Posts for Raiscan

Post subject: Re: Windows 7
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symbolic X wrote:
Already, I have a stable copy of Windows 7, but it is Beta. And I can look to dish out a little extra money for a product key if I have to.
No. You have an alpha, or even a pre-alpha. The fact that anything works this early in development is impressive as it is.
symbolic X wrote:
My concern here is that even though FCEUX works fine on Vista, maybe it could work on Windows 7? However - if it somehow didn't, how long would it take (start to finish) to release FCEUX for Windows 7?
So what are you asking? Are you asking that if Windows 7 does not support FCEUX how long will it take to release a version to support it? If so, what makes you think there will be a problem? What makes you think any changes will need to be made whatsoever?
ShinyDoofy wrote:
I wouldn't be surprised if it just broke everything in sight. But that's just me.
This is a baseless assumption. I personally have never known a program that's well coded to break completely between operating system versions.
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
Post subject: Re: Known Issues in Vista 64-bit?
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mr_roberts_z wrote:
Anyone else have this issue or know a solution?
Works fine for me. Try enabling compatibility mode, maybe?
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
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<adelikat> I am annoyed at my irc statements ending up in forums & sigs
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http://portforward.com/. Check the guides.
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
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Needs moar festive TASes. That is all.
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Not unless it says "Seeding" and you're connectable (Green light in most clients). What torrent is it?
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If that's been a problem in the past, it has long since been solved as I have never noticed it. I've made and used quite a few mkvs lately and noticed no AV problems :)
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Whelkman wrote:
Raiscan wrote:
All you really need is either VLC or MPC/FFDShow.
...And the Haali Media Splitter since MPC's MKV/OGM handling is buggy.
Howso? It works flawlessly for me with the latest version from free-codecs.
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Please see my above post :)
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I'll get to work on fixing this up later tonight. Edit: I removed advice to use the K-lite codec pack. I've also updated the link to MPC to one on http://www.free-codecs.com as there is a maintained version there. I haven't added CCCP, simply because it includes alot of stuff which aren't needed to watch videos on this site. All you really need is either VLC or MPC/FFDShow. I'm considering rewording the recommendations to remove "<user> recommends...". Honestly, does it really matter who made the recommendation? It's a site thing, not an individual thing. I don't know enough about the state of Mac players, and you haven't provided links. If you could do so, I would be happy to update the Mac section also.
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Note: For readability, I have made my reply colour slightly different.
ShinyDoofy wrote:
Raiscan wrote:
* Added AVI Logging using custom Kega Game Video 1 lossless codec. This is needed because logging RAW video causes poor performance even on highend machines
This is pretty good news. Now if you had problems in the past with capturing and playing, you now have a better option.
Sure that's correct, but for me it started off with the wrong argument. After all I find his definition of "highend" very vague. If he said something like capturing in general to be of poor performance, I would have understood, but like this? I don't know.
When capturing RAW (uncompressed) frames, the bottleneck is the hard drive, not the cpu. Perhaps this is what he is referring to? Capturing RAW 320x240x60 is alot even for my RAID0 array. Apart from that, I'm unsure what he classes as "highend".
ShinyDoofy wrote:
Raiscan wrote:
and using any of the available codecs either doesn't compress well enough to fix that, or does compress well enough, but can't keep up with 60fps, so you get poor performance either way.
ShinyDoofy's mention of x264 here was pretty silly, since x264 is one of the most cpu intensive codecs out there for video at this time. I assume x264 is what he's referring to when he mentions "can't keep up with 60fps".
If x264 is the one to blame, then why not fork it and create something new out of it instead of starting a codec from scratch? Sega games from this era have a really low resolution, so I assume that even older machines are capable of capturing the gameplay at a decent speed. If he started a codec that would not only generally outperform x264, but also have better quality at the same target size and be versatilely usable, I might try it out. Given that it's a purely lossless codec only designed and useable for this purpose, I'm not going to try it.
For him to fork x264, he would have to look through a huge amount of code and learn how it all works for him to change it. Why do that when you have something in your mind and how to do it efficiently? Who's to say he didn't base his codec on another anyway?
ShinyDoofy wrote:
Raiscan wrote:
The codec is able to use hints from the emulator to aid in compression, allowing pretty good compression while taking very little CPU time.
