Posts for Raiscan

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Warp wrote:
moozooh wrote:
Do you really believe it's alright to claim that people are wrong without proving it and expect everyone to take your words for granted? If it is so, I'm afraid you need to grow up a bit.
Says the person whose "math" tells that since the larger image has more pixels, all logic says that it cannot be compressed as small as the original image, and makes a condescending post saying so. Your knowledge of math seems to be in par with my ability to remember the exact circumstances of something I did many years ago.
Rather than criticize people, perhaps you should be providing proof. Like, a quote from a reputable source that backs your claim up, or encodes demonstrating it. I would quite like to see this, as if you are in fact telling the truth then it would be interesting to know.
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Please bear in mind when downloading that some very recent runs aren't included in that list. Similarly, a large amount of obsoleted runs aren't either.
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
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ShinyDoofy wrote:
Raiscan wrote:
For Lucky Dime Caper, extensive use of b-frames is used to the point that it seems to be almost 80% b-frames in certain sections. This is incorrect usage of b-frames. I don't care how much space it saves, using more than 2-3 in a row is going to cause problems for many people. It's giving me full cpu usage on a core, for heaven's sake. I don't know how many more of ShinyDoofy's encodes are like this, but I can imagine it'll be a decent amount.
I can't say how much cpu power it takes (not at home atm), but here's a little grepping to give you a list of potentially hungry encodes:
$ grep bframes `find -name 'x264'`
./ufouria/x264:B="bframes=6:weight_b"
./tailsinsonic1/x264:B="bframes=6:weight_b"
./contra3glitched/x264:B="bframes=6:weight_b"
./toystory/x264:B="bframes=16:weight_b"
./luckydimecaper/x264:B="bframes=16:weight_b"
what about reference frames in those? excessive b-frames on it's own probably won't cause the problem, but it will if combined with excessive reference frames.
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nineko wrote:
I know this isn't going to change the codecs chosen by the encoders, because if someone can't replay a movie the usual answer is "update your codecs/change your player/you fail at computers", but at least I would be happy to know what the problem is rather than thinking that it's all MKV's fault.
I checked both of those movies. Difference? One was encoded by ShinyDoofy (the problematic one) and one was encoded by Bisqwit (the one that works for you). For Lucky Dime Caper, extensive use of b-frames is used to the point that it seems to be almost 80% b-frames in certain sections. This is incorrect usage of b-frames. I don't care how much space it saves, using more than 2-3 in a row is going to cause problems for many people. It's giving me full cpu usage on a core, for heaven's sake. I don't know how many more of ShinyDoofy's encodes are like this, but I can imagine it'll be a decent amount. Lemmings instead uses decimate, which is incompatible with using b-frames. As such, the problems do not exist.
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I'll have to look into that. It'll mean there'll be alot of unused screenspace at the very least :S It might be possible to do with multiple video streams in MKV..
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Not really. AVIsynth supports combining videos, adding a border and rotating, and as such can be done with a simple script.
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Post subject: Whine and Dine... and help
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nineko wrote:
That said, I can't be bothered to convert MKVs to AVIs and mirror them
You've tediously uploaded many, MANY avis to the mirror archive yet you can't be bothered to let VirtualDub take 10 seconds to remux the MKVs? Please. Sounds to me like you just want your own way and you want everyone to cater to it. These are my criteria for making an MKV. if any one of these are satisfied, I'll make the encode an MKV.
  • Length > ~16minutes
  • B-frames used in encode
  • Better audio codec used, as mp3 caused too much loss
  • Multiple audio tracks
  • Multiple video tracks
  • Chapters requested
  • I'm in the mood for some Matroska
Otherwise, I usually use traditional AVI to ensure compatibility with troublesome media players. In future I will move completely to MKV, but I haven't really set a date.. For marioguy: Try making sure the "Matroska" checkbox is unchecked. Or... if it is unchecked, check it. This will switch between the built-in MKV demuxer and any CCCP has installed (or other codec packs)
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petrie911 wrote:
Oh, and SDA lifted the OoB ban.
Sorry to be off-topic, but I'd really like to see a news post/explanation for this, since it's pretty big news.
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Rofz wrote:
Done all that, still no dice. The only files my VBA plays is .vmv files by the looks of it.
You may have downloaded v19.3, but you're not using it. make sure you're opening "vba-rerecording.exe", not "VisualBoyAdvance.exe". If you don't have vba-rerecording.exe, try getting v19.3 and trying again.
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
Post subject: Re: MKV problems
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marioguy wrote:
I'm sorry if this isn't the right place to put this, but whenever I try to watch the new SMRPG run, Media Player Classic always freezes up. What do you think the problem is? Why can't all the videos on the side be avi?
Try the version of MPC here. Theres an old version left on sourceforge that has quite a few bugs and is awfully out of date.
nineko wrote:
Are you being paid by VLC to encode videos in a format incompatible with Media Player Classic?
