Posts for Randil

Experienced Forum User, Published Author, Skilled player (1890)
Joined: 4/20/2005
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Location: Norrköping, Sweden
alden wrote:
Something like: result = "" For i = 0 to length-1 result = result .. answord End gui.text(10,10,result) There's probably a more elegant solution, but that's what I would do :)
This solution worked beautifully. I didn't know you could do that "result = result .. answord" command, but that seemed to do the trick. :) Thanks for the help!
Experienced Forum User, Published Author, Skilled player (1890)
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Location: Norrköping, Sweden
Hello, I have a lua-scripting question: I have a vector called answord of very big length (think over 100 entries) where each entry is a letter. The vector starts at index 0. I also have a variable called length which tells me how many of these letters I want to display on screen. Right now my code looks like this:
if length==1 then gui.text(10,10,"Answer: " .. answord[0]) end
if length==2 then gui.text(10,10,"Answer: " .. answord[0] .. answord[1]) end
if length==3 then gui.text(10,10,"Answer: " .. answord[0] .. answord[1] .. answord[2]) end
if length==4 then gui.text(10,10,"Answer: " .. answord[0] .. answord[1] .. answord[2] .. answord[3]) end
if length==5 then gui.text(10,10,"Answer: " .. answord[0] .. answord[1] .. answord[2] .. answord[3] .. answord[4]) end
I think you get the picture. Remember that the value of length can be quite big, so I need quite a few of these if:s if I want to solve it this way. Is there a nice way to do this without having to write one "if" for each possible value of the length? Perhaps this can be done with a for-loop somehow, but I'm not sure how... help is appreciated!
Experienced Forum User, Published Author, Skilled player (1890)
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I completely support this, and now that you mention it, I'm also a little surprised that this hasn't happened earlier. Well, I take my hat off to our new judge, I'm sure he'll do a great job.
Experienced Forum User, Published Author, Skilled player (1890)
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Location: Norrköping, Sweden
Hmm, Supper's run beats the game well over 1 minute faster, and since you main goal in this run is fastest possible time, it would indicate that this run can be improved by quite a bit. Or am I missing something here? If you time is higher because you aimed for higher score in the minigames, you might want to change the priority of your goals, (so your main goal is maximum score on bonus stages, and speed is priority #2).
Experienced Forum User, Published Author, Skilled player (1890)
Joined: 4/20/2005
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Location: Norrköping, Sweden
It's split into 2 parts. The second part is here: http://www.dailymotion.com/video/xay5vv_nes-little-nemo-the-dream-master-in_videogames Perhaps this link should be added to the Daily Motion movie description for part 1?
Experienced Forum User, Published Author, Skilled player (1890)
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Location: Norrköping, Sweden
FODA wrote:
As far as having savestates in real life crazyness goes, that could be "solved" by restoring everything but your age. So no matter how much you restore, your body is still going to break sometime.
Unless you find the RAM address for your own age and manually set it to a lower value! ;)
Experienced Forum User, Published Author, Skilled player (1890)
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Here is the original thread about this game, and here is a rejected run. Hopefully they'll be of some help if you haven't looked at them already. :)
Experienced Forum User, Published Author, Skilled player (1890)
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I should also note that this happens when I try to log in on that page: after entering my login name, pressing enter, enter my password, press enter, the page starts to load, but when it has finished loading, I'm at the same page, still logged out. So it seems no matter what, I can't log in on that page...
Experienced Forum User, Published Author, Skilled player (1890)
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I found a weird bug today: The site automatically logs me out when I visit http://tasvideos.org/GameList/NES.html I have made sure I'm logged in on the main page, not just the forum, but as soon as I load the NES page, I get logged out. If I go to any other page from that page, I get logged in again. So there's probably something wrong with the page http://tasvideos.org/GameList/NES.html Is anyone else having problems with this?
Experienced Forum User, Published Author, Skilled player (1890)
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I'm ashamed of myself...
Experienced Forum User, Published Author, Skilled player (1890)
Joined: 4/20/2005
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Location: Norrköping, Sweden
Thanks for the encode, alden. I think I'll have to go with what Derakon said on this one - although it was short, I found it quite uneventful. There is no doubt in my mind that it's very optimized, and I'll give you some credit for beating this game ridiculously fast. I'll throw in a meh vote on this one. EDIT: Oops, I accidently voted yes on pure habit. Oh well. :)
Experienced Forum User, Published Author, Skilled player (1890)
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Thanks for encoding and publishing. I like the screenshot, their facial expressions are priceless. :)
Experienced Forum User, Published Author, Skilled player (1890)
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Only thing I can come up with right now is Shadowgate: throwing key1 in the lake.
Experienced Forum User, Published Author, Skilled player (1890)
Joined: 4/20/2005
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Super Metroid isn't really my cup of tea, but I really enjoyed watching this. I managed to find hero of the day's lua script that turboes through door transitions and item acquirement, and I modified it to also turbo through elevator scenes and the scene where that statue picks you up in your ball form. With this script it only took 22min 10sec to watch this run. :) Here's the script if anyone's interested: (I know that it looks ugly, but it works for this run, it won't work for the other SM runs though)
a=0