I like this idea. If this were to be added to other emulators, this could also theoretically increase the speed of initial captures, saving encoders on this site some time. He's a bit vague with actual numbers though.
And that's just my point. It's all a little too vague. Helping the encoder out really is a great idea, but if this was to be his goal, he could have made it open source from the very beginning. I appreciate him even thinking about releasing his specs or even the code to the public, but see it this way: in order for this to be used by another emulator, he'd have to reveal parts of what he has kept secret from the public for over 10 years, as the emulator itself would have to be partially put open as well. I can't quite say why, but it feels like Microsoft's OpenXML. Most things are disclosed, but some just aren't. So my approach of either keeping everything shut or showing everything you've used is not met. One could call such an attempt half-assed, but it's too strong of an expression and doesn't quite match it imho.
All that needs to be opened up is what is passed to the codec from the emulator and how it's done. How does this mean that a large chunk of his emulator code needs to be opened up also?
ShinyDoofy wrote:
Raiscan wrote:
The codec to allow you to play back and convert the files is included in the archive, and can be installed via right clicking on the INI file and telling the OS to continue with the install. Tested on XP and Vista64, should work fine on 9x and Vista32.
I find it really funny how ShinyDoofy complains about the choice here (re: no linux) yet somehow he completely forgets that Kega is Windows only. What is it that you expected?
I know that Kega is a purely Microsoft-software-based emulator (it was from the very beginning), I admit that I'm sometimes a bit of a OS nazi. It's not that I want to nuke Microsoft (well, sometimes I do, but not in this case), but laying something like this open also means that anyone is supposed to be able to use it, not just people natively running Windows. That's like saying "Hey, we're about to revolutionize the internet, but only for white people" in my eyes.
I wasn't aware skin colour could be chosen freely, and that there was a front layer for people of other races to appear and function as someone who is white. I think this is a flawed comparison. He's chosen to code an emulator for Windows. It's his choice. Making something open means anyone can get the source and modify it. It does not mean he has to make it cross platform.
ShinyDoofy wrote:
Raiscan wrote:
Note that these AVI files are not really meant to be shared as they are, it's just a way for you to log video without horrible laggy gameplay. Convert them to Xvid or something using the excellent VirtualDub program (Google it.)
This is the same as FRAPS, and is completely understandable. It's just a better way of doing initial captures, and really shouldn't be used for actual distribution.
As you probably know, different codecs use different colorspaces. I don't know for sure, but I guess it won't use yuv420p, so you'd also have to change the colorspace again, which takes more CPU time than actually capturing it in the previously desired codec. I used to capture Genesis games in FFV1 and the first pass of encoding ran at about 40 to 50 fps (due to the colorspace conversion, I assume; you're welcome to correct me if I'm wrong). When I captured the same games with x264, the first pass ran at 80-90fps. Imho this saves more time than using a faster codec for capturing and then having to slowly decode it again for using x264 (which encoders at this site are encouraged to use to publishing accepted runs).
I'm not sure what you're getting at here. Surely if it doesn't change the colourspace then you're only delaying it for a conversion to another colour space at a later point in time? Why it would use anything other than RGB (which the games are natively in) or YV12 (which x264 uses) is beyond me, so I don't see why it would be a problem.
ShinyDoofy wrote:
Raiscan wrote:
I can't believe someone who is an encoder on this site can be so pessimistic and narrow-minded on what has the potential to be very useful if made well.
Usually, I welcome progress and new things in general, but this one has a somewhat bitter taste to it for me for the reasons stated above. If this really gets to be open source some day and any of the emulators we use here at TASvideos really support this, you're welcome to use it as long as the results are good.
(emphasis added) And if the results aren't good? What are you going to do? :P
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I really doubt if this is a problem specifically with Vista. Please don't assume such when making topics. a more appropriate title would be "SNES9x 1.43 imp10 keeps freezing". It would also probably do better in the SNES emulator forum.
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I disagree with everything ShinyDoofy has said.
* Added AVI Logging using custom Kega Game Video 1 lossless codec. This is needed because logging RAW video causes poor performance even on highend machines
This is pretty good news. Now if you had problems in the past with capturing and playing, you now have a better option.
and using any of the available codecs either doesn't compress well enough to fix that, or does compress well enough, but can't keep up with 60fps, so you get poor performance either way.
