Posts for Ramzi

1 2
8 9 10
18 19
Experienced Forum User
Joined: 3/25/2004
Posts: 459
Time is relative. So if one computer played back a TAS on Earth, and the other one was on a rocket ship approaching the speed of light, even though it is the same TAS, one will finish playback before the other. But the number of frames in both movies is the same. So to me, the are of equal length, regardless of the difference in velocities of the two computers, and the time to complete playback. A TAS with less frames is a faster movie even if it takes longer to play back than a TAS with more frames.
Experienced Forum User
Joined: 3/25/2004
Posts: 459
Maybe it's wrong of be to conceptualize the "speed" of the TAS by the number of frames in its movie...
Experienced Forum User
Joined: 3/25/2004
Posts: 459
moozooh wrote:
JXQ wrote:
because entertainment is subjective while speed isn't
Speed is subjective, too (with many different factors involved). But unlike entertainment, it can be measured to some extent.
What?
Experienced Forum User
Joined: 3/25/2004
Posts: 459
mark is my favurit poster. he may not no how 2 hack computars like u guys but he has heart! he is doin it 4 the luv of the game and not for cold perfekshin. i thk some of u hav 4gotten wat video games r about. gl hf mark edit: spelling
Experienced Forum User
Joined: 3/25/2004
Posts: 459
- Looking at the game is unimportant. It's seeing the arrows that's important. That is, you don't jump because you see a pit, but because DDR thing told you to push B. - It doesn't have to be the best TAS if the best TAS has 1 frame margins. Also, if whatever organization doesn't accept whatever glitch (like jumping through a wall), a TAS can be made according to that organization's rules. - As for actually implementing it. I imagined the DDR thing would run on a seperate monitor, and someone would start the Mario game at the same time on a real NES and television. Then he just watches the monitor. I don't see
Experienced Forum User
Joined: 3/25/2004
Posts: 459
Experienced Forum User
Joined: 3/25/2004
Posts: 459
so mark ur favurite game is pokemon? i luv pokemon to which 1 is ur fav? i like pikachu becuz hes so cute but mewtwo is rly awesome.
Experienced Forum User
Joined: 3/25/2004
Posts: 459
dont listin to biskit becuz he is jus mean and stuff. he is always telling ppl how to do stuff liek he owns the place. welkom 2 the boreds and enjoy ur stay. ^_^
Experienced Forum User
Joined: 3/25/2004
Posts: 459
thegreginator wrote:
If you begin an NES and the DDR-output of the TAS button presses, a DDR pro could set a new human SR record.
-Actually, now that I think about it, a new human record could be set if they followed the TAS button presses, but only on a game that doesnt have a situation with a one frame window for success, or something like that. - Getting a record this way would be really cheap though and I wouldnt give it any credibility.
- Right. But a sup-par TAS could be made just for the aid of humans. - Thus the title "blurring the lines..." How could you falsify whether someone used DDR-inputs or not?
Experienced Forum User
Joined: 3/25/2004
Posts: 459
Do you have any chocolates?
Experienced Forum User
Joined: 3/25/2004
Posts: 459
It depends on the game, of course. Mario jumping a frame too soon or a frame too late does not make a difference. Well, unless the TAS maker made it so Mario jumped at the last possible moment. A TAS could be made that allows more flexible inputs. This idea would work well with enemies that are fixed, rather than enemies whose placement and behavior is determined by your actions.
Post subject: Blurring the line between SR and TAS -- DDR style
Experienced Forum User
Joined: 3/25/2004
Posts: 459
I was thinking about where the line gets drawn, exactly. Where does human end and machine begin? Well, I came up with an idea that I think is nifty. I remember hearing Mario runners say they studied the TAS to find out exactly where to jump. Still, for them, knowing when to jump in the game is a matter of their memorization and reflex. Well, no longer. My idea is to create a DDR-styled inputs display. Just press the button when the shape lines up, just like in DDR. Here is a 2-minute MS-Paint to give you an idea. The shapes going up the screen give you the expectation to press them. Often times holding down a button is necessary, such as in Mario1, where right and B are constantly held down. There are people who are very very good at DDR, and can get perfects nearly always. If you begin an NES and the DDR-output of the TAS button presses, a DDR pro could set a new human SR record. Does this count as tool-assisted?
Experienced Forum User
Joined: 3/25/2004
Posts: 459
Is there a way to do this while maintaing the four-color theorem? That is, using only four colors for the tetris pieces, can you make the rows of 9 unique pieces without setting a piece down that shares a border with another piece of the same color?
Experienced Forum User
Joined: 3/25/2004
Posts: 459
Hahaha. I'm so dumb. For some reason I just thought they were placed horizontally, rather than vertically.
Experienced Forum User
Joined: 3/25/2004
Posts: 459
Where can I see the 8th overall video?
Experienced Forum User
Joined: 3/25/2004
Posts: 459
While the animation is very nice and easy to follow... the bottom row is still only two pieces. JXQ's solution let's the bottom row be nice different pieces.
Experienced Forum User
Joined: 3/25/2004
Posts: 459
Wow, very impressive JXQ. This is without gravity. See in frame 4, if there was gravity, that 0 would fall, and break the last line. I'm pretty sure I solved it with gravity last night at 3am, when I posted this, but I don't remember.
Experienced Forum User
Joined: 3/25/2004
Posts: 459
I guess let's work with a standard width of 10, since that's what all Tetris games use. Is it possible to create 1 line with 9 piece objects, and then replicate that strategy again?
Experienced Forum User
Joined: 3/25/2004
Posts: 459
Actually, I don't really care too much about the top because there are so many different rules to govern it. For example, in some games, if the piece your set is over the top barrier, but it breaks a line, the line will break, and the game will continue. Others won't break that line. Also, some games always have the piece come from the center, and other games let you begin moving it beforehand. But can we say we confidence, that, assuming an infinite Height (capital), we can achieve single pieces to make up [(width*height)-height] for an arbitrary height, like half of a standard board?
Post subject: Tetris math question
Experienced Forum User
Joined: 3/25/2004
Posts: 459
Suppose I wrote a Tetris computer program that left piece-objects in memory until they were completed removed from the board. What is the maximum number of piece-objects I can have in memory? In the first diagram, after the line breaks, I would have one piece object still in memory. In the second diagram, after the line breaks, I would have two piece object still in memory. To get the most objects, we would want most pieces to break down and occupy only 1 cell. This becomes difficult at the top of the board. Also, how does having or not having gravity affect the answer to the question?
Experienced Forum User
Joined: 3/25/2004
Posts: 459
The perfect aim is very fun to watch. Keep up the good work.
Experienced Forum User
Joined: 3/25/2004
Posts: 459
Experienced Forum User
Joined: 3/25/2004
Posts: 459
upthorn wrote:
Ramzi wrote:
Hey, Upthorn and I both live in Maryland.
Hey, I don't see you on the map!
I never know what crazy people I might piss off unknowingly some day. The more information they have, the worse. Better to avoid that potential situation, I say.
Experienced Forum User
Joined: 3/25/2004
Posts: 459
Bisqwit wrote:
It's also better to not add the exact place. The maps are publicly available, and you might not want to publish your home address in the Internet.
Some Twin Galaxies's guys going to go beat us up or something? How do you feel about White Pages? Hey, Upthorn and I both live in Maryland.
Experienced Forum User
Joined: 3/25/2004
Posts: 459
They all use steroids to enhance their game performance. This is the steroid league. If you want "natural" competition, go to www.speeddemosarchive.com , but they're just afraid to reach their full potential.
1 2
8 9 10
18 19