while true do

mf=movie.framecount()

if mf>1 and mf<8562 then turboer=1 
elseif mf>13188 and mf<15985 then turboer=1
elseif mf>18025 and mf<18742 then turboer=1
elseif mf>21048 and mf<21748 then turboer=1
elseif mf>27672 and mf<28469 then turboer=1
elseif mf>36002 and mf<36684 then turboer=1
elseif mf>47675 and mf<49612 then turboer=1
elseif mf>51986 and mf<52743 then turboer=1
elseif mf>62382 and mf<63174 then turboer=1
elseif mf>72899 and mf<73654 then turboer=1
elseif mf>93923 and mf<94682 then turboer=1
elseif mf>108104 and mf<108786 then turboer=1
elseif mf>114470 and mf<115222 then turboer=1

else turboer=0 end


if turboer==1 then snes9x.speedmode("turbo") else

       if memory.readbyte(0x7e198e) == 128 then
       gui.drawbox(0,0,255,31,"#000000")
    end

    b=memory.readbyte(0x7E1842)
    if a~=b then
    snes9x.speedmode("normal")
    else snes9x.speedmode("turbo")
    end
    a=b

end

  snes9x.frameadvance()
end


I'll give this one high ratings, in particular on the technical aspect, but also entertainment wise.
Experienced Forum User, Published Author, Skilled player (1890)
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This sounds really awesome. I applaude you for making a bot that finds better solutions on its own, and hopefully we'll even see this improved run in the workbench someday. I hope you can make a bot for the Adventures of Lolo games someday. :)
Experienced Forum User, Published Author, Skilled player (1890)
Joined: 4/20/2005
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[Shameless bump to garner more input status: success!] I watched this today, and here's my comments (note that I haven't played this game before): Things I liked about this run: *The game as pretty varying in terms of gameplay, graphics and music. *The gecko was pretty cute at times, with all his different outfits! *As I expected, the technical quality looked very good. *When the gecko fell on his stomach. *The Lizard of Oz boss fight. Things I didn't like: *I thought it was a little bit too long for a game such as this. *You sometimes had to replay areas right after finishing them. The two points above are of course no fault of yours. I will give this a yes vote, I didn't think it was anything spectacular, but it was pretty nice to watch. And I found it interesting that you were usually hovering above the snow when snowboarding. :)
Experienced Forum User, Published Author, Skilled player (1890)
Joined: 4/20/2005
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Location: Norrköping, Sweden
In my old roleplaying groups, we once had a 3-sided dice. It was made out of stearin, and had 3 bent triangles mended together to form a dice. It actually worked fairly well. But to answer Warp's question, the answer is no. To quote Wikipedia: ""Rolling-pin style dice" (also called "rolling logs"[12]) are the only way to make dice with an odd number of flat faces." See Wikipedia page
Post subject: TASing and your social life
Experienced Forum User, Published Author, Skilled player (1890)
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I'm sorry for the somewhat confusing title of this topic, but I couldn't come up with anything short and catchy that explains what I mean. For a lot of us here at TASVideos, TASing is quite a big interest, one in which we invest many hours every week in, in terms of watching TASes, making TASes, posting in the forum, etc. What I'm wondering is how much of your interest in TASing you share with your friends and family? Do you discuss the latest submitted TASes with your brother? Do you invite your friends over to watch the new Mega Man 2 TAS? Do you talk about your current TASing project with your co-workers during the coffee break? Or is TASing something you keep for yourself? For me, TASing is mostly something I keep for myself. Some of my friends, my girlfriend and my brother know I'm TASing, but of all of them, only my best friend has an interest in them, and we sometimes watch a TAS together. But for me, TASing is kinda like my "happy place", when I TAS or watch TASes, I relax and often let my thoughts wander away, and therefor I often prefer to do it alone. How about the rest of you?