No. We choose MKV because it's the better container. There are plenty of media players out there that support MKV so it's not like you have limited choice. If you'd like more information on why MKV is better, Wikipedia has a good comparison page that summarises what each container does and does not support.
nineko wrote:
But no, let's use MKVs so you can pretend you're cool and cause compatibility problems to many people.
Please see above, and put a fence around your lawn if you don't want kids on it. Maybe a big sign post. It'll work, trust me.
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
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The real question is this: can most movie players play back subtitles to the frame perfection and with the rapid changes required?
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
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Welcome back. I know of a website that might interest you, since you like to talk about stuff alot. Twitter. Enjoy. :)
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
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Have you tried other levels? It's possible it's lagging for me because I can only use Direct3D. Either that or the fact that since Dolphin only supports 2 cores I have 2 going to waste.. Could you try the Direct3D plugin and report back please? :)
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GTX 295. It's only been out a couple of weeks, so the drivers are a bit.. unfinished.
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Post subject: I'm not sure why this needs its own thread..
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antd wrote:
Intel Core 2 Duo E6400 3.2GHz (overclocked) 2GB 800MHz RAM ATI HD 4850 512MB Super Smash Brothers Melee: 60fps (perfect) SVN Build 1965
In-game? Screenshot or it didn't happen. Direct3D plugin Intel Core 2 Quad Q6600 @2.8GHz 4GB 800MHz RAM NVidia Geforce GTX295 Super Smash Brothers Melee 60fps/30fps (menu/ingame) Windwaker: 15-30fps intro, 30fps menus, 25fps ingame. Twilight Princess: 15-30fps intro, 5fps ingame SVN Build 1945.
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
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dartht33bagger wrote:
Try this fix for openGL on vista: there seems to be a problem of aeroglass and transpanrency activated under vista64 theme.
I'm not sure why disabling Aero would do anything for OpenGL, but I tried it anyway and it didn't work. Apparently I'm missing something; perhaps my graphics card isn't recognised by the emulator yet. Edit: tried turning off extension limit in my drivers, but now the opengl plugin crashes Dolphin on load..
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Just tried SSBM, I noticed several emulation inaccuracies (mostly to do with sound). In-game doesn't run at full speed for some reason either. I couldn't get OpenGL to work for some reason, so here's some links to in-game, 16x AA, 16xAF pics using the DX9 plugin. Pic 1 Pic 2 30-40fps ingame, 60fps in menus. Specs available on request. Edit: Tried Windwaker last night but TASvideos went down. 12-30fps intro, 30fps menus, 25fps (full speed) ingame. Since the emulator seems to bottleneck at the CPU, I punched my graphics settings up a bit for everyone's enjoyment :) Pic 1, Pic 2, Pic 3, Pic 4.
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
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Comicalflop wrote:
And I wanted to TAS Kirby SqSq one day :( Mupen doesn't matter. VBA, snes9x and fceu should work.
I fixed the problem, all I needed to do was re-download the emulator, ergo replacing the config files and such. You should be able to use desmume just fine. My bad.[/quote] May I request that you change your original post to avoid confusion? :)
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arflech wrote:
LagDotCom wrote:
Besides, 'disabling Aero' is not the most obvious way I can think of to resolve a problem with AVI output. :)
same here, but that reminds me of one of the few things I will miss when I upgrade to Windows 7: I can't use the Windows Classic theme anymore, even though that was an option in Vista.
Err, I saw an option for it. It's a classic theme. Also, you don't have to disable Aero if you use an OpenGL plug-in. Having used Vista for 2 and a half years, I can safely say you will get little in the way of problems with emulators. The compatibility problems were blown out of proportions by the media, and were mostly to do with the problematic takeoff of mainstream 64-bit architecture.
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
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what frame am I comparing with? Edit: Compared to your original frame (I think), the colour is still off, but the "Peach" isn't as bad as it was. I dread to think what caused it to begin with.
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
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Perhaps provide the avi?
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
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You'll forgive me if I don't believe it for one second :)
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but you're viewing it in virtualdub, which outputs any video as RGB32.
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I'm trying to make sense of how that is working. It shouldn't be working, because mupen is sending the raw frames as RGB32 (or RGB24) to the x264 codec, so it should be changing colourspace anyway. How you have managed to not lose colour using x264 lossless is beyond me, since the conversion is happening. I'll have a look and see what's going on in your example. Edit: Thanks to bkDJ, I've found the reason:
(19:55:18) (bkDJ) virtual dub makes everything rgb32
(19:55:26) (bkDJ) everything
So in actual fact it's doing the exact thing MPC is doing in my picture. Nice try though :)
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
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Johannes wrote:
Yeah, the RGB to YV12 colorspace conversion (x264 always uses YV12) causes a slight color loss. Forgot about that.
Exactly. The important point I'm trying to get across here is that on N64 games with such a vast diversity of vibrant colours, the quality can be significantly diminished before you even decide to start compressing it lossily. The colourspace change can be reversed to some extent at the decoder level, though you can see the "Peach" text is still faded...
<adelikat> I am annoyed at my irc statements ending up in forums & sigs