Hmm.
I started off entering this run as a meh (which is my typical stance for OoT). I then moved swiftly to a no during all the Young Link stuff. Apart from it being largely unchanged from the old run, I think Upthorn summed up my feelings why:
(23:57:47) (Upthorn) Raaah hun bleep hun raah bleep hoow raaah bleep hoow bleep
The Adult Link part, however, was awesome. Over the course of it I went all the way from being terribly unentertained from laughing during some points which is kinda rare for me when watching a run. The exit from fire temple made me laugh the most :)
So yeah, despite the annoying/boring start to the run I felt it really pulled through towards the end, which surprised me. Yes vote.
For the people who are requesting an encode, I'll get back to you about that later today. I have some... ideas.
Edit1: Also I'm kinda annoyed with seeing runs that don't have framebuffer effects enabled. This can easily be turned on with Rice and is already enabled with Glide64. This is the primary reason why this run desyncs for some people. Failing to render the framebuffer causes frame differences, making it impossible to sync with other plugins that render the framebuffer correctly. Please, for anyone who wants to TAS OoT, use a plugin that renders the game
properly.
Edit2: If you want to fix the pause bug (I mean REALLY fix it) with this version of mupen, the solution is to use one of 2 plugins; Napalm or Jabo 1.6. I'd go with Napalm personally, despite it's horrible instability initially.
Fix for Napalm: Turn on "Read every frame (Slow!)" and "Get frame buffer info".
Fix for Jabo 1.6: Turn on "Copy framebuffer to RDRAM" in Advanced tab. This is extremely slow (you won't get the game running realtime at high res) but it works flawlessly.
Both of these will of course desync this run. Terrible shame, that.