Posts for Raiscan

Experienced Forum User
Joined: 11/11/2006
Posts: 1235
Location: United Kingdom
Hi guys, nice to see you all again :) The idea behind my (admittedly ill-worked-on) auto-encoding project is the following:
  1. Take a user's movie file (where 'user' is an actual user OR a tasvideos.org submission page)
  2. Parse and generate subtitles for imprinting from movie file
  3. Assertain ROM used (automation difficult for some movie formats)
  4. Load ROM and movie up with appropriate emulator/settings and capture (limited support in many emulators)
  5. Stop at a certain point (automation difficult)
  6. Send to encoding script to compress optimally
  7. Present to user in meaningful way (as well as any feedback to the program, e.g. "this encode ends too early", "this encode is too blurry" etc.)
At the time of conception, we already had many encoders stepping up and encodes were being created quicker than submissions were being viewed by judges, let alone accepted, and as such development never really took off. So, where would your script fit in? Well... I actually made an avs a while back (which I'm not sure if flygon's script is based on or not) which determined optimum dimensions and quality. The purpose of this was to automate step 6. Your script would be extremely useful as a replacement to this, as it provides greater flexibility than anything I could ever write and provides every single parameter that an automation system would need to alter. Perhaps I should resume my work after all? :)
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
Experienced Forum User
Joined: 11/11/2006
Posts: 1235
Location: United Kingdom
Dacicus wrote:
HQx looks too blurry to me.
This is because encoders seem to think that stacking HQx to insane sizes is a good thing. It is not. I support use of HQ3x, but nothing more. No stacking. It becomes an ugly blurry mess otherwise.
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
Post subject: There are some real suggestions in here! Honest!
Experienced Forum User
Joined: 11/11/2006
Posts: 1235
Location: United Kingdom
1. Controllable TASvideos banner game. 2. A button to hide Nach's posts. 3. Boss/Panic mode. 4. Nostalgia mode (turns all Site Manager usernames into "Bisqwit" and all avatars to Bisqwit's)
Nach wrote:
I think inside scrollable which can be expanded to full size is the best of all worlds option. Now just need to figure out how to do it...
5. Support for code tags to be expanded and contracted can be found on this page: http://www.autohotkey.com/forum/topic55951.html
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
Post subject: Re: Movie file extension [flame]
Experienced Forum User
Joined: 11/11/2006
Posts: 1235
Location: United Kingdom
Bisqwit wrote:
<flame> You named MSX rerecording movie files as .gz ???? What kind of idiotic decision is that?
I concur with Bisqwit
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
Experienced Forum User
Joined: 11/11/2006
Posts: 1235
Location: United Kingdom
Everyone knows that you can't legally own a rom without having a copy of the game cart!
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
Experienced Forum User
Joined: 11/11/2006
Posts: 1235
Location: United Kingdom
FODA wrote:
What annoys me is when someone says "hey, I have every snes game!". No you don't.
What am I missing?
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
Post subject: Desync is caused by lua script
Experienced Forum User
Joined: 11/11/2006
Posts: 1235
Location: United Kingdom
marzojr wrote:
boct1584 wrote:
Playing the GMV in Gens11b with the corresponding savestate, the movie desyncs in Carvinal Night 2; Sonic falls back down the upper ziptube after Knuckles. I'm using the EPX+ renderer; could that be causing a problem?
It is not the renderer. Can you check to see if the download hasn't been corrupted? I tried downloading the file just in case and it is an exact match to the one I had, and it synchs perfectly -- even swapping the renderer.
I have the same problem when running a lua script that disables super sonic music and hyper sonic flashes. I believe one of these causes a desync.
Flygon wrote:
AngerFist wrote:
How the hell is the high quality encode file size 2.38gig when the high quality encode of the ocarina of time run is half the file size?
Let's just say that 2D encodes are a heck of a lot more codec poisonous than 3D. Sonic 3 and Knuckles happens to turn this up to 11, then turn it up to 12, while requiring jawsome amounts of Blast Processing.
Or, to put it in simple english;
  1. Ocarina of Time only renders at a framerate of ~20fps ingame, so a large amount of frames are decimated, resulting in a smaller filesize. Sonic 3 & Knuckles draws at 60fps (50 in PAL) and only has duplicate frames on loading screens etc.