ShinyDoofy's mention of x264 here was pretty silly, since x264 is one of the most cpu intensive codecs out there for video at this time. I assume x264 is what he's referring to when he mentions "can't keep up with 60fps".
The codec is able to use hints from the emulator to aid in compression, allowing pretty good compression while taking very little CPU time.
I like this idea. If this were to be added to other emulators, this could also theoretically increase the speed of initial captures, saving encoders on this site some time. He's a bit vague with actual numbers though..
The codec to allow you to play back and convert the files is included in the archive, and can be installed via right clicking on the INI file and telling the OS to continue with the install. Tested on XP and Vista64, should work fine on 9x and Vista32.
I find it really funny how ShinyDoofy complains about the choice here (re: no linux) yet somehow he completely forgets that Kega is Windows only. What is it that you expected?
Note that these AVI files are not really meant to be shared as they are, it's just a way for you to log video without horrible laggy gameplay. Convert them to Xvid or something using the excellent VirtualDub program (Google it.)
This is the same as FRAPS, and is completely understandable. It's just a better way of doing initial captures, and really shouldn't be used for actual distribution.
I'll open up this codec sometime later incase it's useful for other purposes/programs.
What makes you think this won't be open-sourced? he has outright expressed his desire to open-source it. This isn't some Q&A where someone's actually pressed for it to be open-sourced, he's actually mentioned it's something he's willing to do. I can't believe someone who is an encoder on this site can be so pessimistic and narrow-minded on what has the potential to be very useful if made well.
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
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GreenaLink wrote:
I've been having some technical issues with my main PC that I can't properly continue my TAS. I got my work saved on my external harddrive. I got another PC in the house but SOMETIMES the screens gets screwed up so bad it's unreadable.
Needs more info. "Screwed up"? pics would be useful. Sometimes makes me believe it could be a power supply problem (a spike/drop in power can cause graphics memory to lose things). But from what's been said it could be anything. PSU, display, video card, you name it. Get more info from him and I'll help solve his problem.
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Muzozavr wrote:
Thing is, I don't think there's a topic that's just called "Sonic 3 and Knuckles" (if there is, correct me)
Okay I will. Topic renaming can be requested, also.
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...uhh, okay. So rather than help turn one of the other topics into a "generic" Sonic3K one, you decided to add to the clutter with another specific one? The logic! It's missing!
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
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While a nice trick, this should have been posted in one of the other S3&K threads already open. Topics showing single glitches have been locked in the past.
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SXL wrote:
I've bought a new screen where I run FireFox on a large resolution (1600 pixels wide). I'm seeing the logo being replicated on the right, mostly cropped. I guess it's okay to report a bug ? Has it been introduced in the last version ? [URL=http://img529.imageshack.us/my.php?image=tasiz2.png][/URL]
This has been around for some time. I reported it a year or so ago but I don't think it's a very high priority bug..
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I distinctly remember playing OpenTTD for 6 hours with my housemates, going to bed, then dreaming I was playing OpenTTD. Similar events have occured with Guitar Hero and TF2. In my uneducated opinion, I wouldn't be suprised if it's a result of your brain cataloging events that have occured throughout the day and you're transferring that into your dreams. Can be pretty scary though :)
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DarkKobold wrote:
He would do well to seek help for Narcissistic Personality Disorder, however the nature of the pathology is one that causes the person to reject any external help, and instead continually blame outside sources.
Signed.
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Saturn wrote:
It increases the game completion time because of that, provides less entertainment than the 96-exit run overall
No I suppose in your ideal world there will be 100 runs of Super Metroid. Each one of course showing a different percentage of completion.
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...What?
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I've added the celda encode to the movie's file list. Could those who have it already please redownload the torrent from either bluetoaster or tasvideos and help seed? You need to point your BitTorrent client to your completed file when it asks where to save. Thanks :)
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Rick wrote:
I have the uploads blocked so they don't try to declare me as sharing illegal files when the AVI files I'd normally be sharing are perfectly legal.
If they are smart enough to be shaping bittorrent traffic, then they will also be smart enough to know bittorrent is a protocol, and not just some easy way to get warez. Bear in mind they could just be throttling you based on the amount of connections you make (which is how my university does it). Regardless, µTorrent supports encryption so it's impossible to know you're using bittorrent (only that you're initially connecting to the tasvideos tracker). Paranoia over doing nothing wrong is absurd.
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well, have you tried something else? like µtorrent, for example?
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