Posts for Raiscan

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Compared to the image below: Uncanny. Really.
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
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And heeeere comes the AVI! Should be acceptable quality for viewing. Due to the sound though, probably not for publishing.
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
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Encoded (not publishable quality because of a stupid dialog box for 1sec in one area and the audio tends to desync a bit) and in the process of uploading. I'll edit this post when its done. http://files.filefront.com/tas-lozoot-pdot.avi/;8393425;/fileinfo.html
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
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Tweaker is the main coder. I can confirm that this is genuine and one of his AVIs. I thought I'd post it here just to let some people know that work is still being done on it. I agree that tails needs to be beefed up a bit (give him something like a tornado in super form where he sucks up and destroys everything on screen \o/) but I'm sure they have something in mind for him.
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
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Upcoming new character. Seems a bit underpowered right now though. Though the spindash seems much faster..
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http://www.okaycreations.com/antids-mupen.7z Minor catch I've found with that version though: making avi's doesn't seem to work with it. Unless its been fixed, only the audio is sent to the avi, nothing more.
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
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Try reencoding it to a smaller file. it could be your media player/hard drive trying to keep up with the extremely large amount of data present. If this isn't the problem... I don't know.
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
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Due to limitations in mupen, creating an AVI is problematic. I will try again tomorrow.
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
Post subject: Feature request: AVI splitting to 2GB segments
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Encoding long runs with mupen is a nightmare. Anything beyond 2gb goes a bit dodgy, and anything beyond 4gb is very bad. As such, I'm requesting that mupen split dumping AVI into 2gb segments to ease things. Alternatively, the ability to encode audio with anything other than uncompressed would work also Of course if both of these were implemented, that would be an added bonus.
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Are you sure you have the right ROM? you require version 1.0.
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
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I'm working on an AVI as we speak.
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zdude255 wrote:
After reading some of the observations, it looks like everything was done with a purpose. I agree on some of the issues in Jabu's Belly. Either timing can be improved or entertainment should have been added. If this run does make it, I don't think it should obsolete the previous run because it is less gratifying to see items pop out of thin air than to have them collected. I have a feeling this may be obsoleted by Guano's new run in a bit, so the result of this submission may not matter in the long run. For this reason I'm gonna have to vote "Meh"
No.
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Wockes wrote:
Wait if this movie sux, that means the published one...
  • Did not use the Reverse Bottle Adventure (RBA)
  • Was unoptimized, but not as much as this run
  • Has a JXQ voiceover commentary
  • Was the first of its kind
Take your pick.
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this is me wrote:
you didnt watch the dkr run then, there were tons of human error which were listed in detail by multiple viewers who knew the game well or perhaps you just didnt know the game well or looked at the thread or any number of other things
Riiiight. From what I can see, you were one of the only people who tried to pick apart the game, which isn't itself a problem except he and others came up with excuses for why things were done (myself included). So the fact you suggest I didn't watch the run OR look at the thread is baffling considering I was one of the people questioning what you were saying! As for the knowing the game well, I was sketchy on the mechanics, but xenos provided some good documentation and I did at one point own the original cart (which was completed, by the way). Edit: Just thought I'd add that comparing this run and the DKR run is way off; you'd do better to compare the previous OoT run with the DKR run. From what I can see, they are more alike than the comparison you are trying above.
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this is me wrote:
id just like to point out that since a very unoptimized dkr run was just published it probably creates a murky area here... and dont say that isnt a relevant event
That isn't a relevant event. watching the same thing over and over is boring. the unoptimized-ness of dkr was varying the route ever so slightly every lap. In this run theres human error, parts of the run performed incorrectly. I wouldn't call that the same. SORRY NO BONUS
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moozooh wrote:
I think the point isn't that it can be improved, but the fact that it can be improved by a lot, and that the unoptimized parts are clearly visible.
That, and easily correctable. Key factor here. Most things in this run aren't due to lack of knowledge, but due to human error.
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
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The point is we'd be publishing something we know can easily be beaten and optimized. Goes against what the site is here for, does it not? Aiming for perfection I mean. With more time and care spent the run could be much more impressive.
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I'd just like to add/clarify that I felt the run improved with quality as it went along, so I feel that with a bit more practise, time and perseverance, P.DOT will undoubtably make some quality TASes. I just feel this seems more of a loose test run than a fully optimized publishable run.