  2. Ocarina of Time has very easily trackable motion. Sonic 3 & Knuckles has huge amounts of motion.
  3. Sonic 3 & Knuckles has extra effects such as parralax backgrounds and heat-haze like effects.
  4. Sonic 3 & Knuckles has a lot of changing colours, where much of OoT is comparitively bland.
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
Experienced Forum User
Joined: 11/11/2006
Posts: 1235
Location: United Kingdom
Livin4Jesus wrote:
I'm using Windows and I'm already a admin (Since it is my computer. ^-^), and I have a Compaq Presario 5000 with 1GB of RAM, so...
Considering the 5000 series comes from circa 1998, I'm suprised you can put 1GB of ram in it. Depending on the specific model, you could have anything from a 333MHz - 1.3GHz processor. Since you're getting 5fps, I'd say it's more likely to be the former, which means your PC isn't fast enough to run bsnes as the project's goal is prioritizing accuracy over speed. Your best bet is snes9x. Edit: Also, now I think about it it's possible that many of the problems you are experiencing could be due to hardware e.g. an old sound card with limited support for stuff zsnes uses etc.
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
Experienced Forum User
Joined: 11/11/2006
Posts: 1235
Location: United Kingdom
A similar sound glitch occurs with marzojr's newgame+ save state (the gens 11a savestate at least). Steps to reproduce the problem. 1. Ensure YM2612 High Quality is unchecked. 2. Load Sonic 3 & Knuckles. 3. Load the savestate. 4. Listen past the "SEGA" i.e title screen/anything that uses the YM2612. Notes: Turning YM2612 HQ on then off again solves the problem.
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
Experienced Forum User
Joined: 11/11/2006
Posts: 1235
Location: United Kingdom
Dwedit wrote:
PHPBB's search feature is worse than worthless. All it tells you is which megathread to go to for your search terms, nothing more specific than that.
You're doing it wrong! This: [URL=http://a.imageshack.us/img693/4463/search1l.png][/URL] Leads to: [URL=http://a.imageshack.us/img230/6961/search2.png][/URL] However, you are right in some respects, this forum's search is broken a bit. Going by topics leads to this: [URL=http://a.imageshack.us/img409/2862/search4.png][/URL] However, the urls you follow should highlight search terms, but they don't: [URL=http://a.imageshack.us/img84/3484/search3.png][/URL]
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
Experienced Forum User
Joined: 11/11/2006
Posts: 1235
Location: United Kingdom
I've taken a quick look. I'm not sure which bits aren't finished and I'm pretty sketchy when it comes to C#, but it'd be great to talk with you on IRC or something to see what's left. One part of the frontend that particularly interests me is matching movie files to ROM names. This is a very important part of another project I'm interested in and as such I'd like to try and cannibalize it once everything is complete.
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
Experienced Forum User
Joined: 11/11/2006
Posts: 1235
Location: United Kingdom
You never see marzojr and nitsuja in the same room. Perhaps they are two halves of cosmic awesomeness that are never destined to combine?
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
Experienced Forum User
Joined: 11/11/2006
Posts: 1235
Location: United Kingdom
sgrunt wrote:
You know, you *could* just publish what you have now and add more encodes to the movie page as you finish them.
This is what I did for the old OoT run when I encoded with cel textures. Rather than hold up the publication with a supplementary encode, I added it after it was finished encoding and changed the submission text.
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
Experienced Forum User
Joined: 11/11/2006
Posts: 1235
Location: United Kingdom
This run. The noises are incredible. I'm not sure if it's in a bad or good way.
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
Post subject: glitch with YM2612 in this run
Experienced Forum User
Joined: 11/11/2006
Posts: 1235
Location: United Kingdom
For some reason, in Gens 11a using the 11a savestate and playing back with YM2612 high quality unchecked makes the sound that comes from it play at a much higher pitch. It's really fuggin' trippy/weird.
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
Experienced Forum User
Joined: 11/11/2006
Posts: 1235
Location: United Kingdom
Did you press the turbo button on the front of the server?
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
Experienced Forum User
Joined: 11/11/2006
Posts: 1235
Location: United Kingdom
marzojr wrote:
Indeed, going by Kyman's reply above, Nach voted 0.1 for entertainment in the S3&K run, and probably voted the same way for FuzZerd's Sonic run. I seriously doubt that he finds that little entertainment value in Genesis Sonic runs...