Experienced Forum User, Published Author, Skilled player (1890)
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The password in Mega Man X for the last levels with all weapons, E-tanks, hearts and part upgrades (no Hadouken, though). It's 367646675148. Yep. I've had it in my head for about 10 years or so I think.
Experienced Forum User, Published Author, Skilled player (1890)
Joined: 4/20/2005
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It seems all ads I get now are either in Swedish (about 80% of them) or English. So somehow I don't get any Spanish ads at all anymore. :)
Experienced Forum User, Published Author, Skilled player (1890)
Joined: 4/20/2005
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Location: Norrköping, Sweden
I just tested this script, and it works well for both FCEU and FCEUX. The script looks pretty complex, but I guess there are many special cases you have to consider in order to make it work with save- and loadstating and such. Anyway, thanks for making it! :)
Experienced Forum User, Published Author, Skilled player (1890)
Joined: 4/20/2005
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andrewg wrote:
Oh, I think I'm mistaken. Yeah, I guess it's not possible to do any of the things I thought might be faster. I was doing L+R on the cauldron, not thinking about the health factors. Looks pretty good! I'm going to see if I can spot any improvements on this though.
Thanks! :) A fresh pair of eyes are always welcome, I wouldn't be too surprised if I've overlooked something. I've discussed this run some with MUGG, and as I've told him, the latest .fcm I posted will not be something I submit anyway - I'll want to redo the run, adding more entertainment to it (jumping as late/soon as possible, playing around more on last boss, etc.). I'll probably end up shaving off a few frames too.
Experienced Forum User, Published Author, Skilled player (1890)
Joined: 4/20/2005
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Location: Norrköping, Sweden
andrewg wrote:
On the huge pot in the last level, it's not faster to do the L+R trick?
Actually, according to my tests, the L+R can't be done on the cauldron. You are right that it would save time, but the thing about the cauldron is that your normal invulnerebility time does not apply here for some reason, so if I use the L+R trick here, I would get hit on it twice and die. Your invulnererbility time on the cauldron is about 20 frames or so. That's why I take a damage boost to the left, to avoid touching the pot again.
andrewg wrote:
Also, I'm surprised those plants can't be avoided by turning around to get hit. It does seem impossible :/ EDIT: Oh, you said it wasn't possible. Well, I mean it IS possible, just slower I'm imagining.
Hmm, I don't think I'm following you here, could you be more specific about what you mean? Do you mean that you think it is indeed possible to use the L+R trick on the plants in order to avoid getting pushed to the right after taking damage on them? From my understanding of the L+R trick, this can't be done on these plants, basically because I can only take a hit from them from the right, which forces me to have a horisontal speed when I take the hit, which in turn renders the L+R trick impossible since it requires my X speed to be 0.
Experienced Forum User, Published Author, Skilled player (1890)
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Hello Rolanmen1, and welcome to TASVideos! It's nice to see a new TASer entering the stage. First of all, it seems that the two links contain some errors in their addresses - in the youtube link, you should remove the first "h" and the "url" at the end, and in the .smv link, you should remove the "url" at the end. Just a heads up. Your TAS looked very good for a first TAS, and you certainly seemed to know what you're doing, so I'm hoping to see more stuff from you in the future. :)
Experienced Forum User, Published Author, Skilled player (1890)
Joined: 4/20/2005
Posts: 2160
Location: Norrköping, Sweden
I get an ad in Swedish, about a dating site, along with the Spanish ads. No ads in English, though.