you just not believe it? GPGX can fully emulate this game. How many times does it need to be said?
What's your problem? My post was confirmed to be incorrect already by hegyak. The reason I didn't believe it was possible is because I was talking to a guy who helped developed the game a while back and he mentioned it, but if it's possible now, that's great. No need for the attitude.
You directly contradicted my post without actually addressing the points brought up in it. That makes you no better than a gradeschooler chanting "nuh-uh!" on the school yard.
Sure, but I still didn't believe the game could be played through fully in an emulated environment, until someone said so. I figured you guys might have been going in without caution, that's all. If you feel like I asked a retarded question, so be it. The deed is done. I got an answer, and was wrong. Moving on.
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natt wrote:
RaijinXBlade wrote:
IIRC, Pier Solar can't be emulated because it makes use of things on the hardware that haven't been bought over to the emulator side properly, or at all. Of course, I could be wrong and they could have updated the emulators by now.
Did you not read my post 3 posts before your post or did you just not believe it? GPGX can fully emulate this game. How many times does it need to be said?
What's your problem? My post was confirmed to be incorrect already by hegyak. The reason I didn't believe it was possible is because I was talking to a guy who helped developed the game a while back and he mentioned it, but if it's possible now, that's great. No need for the attitude.
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IIRC, Pier Solar can't be emulated because it makes use of things on the hardware that haven't been bought over to the emulator side properly, or at all. Of course, I could be wrong and they could have updated the emulators by now.
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Kiske wrote:
But ... Always use the frame advance .__. May be sloppy, but I did the possible to improve it, I don't try to always do the same technique
Ok, I take back what I said then. There are still a lot of instances in the TAS where you could save plenty of time with flying, and just save time in general due to better movement. You use the trampolines often for example, and even at one point bounce a couple of times on the same trampoline. If I remember, if you take damage, you lose the pepper power up, so I'm not sure how viable it is to take damage in order to save time though.
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It certainly has been improved, but it's still very sloppy and looks like it can be improved further. The way you move and react makes it seem like you're using the emulator's slowdown function instead of using Frame Advance. If that's the case, I would suggest using Frame Advance to be as accurate as possible.
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Looks good, but I'm pretty sure you can skip more of the plungers to avoid building the bridge at the end of stages.
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Kevvl breaks the charge shot rule a lot. He ditched the rule completely in X7 and X8, which is good because it just drags on without it. Anyway, just watch HideofBeast instead. Complete with great gameplay and excellent commentary, you can't go wrong.
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Looks like it might have something to do with that one bug where you press start while the stage fades out at the end to skip teleportation. This one just skips straight to the victory theme. Certainly weird. These bugs might be related, but that's all I can come up with.
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Yeah, it only seems to work that way. By only letting X move horizontally as he is jumping. The only place it seems to let him move without jumping is the 1-tile high floors with ladders. Also, I was TASing Mammoth's stage and I found out you can climb the shaft to the X-buster capsule without hitting X's head on the wall at the start of the climb, which the current TAS does iirc.
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I'm pretty sure this is an April Fools joke.
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boct1584 wrote:
The goal of the run is to achieve the Perfect Bonus in as many levels as possible. Since the ring monitors don't count, why should more time be taken getting them?
Then why stop just to avoid them and waste time instead of trucking through them if they are in the way?
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Felipe wrote:
RaijinXBlade wrote:
And about the 10 ring monitors, if the goal is ring attack, it kind of defeats the point of the goal to ignore those.
RaijinXBlade, this is not a run "Rings Attack" is a run "PERFECT BONUS". I do not judge you by voting NO. But you must know the objectives of the run. Also, to everyone, with respect to the levels omitted. It would be nice I could play them without being able to take all the rings, but one of the objectives had not been achieved.
Right, but I stand by my no vote. This run still looks sloppy and the route really looks like it could be better. Plus you still skipped stages. Not only that though, but it looks like you made it a point to skip the 10 ring monitors. It shouldn't matter if you collect any.
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Going to have to vote no on this one. I'm not a fan of the goal personally, but even so, I think it could be a cool goal on this site. However, you made it a point not to get the 10 ring monitors and even skipped some stages. If you couldn't reach some areas, since you were using level select, you might as well use debug to reach those few unreachable ones, or just went about it normally and ignored the unreachable ones. And about the 10 ring monitors, if the goal is ring attack, it kind of defeats the point of the goal to ignore those. Also, the overall execution of the TAS was pretty sloppy.
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Pff... It would just be easiest to do:
avisource("insertnamehere.avi")
pointresize(width*4,height*4)
Really, that's it. Except Youtube only runs at 30fps so you could probably just add "selecteven" or something but...
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1200x720 is HD on Youtube for GBA games(?) iirc.
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16:9 for a game whose original resolution is 4:3. I facepalmed as well. You DO NOT have to widescreen a video to get HD on Youtube.
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FractalFusion wrote:
RaijinXBlade wrote:
Also, it's best to run the Japanese version because you can skip a large crystal block in Snail's stage that for some reason you can not do in the US version.
I'm pretty sure the glitch can be done on any version. However, it seems to require the X-Buster upgrade, so it can't be done in a no-upgrades run.
Low% skip. http://www.youtube.com/watch?v=90gul0GXuSA Wait my bad. I'm retarded. You mean that crystal skip. Yeah I tested it live with both versions before and I couldn't do it with the US version.