You don't know Nach :) People are (should be) allowed to vote how they choose. Limits should not be placed.
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
Post subject: Re: Independent tests
Experienced Forum User
Joined: 11/11/2006
Posts: 1235
Location: United Kingdom
Bisqwit wrote:
I decided to go and do independent tests with the same basic idea. The test results are here, as is the shell script that I used to run ffmpeg to create all these images. http://bisqwit.iki.fi/kala/yv12scaledemo/
This in an exceptionally good comparison. Thank you very much for doing it, Bisqwit. Guess I'll be using Area when possible from now on.
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
Experienced Forum User
Joined: 11/11/2006
Posts: 1235
Location: United Kingdom
rhebus wrote:
jimsfriend wrote:
Time for some mindblowing logic! >>If there already is a published video #1140: GuanoBowl's N64 The Legend of Zelda: Ocarina of Time in 2:33:24.72 >>, do not use a different ROM than what it uses #2793: Bloobiebla's N64 The Legend of Zelda: Ocarina of Time "Any%" in 56:54.20 Sup Slowking. Rules don't says you gota use the version of the previously published video. Just the same version as a published video.
Actually it seems that you must not use a different ROM to any previous published movie. The only logical interpretation is that any future submission must sync on both (J) and (U) ROMs.
Your logic is flawed. If there already is a published video. It's singular. There's no plural definition in the rules. Therefore, there are no rules for this situation!
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
Experienced Forum User
Joined: 11/11/2006
Posts: 1235
Location: United Kingdom
Choose a graphics plugin in the Configuation Dialog. Hint: Options --> Settings.
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
Experienced Forum User
Joined: 11/11/2006
Posts: 1235
Location: United Kingdom
Warepire wrote:
One of the reasons the J rom was accepted last time was that the run was made for nicovideo and some of our members decided to contact him saying that he should submit his run here... This was discussed in the OoT topic...
^ This. Now, can you guys please stop bringing this up? This topic is for the discussion of Bloobiebla's run, which is an improvement to the currently published run and uses the U ROM. There are no problems here.
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
Post subject: Re: How do I choose a game
Experienced Forum User
Joined: 11/11/2006
Posts: 1235
Location: United Kingdom
kolowner wrote:
Hey evrybody, I have downloaded emulator FCEUX 2.1.4a 32something version and I know that I must go to files-->open ROM and then I must choose a game but there is no games? Where do I download a game so that I can emulate and play it? Thanks
Hello kolowner. Due to the gray-area legality around ROMs (they are copyrighted games, after all) and TASvideos' wish to stay squeaky clean, any form of ROM requests, distribution and otherwise help to acquire ROMs is strictly forbidden. Since it's common for people to make this mistake and not understand why we do not allow such things on the site, I will simply lock this thread with all posts intact. If you seek to find ROMs, I'm afraid you must search elsewhere.
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
Experienced Forum User
Joined: 11/11/2006
Posts: 1235
Location: United Kingdom
Check the reds in the images. They get hit the worst. (compare the fire shield of sonic's in pics 1 and 2
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
Post subject: I VANT THE MOOPEN SOURCE YA
Experienced Forum User
Joined: 11/11/2006
Posts: 1235
Location: United Kingdom
Submission text wrote:
Note: The run was made with a version of Mupen that has the pause bug fixed. Because of this, the run will not sync with any other versions. Download the bug fix Mupen here: http://www.filefront.com/17172533/mupen64-pause.zip/
Is there a source for this mupen64 anywhere? I'd like to hack it up and improve something.
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
Post subject: Now using a filename!
Experienced Forum User
Joined: 11/11/2006
Posts: 1235
Location: United Kingdom
[code CaptainObvious.java] package iliketurtles; import java.io.*; public class CaptainObvious { private String superArgument = ""; private int counter = 0; public static void main(String[] args) { for (int i=0;i < args.length; i++) { System.out.println("Argument "+i+" was "+args+"!"); superArgument += args; counter++; //I know, I know... I'm just testing the code tag :P } System.out.println("Mash it up and we get: "+superArgument); System.out.print(", a total of "+counter+" arguments!\n"); } }[/code]
<adelikat> I am annoyed at my irc statements ending up in forums & sigs