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
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Ahh see you've put me in quite a pickle. its an OoT run with new features of awesomeness, but it lacks optimization from the beginning. This tears me in two with how to vote for this run. Feel free to dispute ANY of this if theres a reason for what you do, or something I suggest is impossible. I'm just trying to say my opinion and what I think can/should and can't be improved. Thoughts while watching the run are as follows: Throughout run the voice of JXQ flowed throughout my mind. This could be considered a pro or a con, let that be up to you. Unoptimized dialogs. throughout cutscenes you leave AB A B turbo going. I see all your secrets! Less backwalking noticed. slightly more entertaining, but definately not faster. Damage falling down in the deku tree. Why? No roll while hitting the first deku scrub. (DK64_MASTER) Unoptimized boss stabbing. NO, BAD BOY, didn't skip the owl using a deku stick! Big time loss there. After the first super slide, you break it by moving forward, then backflipping. I'm under the impression a mere backflip would have worked fine. Constant beeping of doom ("You're gunna die. You're gunna die. You're gunna die.") followed by HEY! HEY! LISTEN! (but that is out of control of the runner) Could the backwalk to spirit temple with the rotating green things not have been lined up so the sidestepping would not be required? After child shikah event, you walk paces forward again, before moving backwards. You kill the two skullutas on the wall before walking up, when as shown in the previous movie, they can be avoided. After this you hit the switch to bring down the bombchu chest, but you're not standing right next to where it drops. Doing this instead may save time (or may not). Probably not known to you at the time, but recorded reset is in the latest mupen. Not very important though. This is where comparisons start getting hard for me so I just have to use my keen eye. The dodongo's cavern boulder explosion actually looked kind of optimized, so props for that. The rest afterwards I'm not so sure about. You do an odd slingshot thing when doing the bombchu staircase thing. not sure what thats about. Now, I'm presuming here that the bomb bag is acquired because we'll need it before the old run got its bomb bag using bombchus. (ahh I see, its to do with not getting the silver gauntlets now) You get the bombs in the box, presumably because you didn't get the silver gauntlets, which means no goron bracelet. Leaving this in incase I'm wrong. --Goron's Ruby Acquired. *insert metroid music here*-- You don't get magic. I wonder why (looking back its because you obviously don't need it). You get the chicken bottle. I can guess why. not sure why you go all the way to break the chicken box, then walk back to collect the other one, then walk BACK. perhaps this needs more planning. Umm? you drop a bomb and do the jump store trick, then waste it doing a super slide? Thats incorrectly performed at best. Aaand then you go back to the spirit temple. Oh, theives hideout. Aaaah I see. You play optimized for this bit (I think). LOL at whats in the chest. unexpected. Lake Hylia. I wonder why you didn't get the bottle from here. Or maybe you're about to. That fish catching looked slightly unoptimized. Maybe its just me seeing mistakes from nowhere for this particular one. This is all beginning to feel like some sort of detective story. Like you're finding incredibly random items from some sort of murder case. Waiting for the elevator could have been more exciting. and Waiting for the elevator AGAIN when it goes down. Thats very bad timing. major penalties there. Maybe you should do some sort of boomerang tricks while waiting at least. Hehe, boomerwang. Electric boss of dooooom. only.. you're not attacking it like the last run. Doesn't look like a time saver at all. Haha on the scary panting when the fishy girl appears though. Creepy. --- Zora's Sapphire Acquired --- Oh thats baad. you talk to him first before trying bomb staircases? I kinda hope I'm overseeing a reason for that. I would like to mention at this point in time if anyone has a way of stopping that dying sound with some sort of mupen patch, I will pay you a small amount of money to impliment it. Maybe. Nice, theres zelda, the girl you met in the castle only you didn't! the plot thickens. Obviously she hates you as she tried to chuck a shiny blue ocarina into your skull. You've learnt "Classical Gas! I mean, Song of Time!" I wonder what would happen if you were to go visit the castle at this point. Oh well. I bet you could have backflipped over the spiritual stone altar. "Thats no moon... its a Ganon!" Hes travelled 7 years into the future but he still has half a heart. This angers me. Also, when adult link sidejumps, anyone else noticed the "ha! skank skank skank hut" noises he makes? And so begins what appears to be the looong bottle adventure, despite the fact you got out the mushroom twice, the first time failing (DK64_MASTER). Still, time to watch it all unfold. Now thats what I call a nice way of getting epona. That impressed me. Meanwhile, BEEPBEEP! BEEPBEEP! BEEPBEEP! Graveyard. Backflip the fences! when on the mountain wall, you might have been able to start climbing slightly to the left, so you didn't have to move left when climbing. FINALLY HEARTS OH GLORIOUS HEARTS! NO MORE ANNOYING SOUND FOR ME! I was originally expecting you to have light arrows on B, but I guess you just have to get the bow.. shame but okay. Finally (I think) some of the fight scenes in the castle tower (ascending and descending) don't seem like they were at their fastest. This kind of disappoints me. Also, you do forwards rolls on the final bridge exiting the castle when you could have backwalked. Zelda actually waited for you at one point. Also, the deku nuts weren't thrown at optimal times (a couple seemed delayed). All in all I'm disappointed. I'm entertained by the new run strategy using reverse bottle adventure, but how unoptimized this run is ruins it for me. I'm very uneasy about the concept of this being unaccepted because of its lack of optimization. How do I vote? I don't know. Its in that murky spot between "No" and "Meh".
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I'll explain why in approximately an hour. Expect a long post incoming. Summary? Unoptimized to the max.
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
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I'm slightly confused. Your name here is DaShiznawz, yet the nickname used for this run is P.DOT. Was this infact made by you and you're using a different nick on the forums compared to other places or is there something I'm not seeing here? I shall watch this run now.
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
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I would recommend something along the lines of "THIS IS A TOOL-ASSISTED SPEEDRUN" along with some explanation as to what that means. (this run uses savestates and frame advance, etc.)
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
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Publication underway before I even had a chance to voice my opinion. Not that it would have made a difference. I think this run is fantastic. I just love how it just has a sort of "screw this" moment as you plow through oceans and innocent people in the way while riding your bike of doom. One thing this run has reminded me of though, is that Pokemon's "you're going to die." sound is much worse than Zelda: Ocarina of Times. If this were still in "new" status I would be spamming the vote button for voting yes.
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
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C-C-C-COMBO! :( I may have forgotten about that mere technicality. Never Mind. But still, as I said it would have to vary from the 120 star run enough to be interesting.
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Wouldn't a BLJ-less run be a 16-star run? You'd have to ban mips abuse to keep it 70. Then that would be a "nonBLJ/mips" run, which is getting much more arbitrary. Of course if you're up for a bit of a challenge you can make it completely glitchless. Less arbitrary but then it'll look mostly like the good old 120 star run. Do you really think it can deviate from the current 120 run to be entertaining? Thats the real question.
<adelikat> I am annoyed at my irc statements ending up in forums & sigs